# LocalizedText

Language: en_US
Tag: LOC_LEADERPASS_CREDITS
Text:
[3]CREDITS

[1]Firaxis Games 

[1]Sid Meier’s Civilization VI
[2]Leader Pass


[2]TEAM LEADERSHIP

[3]Franchise Lead Designer
[4]Ed Beach

[3]Lead Designer
[4]Matthew Beach

[3]Lead Engineer
[4]Ken Grey

[3]Executive Producer
[4]Dennis Shirk

[i]TechTree_Meter_Done

[2]DESIGN TEAM

[3]Lead Designer
[4]Matthew Beach

[3]Historian and Writer
[4]Andrew Johnson

[i]TechTree_Meter_Done

[2]PRODUCTION TEAM

[3]Lead Producer
[4]Dennis Shirk

[3]Studio Outsourcing Manager
[4]Sean Murphy

[3]Producer
[4]Amanda Belmont

[3]Outsourcing Producer
[4]Austin Angelman

[3]Production Support
[4]Kevin Schultz

[3]Production Intern
[4]Aidan Miller

[i]TechTree_Meter_Done

[2]ENGINEERING TEAM

[3]Lead Engineer
[4]Ken Grey

[3]Lead Tools Engineer
[4]Brian Whitman

[3]Lead Database/Modding Engineer
[4]Shaun Seckman

[3]Epic Build Engineer
[4]Don Wuenschell

[3]User Interface Support
[4]Tronster Hartley

[i]TechTree_Meter_Done

[2]ART TEAM

[3]Lead Concept Artist
[4]Sang Han

[3]Lead Character Modelers
[4]Esther Didini-James
[4]Losha Magee

[3]Lead Animator
[4]Grant Chang

[3]Animation Support
[4]Rachel Schneider
[4]Alex Kim

[3]Technical Animation Support
[4]John Stewart

[3]Lead Technical Artist
[4]Arthur Gould

[3]User Interface Support
[4]Rob Sugama

[i]TechTree_Meter_Done

[2]AUDIO TEAM

[3]Audio Director
[4]Justin Drust

[3]Audio Engineer
[4]Jason Buzzell

[3]Audio Implementation
[4]Carter Deken

[3]Additional Audio Support
[4]Dan Costello
[4]Dan Price

[i]TechTree_Meter_Done

[2]GAMEPLAY QA TEAM

[3]Senior Testers
[4]Shaun Wilson
[4]Savannah David

[i]TechTree_Meter_Done

[2]LIVESTREAM TEAM

[3]Studio Video Manager
[4]Eric Vincent

[3]Video Production Assistant
[4]Brian Stansbury

[3]Production Assistant
[4]Dashiell Sarnoff

[3]Motion Graphics Artist
[4]Logan Boyd

[3]Audio Technician
[4]Dmytro Nebesh

[3]Livestream Contributors
[4]Andrew Johnson
[4]Carl Harrison
[4]Ed Beach
[4]Peter Murray
[4]Shaun Wilson

[i]TechTree_Meter_Done

[2]Injected Senses Audio

[3]Audio Director
[4]Gary Miranda

[3]Sound Designer
[4]Adam Sanchez

[i]TechTree_Meter_Done

[2]SIGNAL SPACE
[3]Audio Production
[4]Jose Aguirre
[4]Michel Marchant
[4]Travis Griffith
[4]David Arango
[4]Joe Barrucco

[3]Research/Translation
[4]Sebastiano Bazzichetto
[4]Tabitha Sparks 
[4]Tiago Oliveira 
[4]Haley Blum 
[4]Pooriya Alimorandi Pilehrood 
[4]Lori Feng 
[4]Marissa Stevens 
[4]Coleman Donaldson at An ka taa 
[4]Valentin Vydrin 
[4]Joon-Pyo Zin 
[4]Heon Jong Yoo 
[4]JungHee Kim 
[4]Dr. Rabea Kohnen 
[4]Scott Winges 
[4]Ryland Patterson 

[i]TechTree_Meter_Done

[2]Voiceover Cast  
[3]Directors
[4]Thor Bishopric
[4]Lucinda Davis

[3]Narrator
[4]Sean Bean

[3]Advisor 
[4]Natasha Loring

[3]Julius Caesar
[4]Michele Carli

[3]Abraham Lincoln
[4]Sean Smith

[3]Nzinga
[4]Warona Setshwaelo

[3]Nader Shah
[4]Arian Risbaf

[3]Tokugawa
[4]Ikebe Kazuhiko

[3]Elizabeth I
[4]Beth Goddard

[3]Wu Zetian
[4]Wang Shan

[3]Yongle
[4]Jing Chu

[3]Xerxes
[4]Hani Ahmed Abdelhay

[3]Sundiata
[4]Amadou Sissoko

[3]Sejong
[4]Baek Jae-Seung

[3]Theodora
[4]Stella Georgiou

[3]Ludwig II
[4]David Lütgenhorst

[i]TechTree_Meter_Done

[2]VIRTUOS ChengDu Studio
[3]CEO
[4]Gilles Langourieux

[3]Key Account Manager
[4]Eric Lacroix

[3]Codevelopment Success Manager
[4]Pierre-Antoine Cohade

[3]General Manager of CD Studio
[4]Tian Li

[3]Studio Art Operation Direcor
[4]Zhang Lu

[3]Executive Producer
[4]Zhang Chengwei

[3]Line Producers
[4]Deng Xiaoshuang
[4]Tang Yifan

[3]Associated Art Producers
[4]Zhang Zhoufan
[4]Liu Yao

[3]Concept Team

[3]Concept Art Director
[4]Fan Li

[3]Team Leader
[4]Xu Lingfei

[3]Concept Quality Control
[4]Li Zhe

[3]Concept Artists
[4]Peng Weixuan
[4]Lei Yao
[4]Fan Jiacheng
[4]Li Jinjing
[4]Zhang Hui

[3]Character Team

[3]Character Art Director
[4]Peng Liang

[3]Character Team Leader
[4]Chen Zhuo

[3]Character Quality Control
[4]Luo Zhanghan

[3]Character Technical Artist
[4]Liu Jingxi

[3]Character Artists
[4]Chen Xueguo
[4]Huang Qin
[4]Lang Chengxu
[4]Wen Hao
[4]Xiang Kewei
[4]Yuan Meng

[3]Rigging Team

[3]Lead Rigger
[4]Liao Lin

[3]Rigging Quality Control
[4]Yang Jingdan

[3]Rigging Technical Artist
[4]Dai Jingjing

[3]Riggers
[4]Li Xingya
[4]Yao Jianyu
[4]Chen Jun

[3]Animation Team

[3]Animation Team Leader
[4]Wu Zherui

[3]Animation Quality Control
[4]Yang Jingdan

[3]Animation Technical Artist
[4]Dai Jingjing

[3]Animation Artists
[4]Cui Hao
[4]Hou Zhijia
[4]Liu Bingcheng
[4]Li Wanxia
[4]Zhang Xiaoyi
[4]Yan Zhangci
[4]Lv Yingda
[4]Wang Tiantian
[4]Pan Yujie
[4]Lin Yan
[4]Wang Shihan
[4]Zhang Kai
[4]Sui Qiang
[4]Li Xinda

[3]Sound Team

[3]Team Leader
[4]Fang Congzhe

[3]Sound Artists
[4]He Fang
[4]Sun Qing
[4]Hu Yipeng

[i]TechTree_Meter_Done

[2]2K Product and Live Services

[3]SVP, Product Development
[4]Josh Atkins

[3]VP, Core Games
[4]Greg Rinaldi

[3]Executive Producer
[4]Andrew Webster

[3]Senior Producer
[4]Casey Coleman

[3]Producers
[4]Tony Trillo
[4]Corey Lay

[3]Associate Producer
[4]Noelle Johnston

[3]Assistant Producers
[4]Mariah Leder
[4]Isabella Gentile

[3]Portfolio Operations Team

[3]VP, Portfolio Operations
[4]Elizabeth Howard

[3]Senior Manager, Project Management
[4]Jan Gonzalez

[3]Project Manager
[4]Kara Reason
 
[3]External Development

[3]Outsourcing Producer6fzh
[4]Monty Goulet

[i]TechTree_Meter_Done

[2]2K Marketing & Communications

[3]Senior Director, Global Marketing Strategy
[4]Pat Alvarado

[3]Director, Global Marketing Strategy
[4]Ryan Taljonick

[3]Senior Director, Global Marketing Strategy
[4]David Silverman

[3]Global Marketing Managers

[3]Senior Manager, Global Marketing Strategy
[4]Brandon Schug

[3]Manager, Global Marketing Strategy
[4]Maya Clark

[3]Marketing Coordinator, Global Marketing Strategy
[4]Alec Gelman

[3]Global Creative Services Team

[3]Senior Media Specialists
[4]Allison Mann

[i]TechTree_Meter_Done

[2]2K Quality Assurance

[3]Vegas QA

[3]SVP, QA
[4]Alexander Plachowski

[3]VP, QA & Submissions
[4]Katherine Sanford

[3]QA Director
[4]Josh Lagerson

[3]QA Manager
[4]Angelica Morris

[3]QA Lead
[4]Hugo Dominguez

[3]Associate Lead Tester
[4]Sommer Sherfey

[3]Core CX Testers
[4]Ellie Lacayo
[4]Euan Fotheringham

[3]Senior QA Tester
[4]Carson Hogue

[3]Senior Director, Operations
[4]Jen Avina

[3]Support Team Senior QA Lead
[4]Nathan Bell

[3]Release Management Senior Leads
[4]Bill Lanker
[4]Julian Molina

[3]Ratings Producer
[4]Nick Syrovatka

[3]Release Management Leads
[4]Candice Javellonar
[4]Chris Adams
[4]Cristina Sánchez Pérez
[4]Joshua Vance
[4]Steven Johnson

[3]Certification Leads
[4]James Schindler
[4]Ji Yang

[3]Support Team Lead
[4]Daniel A. Nelson

[3]Senior Age Rating Specialists
[4]Kenneth Ellis
[4]Cameron Contreras

[3]Release Management Associate Leads
[4]Ana Garza
[4]Eduardo Aparicio
[4]Jennifer Lunders
[4]Samantha Hoover

[3]Certification Associate Leads
[4]Zhang Biao
[4]Zhang Rui Bin
[4]Zhang Wei

[3]Age Rating Specialist
[4]Mando Delgado

[3]Senior Certification Specialists
[4]Brian Reiss
[4]Robert Klempner

[3]Certification Specialists
[4]Arienne Weaver
[4]Evan Hulet
[4]Leo Prusakov
[4]Peter Chao
[4]Core Cx Tester
[4]Justin Lightfoot

[3]Senior QA Testers
[4]Bai Jun Feng
[4]Liu Ya Qin
[4]Yang Hui
[4]Zhang Yin Xue
[4]Zhou Hao Tian
[4]Release Management QA Tester
[4]Andres Castro Conde-Pumpido

[3]Madrid Localization QA

[3]Localization QA Director
[4]José Miñana

[3]Localization QA Manager
[4]Óscar Pereira Fraga

[3]Localization QA Lead
[4]Alessandra Mazzarella

[3]Localization QA Associate Lead
[4]Pablo Menéndez

[3]Localization QA Senior Technicians
[4]Frédéric Créhin
[4]Laura Gorostiaga López
[4]Nicolas Bonin
[4]Vincent Bouchu

[3]Localization QA Technicians
[4]Alba Palazón Vicente
[4]Alice Rouben
[4]Álvaro Salgado Escudero
[4]Bruna Venturini
[4]Dominik Diedenhofen
[4]Felix Karkossa
[4]Francesco Alfonsetti
[4]Gabriele Cesarini
[4]Gracia Amez Blanco
[4]Hyae Sung Moon
[4]Izabella Kuznetsova
[4]Mar Bargiela Casasnovas
[4]Marcello Bonomini
[4]Marta Gajos
[4]Maximilian Breuning
[4]Natalia Taboada Díez

[3]2K Vegas Localization Quality Assurance

[3]Localization QA Director
[4]José Miñana

[3]Localization QA Manager
[4]Timothy Cooper

[3]Localization QA Leads
[4]Benny Johnson
[4]Dmitry Kuzmin
[4]Tae Woo Kwon

[3]Localization QA Senior Technicians
[4]Hannah Carrillo

[3]Localization QA Technicians
[4]Alfredo Rodriguez Caballero
[4]Chris Park
[4]Fellipe Rinaldis
[4]Jennifer Garcia
[4]Julia Solaire
[4]Leonard Eckert
[4]Ramona Zornberg
[4]Riccardo Gately
[4]Sho Terada
[4]Tim Egly
[4]Yayi Sidime
[4]Yuki Neiman
[4]Zachary Chew Kim

[3]Chengdu Localization QA

[3]Senior QA Director
[4]Zhang Xi Kun

[3]QA Manager
[4]Du Jing

[3]Localization QA Project Lead
[4]Hyunmin Cho

[3]Localization QA Lead
[4]Kan Liang

[3]Localization QA Associate Leads
[4]Tan Liu Yang
[4]Wang Ce
[4]Zhao Jin Yi
[4]Tong Yi Feng

[3]QA Specialist
[4]Zhao Yu

[3]Senior QA Localization Testers
[4]Tang Shu
[4]Hu Meng Meng
[4]Tian Qi Feng
[4]Chen Xue Mei
[4]Li Zong Yu
[4]Zhuo Wei
[4]Hu Yong Jia

[3]QA Localization Testers
[4]Li Ling Li
[4]Zhang Zi Tong
[4]Yin Mei Hui
[4]Zhao Peng
[4]Xiong Chang
[4]Wu Dai Lun
[4]Song Shi Xue
[4]Bungkhong Pornchai

[3]Junior QA Localization Testers
[4]Song Xin Yi
[4]Yang Peng
[4]Kuang Yi Ting
[4]Deng Zi Yuan
[4]Guo Qiu Yun

[i]TechTree_Meter_Done

[2]2K Customer Service

[3]Senior Director, Customer Service
[4]Christine Byrnes

[3]Manager, Customer Service
[4]Matthew Gardner

[3]Supervisors, Customer Service
[4]Adam Schaefer
[4]Neashell Newman

[3]Associate Supervisors, Customer Service
[4]Chad Morton
[4]Alex Washburn

[3]Coordinator, Customer Service
[4]Adam Schaefer

[3]Administrator, Knowledge Base
[4]Colleen Tulley

[3]Senior Administrator, Workforce
[4]Christine Amicangioli

[3]Customer Service Associates
[4]Dekel Fridman
[4]Saul Hainesworth
[4]Arthur Harsono
[4]Eric Hawkins
[4]Roger Johnson Jr. 
[4]Zachary Manning
[4]Alexander Marshall
[4]Joel Martinez
[4]Haley McCoy
[4]Vivian Morales
[4]Jennifer Sieira
[4]Tanner Stordahl
[4]Jagger Strehlow
[4]Siliang Timineri
[4]Trez Vang
[4]Kimberley Bailey
[4]Daniel MacDonald

[i]TechTree_Meter_Done

[2]2K Global Services

[3]Localization & Ratings Team

[3]International Producer
[4]Sajjad Majid






[i]TechTree_Meter_Done


Language: en_US
Tag: LOC_MULTIPLAYER_CROSSPLAY_NEW_GAME_OFFLINE_TT
Text:
New multiplayer mode: Unified PC Play games are not available while Unified Play servers are offline.


Language: en_US
Tag: TXT_KEY_EOS_PLAYER_INVITE_TEXT_IN_GAME
Text:
{1_PlayerName} has invited you to play a multiplayer game.  Do you wish to join that game?  Your current progress will not be saved.


Language: en_US
Tag: TXT_KEY_EOS_INVITE_TEXT_IN_GAME
Text:
A friend has invited you to play a multiplayer game.  Do you wish to join that game?  Your current progress will not be saved.


Language: en_US
Tag: LOC_DIPLOACTION_RESEARCH_AGREEMENT_DESCRIPTION
Text:
Establish a Research Agreement with a Declared Friend or Alliance member. Research Agreements allow two parties to jointly research a target technology. The more expensive the technology, the longer the agreement will take. At the duration of the agreement, each party earns the Boost for that technology.


Language: en_US
Tag: LOC_DIPLOACTION_DEFENSIVE_PACT_DESCRIPTION
Text:
Establish a Defensive Pact. When either member of the Alliance is attacked, all members will automatically declare war on the aggressor.


Language: en_US
Tag: LOC_DIPLOACTION_ALLIANCE_DESCRIPTION
Text:
Establish an Alliance with a Declared Friend. Allies may not go to war, automatically have Open Borders, and each receives a Casus Belli on an aggressor civilization if one of their allies loses a city.


Language: en_US
Tag: LOC_DIPLOACTION_RESIDENT_EMBASSY_DESCRIPTION
Text:
Establish a permanent Embassy with this power. If accepted, the recipient will be a bit friendlier, you will gain a level of Access, and the recipient's [ICON_Capital] Capital will be revealed.


Language: en_US
Tag: LOC_DIPLOACTION_DENOUNCE_DESCRIPTION
Text:
Used to formally state your unhappiness with this power. A formal declaration of war (with or without a Casus Belli) can follow after 5 additional turns have passed.


Language: en_US
Tag: LOC_DIPLOACTION_DIPLOMATIC_DELEGATION_DESCRIPTION
Text:
Send a delegation with a gift of [ICON_Gold] Gold for this power. If accepted, the recipient will be a bit friendlier and you will gain a level of Access. Lasts until you gain the Diplomatic Service Civic.


Language: en_US
Tag: LOC_DIPLOACTION_DECLARE_FRIENDSHIP_DESCRIPTION
Text:
Formally state your intention to maintain friendly relations with this power. While a friend you will be eligible for an Alliance but will not be able to declare a formal war on this power.


Language: en_US
Tag: LOC_DIPLOACTION_DECLARE_FORMAL_WAR_DESCRIPTION
Text:
Used to declare war on a player that Denounced you or that you have Denounced at least 5 turns ago. No restrictions on which cities you may capture.


Language: en_US
Tag: LOC_DIPLOACTION_DECLARE_HOLY_WAR_DESCRIPTION
Text:
Used to declare war on a power that has religiously converted one of your cities. All warmonger penalties halved.


Language: en_US
Tag: LOC_DIPLOACTION_DECLARE_LIBERATION_WAR_DESCRIPTION
Text:
Used to declare war on a power that has captured a city from one of your friends or allies.  No warmonger penalty for liberating any of those cities.


Language: en_US
Tag: LOC_DIPLOACTION_DECLARE_PROTECTORATE_WAR_DESCRIPTION
Text:
Used to declare war on a power that has attacked one of your allied city-states. No warmonger penalty for liberating that city-state.


Language: en_US
Tag: LOC_DIPLOACTION_DECLARE_COLONIAL_WAR_DESCRIPTION
Text:
Used to declare war on a power that is two technology eras behind you. All warmonger penalties halved.


Language: en_US
Tag: LOC_DIPLOACTION_DECLARE_TERRITORIAL_WAR_DESCRIPTION
Text:
Used to declare war on a power that borders your empire. Must have 2 of your cities within 10 tiles of 2 opponents' cities. Warmonger penalties reduced by 25%.


Language: en_US
Tag: LOC_DIPLO_DEAL_WHAT_WOULD_YOU_GIVE_ME_TOOLTIP
Text:
Ask what this leader would give you for your offer.[NEWLINE]This will only add items to their side of the deal table.


Language: en_US
Tag: LOC_DIPLO_DEAL_STOP_ASKING_POPUP_TEXT
Text:
Marking this item as unacceptable and refusing the deal will prevent this AI from ever asking for this item again. Do you wish to continue?


Language: en_US
Tag: LOC_DIPLOMACY_CASUS_BELLI_TT
Text:
Casus Belli represent reasons to go to war where the normal Warmonger penalty for a declaration of war or capturing cities are reduced or eliminated.


Language: en_US
Tag: LOC_DIPLOMACY_MAKE_DEAL_EQUITABLE_TOOLTIP
Text:
Bargain with the leader to find a better deal.[NEWLINE]This may modify items on BOTH SIDES of the deal table.


Language: en_US
Tag: LOC_DIPLOMACY_DEAL_WHAT_IT_WILL_TAKE_TOOLTIP
Text:
Ask this leader what it would take to get this from them.[NEWLINE]This will only add items to our side of the deal table.


Language: en_US
Tag: LOC_DIPLOMACY_INTEL_ACCESS_LEVEL_COLON_TOOLTIP
Text:
View important information about your Access Level with this leader, including what kinds of Gossip you will have access to.


Language: en_US
Tag: LOC_DIPLOMACY_INTEL_OUR_RELATIONSHIP_TOOLTIP
Text:
View your relationship details with this leader, including any known reasons for your current relationship. Increase your Access Level to reveal additional information here.


Language: en_US
Tag: LOC_DIPLOMACY_INTEL_ADGENDAS_TOOLTIP
Text:
Agendas are a major driving force in your relationship with other leaders. Leaders have a Historic Agenda, and a Hidden Agenda. Revealing the Hidden Agenda is important to knowing what pleases and displeases this leader.


Language: en_US
Tag: LOC_DIPLOMACY_DECLARED_FRIENDSHIP_TOOLTIP
Text:
{1_CivName} has declared their friendship with {2_CivName}. [{3_RemainingTurns} more {3_RemainingTurns : plural 1?turn; other?turns;}]


Language: en_US
Tag: LOC_DIPLOMACY_ACTION_FAILURE_REASON_FRIENDLY_TEAM_MEMBERS
Text:
Unable to {1_WarActionType}[NEWLINE]Some member of your team is a friend or ally of a member of this player's team.


Language: en_US
Tag: LOC_DIPLOMACY_ACTION_FAILURE_REASON_DENOUNCEMENT_TOO_RECENT
Text:
Unable to {1_WarActionType}[NEWLINE]You must wait {2_Turns} turns after denouncing (available in {3_Remaining} turns).


Language: en_US
Tag: LOC_DIPLOMACY_ACTION_FAILURE_REASON_CASUS_BELLI_NOT_MET
Text:
Unable to {1_WarActionType}[NEWLINE][COLOR_RED]You do not satisfy the conditions for this Casus Belli.[ENDCOLOR][NEWLINE][{2_CasusBelliDescription}]


Language: en_US
Tag: LOC_DIPLOMACY_ACTION_FAILURE_REASON_PEACE_TOO_RECENT
Text:
Unable to {1_WarActionType}[NEWLINE]You must wait {2_Turns} turns after making peace (available in {3_Remaining} turns).


Language: en_US
Tag: LOC_DIPLOMACY_ACTION_FAILURE_REASON_WAR_TOO_EARLY
Text:
Unable to {1_WarActionType}[NEWLINE]You must wait until Turn {2_TurnNumber} to declare war on a major civilization in this game.


Language: en_US
Tag: LOC_DIPLOMACY_ACTION_FAILURE_REASON_INSUFFICIENT_GOLD
Text:
Unable to {1_ActionType}[NEWLINE][COLOR_RED]You need {2_GoldRequirement} [ICON_Gold] Gold.[ENDCOLOR]


Language: en_US
Tag: LOC_DIPLOMACY_ACTION_FAILURE_REASON_WAR_TOO_RECENT
Text:
Unable to {1_WarActionType}[NEWLINE]You must wait {2_Turns} turns after declaring war (available in {3_Remaining} turns).


Language: en_US
Tag: LOC_DIPLO_ACCEPT_DECLARE_FRIEND_FROM_HUMAN_LEADER_TRAJAN_ANY
Text:
Let it be known that your Empire is a friend to ours, and that we are joined together in friendship.


Language: en_US
Tag: LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_HUMAN_LEADER_GANDHI_ANY
Text:
I am sorry, but I cannot enter into this agreement with you. Please understand, it is only for the best.


Language: en_US
Tag: LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_HUMAN_LEADER_SALADIN_ANY
Text:
Your offer is a generous and kind one, but we must humbly decline until we can be assured of your intentions.


Language: en_US
Tag: LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_HUMAN_LEADER_VICTORIA_ANY
Text:
It is too early to make such a commitment. We will reconsider when appropriate, naturally. You do understand?


Language: en_US
Tag: LOC_DIPLO_DECLARE_FRIEND_FROM_AI_LEADER_CLEOPATRA_ANY
Text:
Many would kill for my friendship. It is a generous offer, but I offer it to you. What is your answer?


Language: en_US
Tag: LOC_DIPLO_DECLARE_FRIEND_FROM_AI_LEADER_GANDHI_ANY
Text:
I suppose leadership at one time meant violence; but today it means getting along with people. So… will you accept my friendship?


Language: en_US
Tag: LOC_DIPLO_DECLARE_FRIEND_FROM_AI_LEADER_HARDRADA_ANY
Text:
In all my travels I have never met someone as great as I am until I met you. Let us be friends, then.


Language: en_US
Tag: LOC_DIPLO_DECLARE_FRIEND_FROM_AI_LEADER_PERICLES_ANY
Text:
Let’s put our differences aside for a moment, shall we? Friendship is more important than petty politics.


Language: en_US
Tag: LOC_DIPLO_DECLARE_FRIEND_FROM_AI_LEADER_PHILIP_II_ANY
Text:
I believe you have seen the wisdom in the light of the Lord. Let us share in friendship his blessing.


Language: en_US
Tag: LOC_DIPLO_DECLARE_WAR_FROM_HUMAN_LEADER_PETER_GREAT_ANY
Text:
Your war is hopeless. You have not learned from history. Conquering Russia is impossible. He who lives by the sword, dies by the sword!


Language: en_US
Tag: LOC_DIPLO_DECLARE_WAR_FROM_HUMAN_LEADER_PHILIP_II_ANY
Text:
You think your army can compare with my armada… with the might of my empire? You are grievously mistaken.


Language: en_US
Tag: LOC_DIPLO_DECLARE_WAR_FROM_AI_LEADER_MVEMBA_ANY
Text:
Do you really think you can walk over us so easily? I will not let it happen. Not to Kongo— not to my people!


Language: en_US
Tag: LOC_DIPLO_DECLARE_WAR_FROM_AI_LEADER_CATHERINE_DE_MEDICI_ANY
Text:
Masquerading as friends was kind of fun, wasn't it?  Unfortunately it's time to drop the pretense and get to the business at hand.


Language: en_US
Tag: LOC_DIPLO_DECLARE_WAR_FROM_AI_LEADER_BARBAROSSA_ANY
Text:
Let it be known: you are an enemy of Germany and must be destroyed. May God have mercy on you, for I will not.


Language: en_US
Tag: LOC_DIPLO_DECLARE_WAR_FROM_AI_LEADER_TRAJAN_ANY
Text:
Prepare yourselves for war. Our armies will stop at nothing; our navies will swarm your shores, for the glory of Rome.


Language: en_US
Tag: LOC_DIPLO_DEFEAT_FROM_AI_LEADER_BARBAROSSA_ANY
Text:
We were the august and glorious… but no, never mind that. You are victorious. May your reign be more peaceful than mine ever was.


Language: en_US
Tag: LOC_DIPLO_DEFEAT_FROM_AI_LEADER_GANDHI_ANY
Text:
You can chain me, you can torture me, you can even destroy this body, but you will never imprison my mind.


Language: en_US
Tag: LOC_DIPLO_DEFEAT_FROM_AI_LEADER_SALADIN_ANY
Text:
This is not victory. “Victory” is changing the hearts of your opponents; through gentleness, through kindness.


Language: en_US
Tag: LOC_DIPLO_DEFEAT_FROM_AI_LEADER_VICTORIA_ANY
Text:
This severe and afflicting loss will not be sustained, and England, thank providence, will ascend again.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_DELEGATION_FROM_HUMAN_LEADER_MVEMBA_ANY
Text:
Your trade delegation arrived at my capital, where we welcomed them with open arms. And thank you for your gifts.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_DELEGATION_FROM_HUMAN_LEADER_CLEOPATRA_ANY
Text:
I received your offerings to the New Isis from your trade delegation. I will remember your kindness.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_DELEGATION_FROM_HUMAN_LEADER_GANDHI_ANY
Text:
You are too kind, my friend. Your gifts arrived with your trade delegation, and I have personally thanked them.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_DELEGATION_FROM_HUMAN_LEADER_GORGO_ANY
Text:
Spartans are not interested in material goods, but I thank you for the gifts your delegation brought me.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_DELEGATION_FROM_HUMAN_LEADER_PETER_GREAT_ANY
Text:
Your trade delegation arrived, and I am always happy to receive visitors from abroad, especially when they bring gifts.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_DELEGATION_FROM_HUMAN_LEADER_VICTORIA_ANY
Text:
We have received your trade delegation and you may rest assured that we will treat them with the dignity they deserve.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_CATHERINE_DE_MEDICI_ANY
Text:
I have sent you a trade delegation with all of the customary gifts : herbs, olives, various cheeses, and baguettes to eat them with, of course.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_CLEOPATRA_ANY
Text:
My diplomatic delegation brings you a small gift of papyrus from the New Isis. Welcome them as you would welcome me.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_BARBAROSSA_ANY
Text:
We have sent a diplomatic envoy to you. Treat them as you would treat me, the Duke of Swabia, King of Burgundy, King of Germany, King of the Romans, King of Italy, and Holy Roman Emperor.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_GILGAMESH_ANY
Text:
The delegation of Gilgamesh brings you gifts of Sumerian jewelry, and lyres from Ur. Will you accept them into your city?


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_PERICLES_ANY
Text:
We have sent you a delegation bearing gifts. Don’t be alarmed, there’s no large wooden horse involved.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_QIN_ANY
Text:
Our trade delegation should be arriving soon with gifts of the finest spices, tea, and silk in the Middle Kingdom. Please, enjoy.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_SALADIN_ANY
Text:
I have sent a delegation to you with gifts from our empire. They bring the sweetest fruit, rare snow to cool you on even the hottest day, and the most excellent of horses. Please receive them as our courtesy.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_T_ROOSEVELT_ANY
Text:
It’s good to see you. My diplomatic delegation should be arriving soon with some fresh-baked apple pies. I’m sure you’ll give them a warm welcome.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_TOMYRIS_ANY
Text:
I have sent you a trade delegation bearing a decorated gorytos as a gift for you. You do have a bow, yes?


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_TRAJAN_ANY
Text:
I have sent a trade delegation to you. Enjoy the Pecorino Romano: the finest salted, sheep's-milk cheese you will ever have.


Language: en_US
Tag: LOC_DIPLO_DELEGATION_FROM_AI_LEADER_VICTORIA_ANY
Text:
Greetings. We have sent a Royal envoy on behalf of the United Kingdom. We hope they are well received.


Language: en_US
Tag: LOC_DIPLO_DENOUNCE_FROM_HUMAN_LEADER_PERICLES_ANY
Text:
All leaders incur hatred and unpopularity; if one has a great aim to pursue, this burden of envy must be accepted.


Language: en_US
Tag: LOC_DIPLO_DENOUNCE_FROM_HUMAN_LEADER_PETER_GREAT_ANY
Text:
My people live through winters more dangerous than your army. Do you think we’re afraid of your threats?


Language: en_US
Tag: LOC_DIPLO_DENOUNCE_FROM_HUMAN_LEADER_PHILIP_II_ANY
Text:
There is no greater sin than to defy the anointed servant of the Lord. You will pay dearly for this.


Language: en_US
Tag: LOC_DIPLO_DENOUNCE_FROM_HUMAN_LEADER_VICTORIA_ANY
Text:
The Queen wishes to warn those who disrespect her people and her mandate of the manifold troubles that will ensue.


Language: en_US
Tag: LOC_DIPLO_DENOUNCE_FROM_AI_LEADER_CATHERINE_DE_MEDICI_ANY
Text:
I don't like the look of what you've been up to. What would your friends think of this information? (Denounces You).


Language: en_US
Tag: LOC_DIPLO_DENOUNCE_FROM_AI_LEADER_PETER_GREAT_ANY
Text:
I have seen much in my life, but I have never seen such a despicable leader. You should be ashamed, and will be. (Denounces You).


Language: en_US
Tag: LOC_DIPLO_DENOUNCE_FROM_AI_LEADER_SALADIN_ANY
Text:
It is said by my people that the house of a tyrant is a ruin… and all I see is ruin around you. (Denounces You)


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_MVEMBA_ANY
Text:
I am Mvemba a Nzinga and I greet you as a friend. I can see you are blessed by God. Are you here to share your enlightenment?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_CATHERINE_DE_MEDICI_ANY
Text:
I am Catherine, the Queen Mother of France, and I welcome you to the realm. I do so look forward to learning all there is to know about you.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_BARBAROSSA_ANY
Text:
Greetings. I am the Holy Roman Emperor Frederick, King of Germany, Italy, Burgundy, and many others. I trust that you will rule your lands as I do:  through might.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_HARDRADA_ANY
Text:
Harald Sigurdsson stands before you: a Viking unlike any the seas and lands have ever known. Hah, are you afraid?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_PEDRO_ANY
Text:
Good day. It is an honor to meet you in person. It seems great minds do attract each other, after all.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_PERICLES_ANY
Text:
Hello, I am Pericles of Athens and I greet you on behalf of the Democracy. I trust you’ll let me conduct my business with these neutral parties?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_PETER_GREAT_ANY
Text:
Hello, I am Tsar Peter. So, a cultured leader such as yourself must enjoy the finer things in life. Are you fond of art as well?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_PHILIP_II_ANY
Text:
I am the King of Spain, Portugal, Sardinia and Sicily, Naples, Duke of Milan, etc., but most importantly, I am a devout follower of the one, true religion. I hope for your sake you are as well.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_SALADIN_ANY
Text:
By the grace of the one God, the powerful, the victorious, the everlasting of whose Kingdom there is no end, I greet you, my sincere friend.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_TOMYRIS_ANY
Text:
Let it be known between us: I will repay treachery with blood!  But, if you are a true friend, we will have peace.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_TRAJAN_ANY
Text:
Hail, stranger. I am the Imperator Caesar Trajan of far-reaching Rome. Who are you and what lands can you claim as your own?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_LEADER_VICTORIA_ANY
Text:
Greetings. We are by the Grace of God, Victoria, Queen of the United Kingdom of Great Britain and Ireland. And soon, dare I say, the empire.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_MVEMBA_ANY
Text:
Before we continue, come worship with me at our nearby city. Then we can enjoy a meal of chicken moambé.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_CATHERINE_DE_MEDICI_ANY
Text:
You have not lived until you have had our delicacies of food and drink. And I can show you how to use a fork, if you wish.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_BARBAROSSA_ANY
Text:
As the Holy Roman Emperor, I welcome you to our land. If you wish, you can see some of its glory in the nearest city. Unless, of course, they are rebelling again.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_GILGAMESH_ANY
Text:
The glory of Sumer is yours to see, if you wish: an ancient tradition of arts and sciences, Ziggurats too great to behold!


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_HOJO_ANY
Text:
I would be honored if you joined me for the ōban in our nearby city. You do like jellyfish aemono, yes?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_PEDRO_ANY
Text:
Come to Brasil! Do you know how to dance samba? It doesn’t matter, you will enjoy the Carnival regardless.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_PERICLES_ANY
Text:
Would you care to visit our nearby metropolis? We could debate politics before enjoying the theatre.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_PETER_GREAT_ANY
Text:
Come, let me show you my nearby city. Afterwards we can attend a ball at a beautiful dacha in the countryside.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_PHILIP_II_ANY
Text:
Would you like to see a bullfight? There is no spectacle like it. Come to my nearby city and see for yourself.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_QIN_ANY
Text:
We have a city nearby. Would you like to visit? Our sculptors are getting quite good at working in terracotta.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_SALADIN_ANY
Text:
I am honored to offer you the hospitality of our cities: the finest arts, the most delectable feasts, and the melodious adhan heard throughout. Would you care to visit?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_T_ROOSEVELT_ANY
Text:
We have a city nearby. Would you like to visit? I could show you the stuffed bears that are now so popular.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_VICTORIA_ANY
Text:
It is our distinct privilege to extend to you an invitation to visit the realm, which I imagine is rather simple due to our many colonies, of course.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_CATHERINE_DE_MEDICI_ANY
Text:
I am enamored with architecture. Tell me, does your capital have any triumphant arches, or large metal towers?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_BARBAROSSA_ANY
Text:
I will show you our great capital if you tell me how yours can possibly compare to Germany’s seat of power.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_GILGAMESH_ANY
Text:
None may pass the walls of Uruk without my permission, but I will tell you of it, if you tell me of your capital.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_HOJO_ANY
Text:
I would like to exchange information about our capitals. Ours is as the Pure Land. What is yours like?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_PETER_GREAT_ANY
Text:
Would you like to exchange information of our capitals? Mine is a beacon of progress, but I do not know yours.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_PHILIP_II_ANY
Text:
Would you like to hear of my capital? Madrid is the most beautiful of cities. Is your capital beautiful as well?


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_SALADIN_ANY
Text:
Come, let us exchange information about our capitals. I invite you to tell me of your people, and I am happy to tell you of mine.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_T_ROOSEVELT_ANY
Text:
I’d like to exchange information about our capitals; promote free trade between our nations, and all that.


Language: en_US
Tag: LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_VICTORIA_ANY
Text:
In the interest of our political relationship, we would like to know more about your capital… in exchange for information on ours, of course.


Language: en_US
Tag: LOC_DIPLO_KUDO_EXIT_LEADER_CATHERINE_DE_MEDICI_ANY
Text:
I see you are also practiced in the subtler arts of statecraft. I've always rather enjoyed a bit of espionage, myself.


Language: en_US
Tag: LOC_DIPLO_KUDO_EXIT_LEADER_QIN_ANY
Text:
It is good that you do not try to compete with the glorious empire of Qin. Our wonders are inimitable.


Language: en_US
Tag: LOC_DIPLO_KUDO_EXIT_LEADER_SALADIN_ANY
Text:
Blessings be upon you. You spread truth and compassion through your acts in the name of the magnificent and perfect God.


Language: en_US
Tag: LOC_DIPLO_KUDO_LEADER_MONTEZUMA_REASON_AGENDA_ZEALOT
Text:
It is good that you have chosen the right faith. You probably did so from admiration of me. That is understandable.


Language: en_US
Tag: LOC_DIPLO_WARNING_EXIT_LEADER_CATHERINE_DE_MEDICI_ANY
Text:
You really should start paying attention to what's going on around you. There are games being played here on so many levels.


Language: en_US
Tag: LOC_DIPLO_WARNING_EXIT_LEADER_PEDRO_ANY
Text:
Your finest engineers and architects would be happier in a place where they could grow. Brasil, for instance.


Language: en_US
Tag: LOC_DIPLO_WARNING_EXIT_LEADER_SALADIN_ANY
Text:
I will not abide sacrilege. You will pay for your blasphemy against the most exalted, he who knows no imperfections.


Language: en_US
Tag: LOC_DIPLO_WARNING_EXIT_LEADER_TRAJAN_ANY
Text:
You have left the richest parts of the land for your enemies to claim. Are you so scared of expansion?


Language: en_US
Tag: LOC_DIPLO_WARNING_LEADER_SALADIN_REASON_ANY
Text:
(You started a rival Religion, especially if you are at war with a civilization following his Religion.)


Language: en_US
Tag: LOC_DIPLO_WARNING_LEADER_ANY_REASON_AGENDA_LOW_CULTURE
Text:
You are not doing much to develop a strong culture. What will we have to remember about your people?


Language: en_US
Tag: LOC_DIPLO_WARNING_LEADER_ANY_REASON_AGENDA_LOW_HAPPINESS
Text:
You might want to look into a few more amenities for your citizens. I don't think they are enjoying your rule.


Language: en_US
Tag: LOC_DIPLO_WARNING_LEADER_ANY_REASON_AGENDA_LOW_INDUSTRY
Text:
Your people are lazy and unworthy. If you can produce nothing, your civilization will soon be forgotten.


Language: en_US
Tag: LOC_DIPLO_WARNING_LEADER_ANY_REASON_AGENDA_ENVIRONMENT
Text:
I must tell you that your destruction of our earth is not just affecting you, but your neighbors as well.


Language: en_US
Tag: LOC_DIPLO_WARNING_LEADER_ANY_REASON_AGENDA_DIFFERENT_GOVERNMENT
Text:
Our ideological differences are only the beginning. I cannot approve of the way you govern your people...


Language: en_US
Tag: LOC_DIPLO_WARNING_LEADER_ANY_REASON_AGENDA_HIGH_EXPLORATION
Text:
There is only so much to discover, and I'm afraid I cannot abide anyone who sets out ahead of my own explorers.


Language: en_US
Tag: LOC_DIPLO_WARNING_LEADER_MONTEZUMA_REASON_AGENDA_ZEALOT
Text:
I am making a gift of my religion to you! Why do you not accept? You will shame yourself, and face destruction in the afterlife!


Language: en_US
Tag: LOC_DIPLO_MAKE_PEACE_AI_ACCEPT_DEAL_LEADER_HOJO_ANY
Text:
I am honored to find my equal on the battlefield. I would sheath my sword rather than destroy so great a warrior.


Language: en_US
Tag: LOC_DIPLO_MAKE_PEACE_AI_ACCEPT_DEAL_LEADER_T_ROOSEVELT_ANY
Text:
It is the duty of our nation to guard its own rights and interests. That work is done; let us go forth in peace.


Language: en_US
Tag: LOC_DIPLO_MAKE_PEACE_AI_ACCEPT_DEAL_LEADER_VICTORIA_ANY
Text:
On behalf of the United Kingdom of Great Britain and Ireland, I sanction this peace between our two nations.


Language: en_US
Tag: LOC_DIPLO_MAKE_PEACE_FROM_AI_LEADER_GILGAMESH_ANY
Text:
From the depths of the underworld to the mountains of Ea, I have never fought an opponent as strong as you. Let us make peace.


Language: en_US
Tag: LOC_DIPLO_MAKE_PEACE_FROM_AI_LEADER_T_ROOSEVELT_ANY
Text:
I protected the nation’s interests and guarded our rights. That work is done. Now, we can live in peace.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_OPEN_BORDERS_FROM_HUMAN_LEADER_PERICLES_ANY
Text:
Yes, we will allow you to pass through the Democracy. Perhaps you will learn something from us, and we might learn from you.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_OPEN_BORDERS_FROM_HUMAN_LEADER_PHILIP_II_ANY
Text:
Yes, you may pass through my lands. It would not be just to prohibit passage of such a vast Kingdom.


Language: en_US
Tag: LOC_DIPLO_ACCEPT_OPEN_BORDERS_FROM_HUMAN_LEADER_SALADIN_ANY
Text:
Yes, you may pass through our lands, provided they remain our lands. I will always accept this bargain over warfare.


Language: en_US
Tag: LOC_DIPLO_REJECT_OPEN_BORDERS_FROM_HUMAN_LEADER_GORGO_ANY
Text:
You, who have not bathed in the Eurotas-- who knows nothing of the agoge-- may not pass through Sparta.


Language: en_US
Tag: LOC_DIPLO_WARNING_TOO_MANY_TROOPS_NEAR_ME_LEADER_CLEOPATRA_ANY
Text:
Like the Eye of Ra, I see all. Did you think I would not notice your army at my borders? I would suggest you move them.


Language: en_US
Tag: LOC_DIPLO_WARNING_TOO_MANY_TROOPS_NEAR_ME_LEADER_BARBAROSSA_ANY
Text:
If you think we are blind to your army, you are naive. Move them away from Germany, or suffer the consequences.


Language: en_US
Tag: LOC_DIPLO_WARNING_TOO_MANY_TROOPS_NEAR_ME_LEADER_PERICLES_ANY
Text:
If you are trying to intimidate us with your army, it’s not working. Move them, or face the consequences.


Language: en_US
Tag: LOC_DIPLO_WARNING_TOO_MANY_TROOPS_NEAR_ME_LEADER_QIN_ANY
Text:
Your army has relinquished any advantage of surprise. Withdraw your forces, and rethink your strategy.


Language: en_US
Tag: LOC_DIPLO_WARNING_TOO_MANY_TROOPS_NEAR_ME_LEADER_SALADIN_ANY
Text:
I would be blind to not see your army in front of me. Please, move them from our borders, unless… you anticipate war?


Language: en_US
Tag: LOC_DISTRICT_CAMPUS_DESCRIPTION_ADJACENCY
Text:
Adjacency: Standard [ICON_Science] Science bonus for each adjacent Mountain. Minor [ICON_Science] Science bonus for adjacent district tiles and adjacent Rainforest tiles.


Language: en_US
Tag: LOC_DISTRICT_HOLY_SITE_DESCRIPTION_ADJACENCY
Text:
Adjacency: Major [ICON_Faith] Faith bonus for adjacent natural wonders. Standard [ICON_Faith] Faith bonus for each adjacent Mountain tile. Minor [ICON_Faith] Faith bonus for adjacent district tiles and unimproved Woods tiles.


Language: en_US
Tag: LOC_DISTRICT_ENTERTAINMENT_COMPLEX_DESCRIPTION
Text:
A district in your city dedicated to keeping your people happy by increasing [ICON_Amenities] Amenities.


Language: en_US
Tag: LOC_DISTRICT_THEATER_DESCRIPTION_ADJACENCY
Text:
Adjacency: Standard [ICON_Culture] Culture bonus for each adjacent wonder. Minor [ICON_Culture] Culture bonus for adjacent district tiles.


Language: en_US
Tag: LOC_DISTRICT_HARBOR_DESCRIPTION
Text:
A district for naval activity in your city. Also removes the [ICON_Movement] Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land.[NEWLINE][NEWLINE]+1 [ICON_TradeRoute] Trade Route capacity, if this city does not yet have a Commercial Hub district.


Language: en_US
Tag: LOC_DISTRICT_HARBOR_DESCRIPTION_ADJACENCY
Text:
Adjacency: Major [ICON_Gold] Gold bonus for each adjacent City Center. Standard [ICON_Gold] Gold bonus for each adjacent coastal resource. Minor [ICON_Gold] Gold bonus for adjacent district tiles.


Language: en_US
Tag: LOC_DISTRICT_NEIGHBORHOOD_DESCRIPTION
Text:
A district in your city that provides housing based on the Appeal of the tile:[NEWLINE]Breathtaking: +6 [ICON_Housing] Housing.[NEWLINE]Charming: +5 [ICON_Housing] Housing.[NEWLINE]Average: +4 [ICON_Housing] Housing.[NEWLINE]Uninviting: +3 [ICON_Housing] Housing.[NEWLINE]Disgusting: +2 [ICON_Housing] Housing.


Language: en_US
Tag: LOC_DISTRICT_INDUSTRIAL_ZONE_DESCRIPTION_ADJACENCY
Text:
Adjacency: Standard [ICON_Production] Production bonus for each adjacent Mine or Quarry. Minor [ICON_Production] Production bonus for adjacent district tiles.


Language: en_US
Tag: LOC_DISTRICT_COMMERCIAL_HUB_DESCRIPTION
Text:
A district in your city specializing in finance and trade.[NEWLINE][NEWLINE]+1 [ICON_TradeRoute] Trade Route capacity, if this city does not yet have a Harbor district.


Language: en_US
Tag: LOC_DISTRICT_COMMERCIAL_HUB_DESCRIPTION_ADJACENCY
Text:
Adjacency: Major [ICON_Gold] Gold bonus for each adjacent Harbor district, or tile edge containing a River. Minor [ICON_Gold] Gold bonus for adjacent district tiles.


Language: en_US
Tag: LOC_DISTRICT_AQUEDUCT_DESCRIPTION
Text:
A district that provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain. Cities that do not yet have existing fresh water receive up to 6 [ICON_Housing] Housing. Cities that already have existing fresh water will instead get +2 [ICON_Housing] Housing. Must be built adjacent to the City Center.


Language: en_US
Tag: LOC_DISTRICT_SPACEPORT_DESCRIPTION
Text:
A district that is required to construct the Science Victory projects. This includes Launch Earth Satellite, Launch Moon Landing, Mars Colony Habitation, Mars Colony Hydroponics, and Mars Colony Reactor. Cannot be built on Hills.


Language: en_US
Tag: LOC_DISTRICT_ACROPOLIS_DESCRIPTION
Text:
A district unique to Greece for cultural sites. Replaces the Theater Square district and cheaper to build. Awards 1 [ICON_Envoy] Envoy when completed.[NEWLINE][NEWLINE]+1 [ICON_Culture] Culture bonus for adjacent City Center. +1 [ICON_Culture] Culture bonus for each adjacent wonder and district. Can only be built on Hills.


Language: en_US
Tag: LOC_DISTRICT_ACROPOLIS_DESCRIPTION_ADJACENCY
Text:
Adjacency: Standard [ICON_Culture] Culture bonus for adjacent City Center. Standard [ICON_Culture] Culture bonus for each adjacent wonder and district. Can only be built on Hills.


Language: en_US
Tag: LOC_DISTRICT_BATH_DESCRIPTION
Text:
A district unique to Rome for city growth. Replaces the Aqueduct district and cheaper to build.[NEWLINE][NEWLINE]It provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain. Cities that do not yet have existing fresh water receive up to 6 [ICON_Housing] Housing. Cities that already have existing fresh water will instead get +2 [ICON_Housing] Housing. Must be built adjacent to the City Center. In either case, the Bath provides an additional bonus of +2 [ICON_Housing] Housing and +1 [ICON_Amenities] Amenity. Must be built adjacent to the City Center.


Language: en_US
Tag: LOC_DISTRICT_HANSA_DESCRIPTION
Text:
A district unique to Germany for industrial activity. Replaces the Industrial Zone district and cheaper to build.[NEWLINE][NEWLINE]+ 2[ICON_Production] Production bonus if adjacent to a Commercial Hub district. +1 [ICON_Production] Production bonus for each adjacent resource. +1 [ICON_Production] Production bonus for every two adjacent district tiles.


Language: en_US
Tag: LOC_DISTRICT_HANSA_DESCRIPTION_ADJACENCY
Text:
Adjacency: Major [ICON_Production] Production bonus if adjacent to a Commercial Hub district. Standard [ICON_Production] Production bonus for each adjacent resource. Minor [ICON_Production] Production bonus for adjacent district tiles.


Language: en_US
Tag: LOC_DISTRICT_LAVRA_DESCRIPTION
Text:
A district unique to Russia for religious activity. Replaces the Holy Site district and cheaper to build.[NEWLINE][NEWLINE]Your city border grows by one tile each time a Great Person is expended in this city. The Lavra provides +1 [ICON_GreatWriter] Great Writer point per turn with a Shrine, +1 [ICON_GreatArtist] Great Artist point per turn with a Temple, and +1 [ICON_GreatMusician] Great Musician point per turn with a Worship building.


Language: en_US
Tag: LOC_DISTRICT_MBANZA_DESCRIPTION
Text:
A district unique to Kongo that can only be constructed in Rainforest or Woods. Replaces the Neighborhood district but is available earlier and cheaper to build. Provides +5 [ICON_Housing] Housing , +2 [ICON_Food] Food, and +4 [ICON_Gold] Gold, regardless of Appeal.


Language: en_US
Tag: LOC_DISTRICT_STREET_CARNIVAL_DESCRIPTION
Text:
A district unique to Brazil. Replaces the Entertainment Complex district, and provides +2 [ICON_Amenities] Amenities, and cheaper to build. Also unlocks the Carnival project, which grants an additional +1 [ICON_Amenities] Amenity when underway and a variety of [ICON_GreatPerson] Great People points once completed.


Language: en_US
Tag: LOC_DISTRICT_ROYAL_NAVY_DOCKYARD_DESCRIPTION
Text:
A district unique to England for naval activity in your city. Replaces the Harbor district and cheaper to build. Also removes the [ICON_Movement] Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land.[NEWLINE][NEWLINE]+1 [ICON_Movement] Movement for all naval units built in Dockyard[NEWLINE]+2 [ICON_Gold] Gold when built on a foreign continent[NEWLINE]+1 [ICON_TradeRoute] Trade Route capacity.


Language: en_US
Tag: LOC_DISTRICT_DISTRICT_PRODUCTION
Text:
+{1_num} [ICON_Production] Production from the adjacent {1_Num : plural 1?district; other?districts;}.


Language: en_US
Tag: LOC_DISTRICT_RESOURCE_PRODUCTION
Text:
+{1_num} [ICON_Production] Production from the adjacent {1_Num : plural 1?resource; other?resources;}.


Language: en_US
Tag: LOC_DISTRICT_BLOCKED_FEATURE_TECH
Text:
[COLOR_RED]Need {1_TechName} to remove {2_FeatureName} in order to build the district here. [ENDCOLOR]


Language: en_US
Tag: LOC_DISTRICT_BLOCKED_HARVEST_TECH
Text:
[COLOR_RED]Need {1_TechName} to remove {2_ResourceName} in order to build the district here. [ENDCOLOR]


Language: en_US
Tag: LOC_EARTH_MAP_STANDARD_DESCRIPTION
Text:
A representation of Earth with resources, terrain, and features reflecting their historic locations.


Language: en_US
Tag: LOC_EARTH_MAP_HUGE_DESCRIPTION
Text:
A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.


Language: en_US
Tag: LOC_MEDITERRANEAN_LARGE_DESCRIPTION
Text:
A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.


Language: en_US
Tag: LOC_EPIC_PBC_OVERVIEW_DESC
Text:
Play By Cloud is an asynchronous multiplayer format where all players take their turns on a common savegame, which is stored on a hosted server. This is a more modern version of “passing the savegame,” which was the ancient practice of sharing a floppy disk with a common save file between friends (if you are unfamiliar with the concept of a “floppy disk,” please ask a respected adult of venerable age).[NEWLINE][NEWLINE]A Play By Cloud game may last a long time (on the order of days or weeks) as each player takes his or her turn at a time that is convenient to them. You will receive notifications when it is your turn to play. You may see an Epic notification if Epic is active, or you may use the webhooks. Webhooks are a generic message format that the technically-inclined can integrate into other messaging services, email, or Internet of Things devices.[NEWLINE][NEWLINE]In asynchronous multiplayer, it is considered courteous to take your turn at your earliest possible convenience to keep the game moving. In ancient times, players were morally obligated to protect the floppy disk from corruption, with unscrupulous players resorting to “losing” the savegame when in an untenable situation. Play By Cloud eliminates such rascally behavior.


Language: en_US
Tag: LOC_EPIC_PRIVATE_GAME_DESC
Text:
Private games are not shown in the multiplayer lobby.  A private game is only accessable thru a game invite or the Epic friends list.  This setting does not apply to Local Network games.


Language: en_US
Tag: TXT_KEY_EPIC_MY2K_MODE_UNLINKED_TOOLTIP
Text:
Sign up for a 2K Account to unlock the Scout Cat and Julius Caesar rewards (requires game restart) and enable cross-platform cloud saves so you can start your game on Epic and continue it on other platforms. Additionally, you’ll receive the latest Sid Meier’s Civilization news!


Language: en_US
Tag: LOC_ESPIONAGE_GAIN_SOURCES
Text:
MISSION BRIEFING[NEWLINE][NEWLINE]Your Mission: Gain Sources[NEWLINE]Duration: {1_Num} Turns[NEWLINE][NEWLINE]Once the Spy has spent the requisite time finding local contacts, this mission will automatically succeed. It will improve the chances of all offensive Spy operations in this city for the next {2_Duration} turns.


Language: en_US
Tag: LOC_ESPIONAGE_LISTENING_POST
Text:
MISSION BRIEFING[NEWLINE][NEWLINE]Your Mission: Listening Post[NEWLINE]Duration: {1_Num} Turns[NEWLINE][NEWLINE]This mission is automatically successful. While running it will improve your diplomatic visibility on this civilization by 1 level.


Language: en_US
Tag: LOC_ESPIONAGE_ESCAPE_TOOLTIP
Text:
Choose the escape route out of the city for your agent. Police are more likely to be patrolling quick exits such as the Aerodrome or Harbor. Exit by foot is always the safest option.


Language: en_US
Tag: LOC_ESPIONAGECHOOSER_TRAVEL_TIME_TOOLTIP
Text:
{1_TravelTime} {1_TravelTime : plural 1?turn; other?turns;} to travel to city[NEWLINE]{2_EstablishTime} {2_EstablishTime : plural 1?turn; other?turns;} to establish in city


Language: en_US
Tag: LOC_SPYMISSIONDETAILS_UNITOPERATION_SPY_GAIN_SOURCES
Text:
Spies will operate at {1_Levels} {1_Levels : plural 1?level; other?levels;} higher for {2_Turns} {2_Turns : plural 1?turn; other?turns;}.


Language: en_US
Tag: LOC_ESPIONAGEPOPUP_GAIN_SOURCES_OUTCOME
Text:
This will boost your chance of any subsequent operation within this city. There is no risk to your spy.


Language: en_US
Tag: LOC_ESPIONAGEPOPUP_AGENTREADYFORPROMOTION
Text:
Agent is ready for promotion. Use the unit action button to select a special bonus. {1_SpyName} will also have an increased chance of success in all future operations.


Language: en_US
Tag: LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_ESCAPED
Text:
Mission was successful in the city of {1_CityName} and the spy successfully evaded capture after being detected.


Language: en_US
Tag: LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_CAPTURED_STOLELOOT
Text:
Mission to steal {1_Loot} was successful in the city of {2_CityName} but the spy was captured after being detected.


Language: en_US
Tag: LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_KILLED_STOLELOOT
Text:
Mission to steal {1_Loot} was successful in the city of {2_CityName} but the spy was killed after being detected.


Language: en_US
Tag: LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_ESCAPED
Text:
Mission failed in the city of {1_CityName} but the spy successfully evaded capture after being detected.


Language: en_US
Tag: LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_ESCAPED_STOLELOOT
Text:
Mission to steal {1_Loot} failed in the city of {2_CityName} but the spy successfully evaded capture after being detected.


Language: en_US
Tag: LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_CAPTURED_STOLELOOT
Text:
Mission to steal {1_Loot} failed in the city of {2_CityName} and the spy was captured after being detected.


Language: en_US
Tag: LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_KILLED_STOLELOOT
Text:
Mission to steal {1_Loot} failed in the city of {2_CityName} and the spy was killed after being detected.


Language: en_US
Tag: LOC_ESPIONAGE_NO_CITIES
Text:
Build a city of your own or discover another civilization's city to view it's espionage activity here.


Language: en_US
Tag: LOC_EXPANSION1_CREDITS
Text:
[3]CREDITS



[2]Firaxis Games
[1]Sid Meier’s Civilization VI
[2]Rise and Fall



[2]TEAM LEADERSHIP

[3]Rise and Fall Expansion Lead Designer
[4]Anton Strenger

[3]Franchise Lead Designer
[4]Ed Beach

[3]Lead Engineer
[4]Ken Grey

[3]Art Director
[4]Jason Johnson

[i]TechTree_Meter_Done

[2]DESIGN TEAM

[3]Franchise Lead Designer
[4]Ed Beach

[3]Rise and Fall Expansion Lead Designer
[4]Anton Strenger

[3]Lead AI Engineer
[4]Andrew Garrett

[3]Designer/Programmers
[4]Matthew Beach
[4]Brian Feldges
[4]David Raabe

[i]TechTree_Meter_Done

[2]PRODUCTION TEAM

[3]Senior Producer
[4]Andrew Frederiksen

[3]Associate Producers
[4]Sarah Darney
[4]Amanda Bonacorso

[3]Additional Production
[4]Amy Pickens, Technical Animation Group

[3]Writers
[4]Zach Bush
[4]Peter Murray

[3]Additional Writing
[4]Steffen Drees
[4]Angelica Fuchs
[4]Carlton Harrison
[4]Timothy McCracken
[4]Maurice Suckling
[4]Charles Webb
[4]Scott Wittbecker

[i]TechTree_Meter_Done

[2]PROGRAMMING TEAM

[3]Lead Engineer
[4]Ken Grey

[3]Gameplay Engineer
[4]Adam Sherburne

[3]Lead Systems Engineer
[4]Greg Osefo

[3]Systems Engineer
[4]Ian Schmidt

[3]Lead Graphics Engineer
[4]Josh Barczak

[3]Graphics Engineers
[4]Arthur Gould
[4]Kevin Jones
[4]John Kloetzli
[4]Theodore Maselko
[4]Kiran Sudhakara
[4]Marek Vojtko

[3]Lead Database/Modding Engineer
[4]Shaun Seckman

[3]Lead Interface Engineer
[4]Samuel Batista

[3]Interface Engineer
[4]Tyler Berry

[3]Additional Interface Engineer
[4]Keaton Van Auken, Ghostpunch

[3]Lead Multiplayer Engineer
[4]Bradley Olson

[3]Lead Tools Engineer
[4]Brian Whitman


[i]TechTree_Meter_Done

[2]ART TEAM

[3]Art Director
[4]Jason Johnson

[3]Lead Interface Designer
[4]David Cory

[3]Interface Artists
[4]Rob Sugama
[4]Nick Paul
[4]Jen Kraft

[3]Lead Animator
[4]Grant Chang

[3]Animators
[4]Rachel Schneider (Anchors)
[4]Aaron Andersen
[4]Lou Ferina
[4]Alex Kim
[4]Greg Marlow
[4]Daniel Perry
[4]David Senita

[3]Technical Animation Group
[4]Dennis Moellers
[4]Brian Evans
[4]John Stewart
[4]Ryan Griffin

[3]Additional Technical Animation
[4]Savannah Myers

[3]Lead Character Artist
[4]Matthew Kean

[3]Lead Unit Modeling
[4]Ryan Jackson

[3]Character and Unit Modelers
[4]Stephanie Gitlin
[4]David Jones
[4]Michael Unkrich
[4]Chris Sulzbach

[3]Lead Environment Artist
[4]Matthew Quickel

[3]Environment Artist
[4]Clark Coots

[3]Structure Modelers
[4]Jerome Atherholt
[4]Clark Coots
[4]Alex Llivicura
[4]Rambo Siu

[3]Lead Visual Effects Artist
[4]Troy Adam

[3]Lead Concept Artist
[4]Kat Berkley

[3]Concept Artists
[4]Sang Han
[4]Michael Tassie
[4]Ryan Andrade
[4]Aaron Whitehead

[3]Motion Graphics Designer
[4]Rob Sugama

[i]TechTree_Meter_Done

[2]AUDIO

[3]Lead Audio Designer
[4]Roland Rizzo

[3]Sound Designer
[4]Dan Costello

[3]Music Composers
[4]Geoff Knorr
[4]Roland Rizzo

[3]Additional Electronics and Arrangements
[4]Phil Boucher

[3]Cinematic Music
[4]Geoff Knorr

[3]Main Menu Score 
[4]Main Menu,"Sogno di Volare (The Dream of Flight)"
[4]Composed by Christopher Tin
[4]Lyrics by Leonardo da Vinci, adapted by Chiara Cortez
[4]Performed by Angel City Chorale, Cappella SF and the Macedonian Symphonic Orchestra
[4]Mixed by Jason Schweitzer
[4]Recorded at Abbey Road Studios, Skywalker Sound, The Bridge and MRTV Studio M1
[4]Recording Engineers: Andrew Dudman, Leslie Ann Jones, Milton Gutierrez and Giorgi Hristovski

[3]Audio Programmer
[4]Ian Schmidt

[3]Additional Electronics and Arranging 
[4]Phill Boucher



[i]TechTree_Meter_Done

[2]Performers

[4]Niccolo Seligmann, Bass Viol, Vielle
[4]Vielle and Bass Viol recorded at Studio A, Peabody Institute, Baltimore, MD
[4]Geoff Knorr, Recording Engineer
[4]Sunglae Park and Atticus Hebson, Assistant Engineers and Pro Tools Operators

[3]Prague FILMharmonic Orchestra
[4]Orchestra conducted by Andy Brick
[4]Rita Cepurcenko, Concertmistress
[4]Kühn Mixed Choir
[4]Marek Vorlícek, Choir Conductor
[4]Martinů Voices
[4]Lukas Vasilek, Martinů Voices Conductor 
[4]Pavel Drešer, Accordion
[4]Jan Holzner, Orchestra and Choir Recording Engineer
[4]Vítek Král, Assistant Engineer
[4]Petr Pycha, Orchestra Contractor 
[4]Tomáš Kirschner, Orchestra Librarian
[4]Geoff Knorr, Orchestrator
[4]Orchestra and Choir recorded at Smecky Music Studios
[4]Mixed & Mastered by Geoff Knorr

[4]Sandro Friedrich, Scottish tin whistle, Fipple flute, Xiao, Pinkillo, Zampona, Quena, Recorder
[4]Patrick McAvinue, Fiddle
[4]Kevin O'Brien, Highland Pipes
[4]George Hayes, Scottish Snare and Tenor Drums

[3]Georgian Singing and Instruments by Trio Kavkasia
[4]Alan Gasser, Tenor
[4]Stuart Gelzer, Bass, Chunir
[4]Carl Linich, Tenor, Panduri, Chonguri

[3]Trio Kavkasia recorded at Pinch Recording, Long Island City, NY
[4]Geoff Knorr, Recording Engineer
[4]E Scott Lindner, Assistant Engineer

[3]Khoomii, Morin Khuur, and Tovshuur by Nature Ganganbaigal of Tengger Cavalry
[4]www.tengger-cavalry.com

[3]Zulu Vocals by Legato
[4]Lisa Yengeni, Soprano
[4]Luyolo Stungu, tenor
[4]Phiwo Tyatya, tenor
[4]Lwando Lukhukho, tenor

[4]Milani Sixakwe, Bass

[4]Mihlali Tyatya, Solo tenor

[3]Caleb Vaughn-Jones and Regulus Sound Productions, Zulu recording session Producer & Contractor

[4]Simphiwe Funde, Zulu translator & studio assistant

[3]Mogapi Sebe, Drums
[4]Ruth Mackintosh, Director of African Drumbeat

[3]Recorded at the South African Broadcast Corporation Radio Broadcast Facilities Studio, Port Elizabeth, South Africa
[4]Phumlani Maqungu, Recording engineer

[3]Cree singing and drumming by The Poundmaker Singers
[4]Clyde Tootoosis, leader
[4]Cornell Tootoosis
[4]Aaron McGilvery
[4]Greyeagle Cardinal
[4]Gerald Baptiste
[4]Preston Gamble
[4]Benji Weenie
[4]Colin Starblanket
[4]Chris Scribe 
[4]Don Nidel
[4]Allan Bonaise
[4]Corey Potts

[3]Poundmaker singers recorded at TV Studio B, University of Saskatchewan, Saskatoon, Saskatchewan

[4]Wayne Giesbrecht, Poundmaker singers Recording Session Engineer

[3]Poundmaker Jackets by Target Marketing 

[3]Traditional Korean drumming by the Korean Performing Arts Academy of America
[4] Hyung Joo Cho, Janggu and gayageum
[4]Soon He So, Kkwaenggwari gayageum
[4]Chun Kehe, Jing
[4]Dami Soh, Buk


[i]TechTree_Meter_Done

[2]SIGNAL SPACE

[3]Creative Director 
[4]Jose Aguirre

[3]Researcher
[4]Inga Knoth

[3]Audio Editors
[4]Valentino Lercher
[4]Matthew Knutson

[3]Project Manager 
[4]Christopher Fox

[3]Voiceover Directors
[4]JB Blanc
[4]Chad Rocco

[3]Dialogue Editors
[4]Transatlantic Audio/Dante Fazio
[4]Austin Krier
[4]Garrett Montgomery, M.P.S.E.
[4]Stephen Selvaggio

[4]Lead Character Foley provided by Studio Unknown, LLC

[i]TechTree_Meter_Done

[2]QUALITY ASSURANCE

[3]QA Supervisor
[4]Steffen Drees

[3]QA Lead
[4]Carlton Harrison

[3]Testers
[4]Albert Briggs
[4]Daron Carlock
[4]Michael Kotey
[4]Jen Kraft
[4]Terrence Myers
[4]Kelsey Orem
[4]Emily Walton

[3]Additional Testing
[4]William Battle-McDonald
[4]Tim McCracken
[4]Britney “Produce” Myer
[4]Brendan Oakes

[3]Testing Interns
[4]Taylor Andrews
[4]Jalen Gabbidon
[4]Emma Koren
[4]Brad Wolinski


[i]TechTree_Meter_Done

[2]FIRAXISLIVE TEAM

[3]Producer
[4]Clint McCaul

[3]Lead Network Programmer
[4]Adam Sherburne

[3]Senior Network Programmer
[4]Brian Whooley

[3]Dev Ops Engineer
[4]Eric Konzal


[i]TechTree_Meter_Done

[2]FIRAXIS MANAGEMENT

[3]CEO / President
[4]Steve Martin

[3]Creative Director
[4]Sid Meier

[3]Studio Art Director
[4]Arne Schmidt

[3]Director of Software Development
[4]Steve Meyer

[3]Director of Gameplay Development
[4]Barry Caudill

[3]Executive Producer
[4]Kelley Gilmore

[3]Director of Marketing
[4]Lindsay Riehl

[3]Marketing Manager
[4]Sarah Darney

[3]Marketing Artist 
[4]Ryan Taylorton

[3]Human Resources Director
[4]Shawn Kohn

[3]Office Manager
[4]Donna Milesky

[3]IT Manager
[4]Josh Scanlan

[3]IT Technician
[4]Matt Baros
[4]David McFall

[3]Special Projects
[4]Susan Meier

[3]Special Thanks
[4]Beth Petrovich

[i]TechTree_Meter_Done

[2]FRANKENSTEIN TEST GROUP
[4]Camikaze
[4]Sam "SamBC" Barnett-Cormack
[4]David "Browd" Brown
[4]Gloria "Nolan" Carson
[4]Sean "Gorbles" Hickman
[4]Joel "colonelmustard" Myers
[4]Adam "Pouakai" Partridge
[4]Daniel "DanQ" Quick
[4]Rob Riley
[4]Hannah "Codex" Schofield
[4]Elliot "Ekmek" Schroeder
[4]Anthony "Ztaesek" Seekatz
[4]Peter "Maniac" Steenbeke
[4]Daniels "Solver" Umanovskis
[4]Stephen "WarningU2" Warner
[4]Frithjof Nikolai Wilborn
[4]Onno "donald23" Zaal
[4]Timo "Piruparka" Schwabe

[i]TechTree_Meter_Done

[2]VENDOR SUPPORT

[3]AMD
[4]Cristian Cutocheras
[4]Josh Salem

[3]NVIDIA
[4]Timofey Cheblokov
[4]Eric Richley
[4]Jaakko Haapasalo 

[3]Intel
[4]Chris Seitz
[4]Darrel Palke
[4]Stephen Mccalla
[4]Jon Kennedy

[3]Quixel
[4]Teddy Bergsman
[4]Eric Ramberg

[3]WWise
[4]Martin Dufour
[4]Adrien Lavoie

[3]Valve
[4]Justin York

[i]TechTree_Meter_Done

[2]PRODUCTION BABIES
[4]Annabel
[4]Lily
[4]Lilly

[4]To all of our families and loved ones! Thank you for your patience and support!

[4]Published by 2K
[4]2K is a publishing label of Take-Two Interactive Software, Inc.

[i]TechTree_Meter_Done

[2]2K PUBLISHING

[3]President
[4]David Ismailer

[i]TechTree_Meter_Done

[2]2K PRODUCT DEVELOPMENT

[3]VP, Product Development
[4]John Chowanec

[3]Sr. Director of Product Development
[4]Melissa Miller

[3]Sr. Producer 
[4]Garrett Bittner

[3]Associate Producer 
[4]Casey Coleman

[3]Production Assistants 
[4]John Murphy
[4]Angel Abdelazim

[3]Additional Production
[4]Andrew Dutra
[4]Joe Faulstick

[3]Digital Release Manager
[4]Tom Drake

[3]Digital Release Assistant
[4]Myles Murphy

[3]Sr. Director, Business Development
[4]Tim Holman

[i]TechTree_Meter_Done

[2]2K CREATIVE DEVELOPMENT

[3]VP, Creative Development
[4]Josh Atkins

[3]Design Director 
[4]Francois Giuntini

[3]Director of Creative Services
[4]Robert Clarke

[3]Sr. Director, Creative Production 
[4]Jack Scalici

[3]Sr. Director of Story and Creative Development 
[4]Chad Rocco

[3]Sr. Manager, Creative Production
[4]Josh Orellana

[3]Creative Production Coordinator
[4]William Gale

[3]Creative Production Assistants
[4]Cathy Neeley
[4]Megan Grunenwald-Rohr

[3]Media Producer
[4]Mike Read

[3]Developer Support Team - Lead Artist
[4]Peter Turner

[3]Capture Service Lead
[4]Luke McCarthy

[3]Senior Capture Specialist
[4]Dana Koerlin

[3]Sr. Research Analyst 
[4]David Rees

[3]User Research Manager
[4]Francesca Reyes

[3]Lead User Researcher
[4]Gina Smith

[3]Creative Coordinator 
[4]Julian O'Neal  

[3]Motion Capture Supervisor
[4]David Washburn  

[3]Motion Capture Stage Manager
[4]Anthony Tominia 

[3] Motion Capture Stage Technicians 
[4]Jen Antonio
[4]Emma Castles
[4]Jeremy Schichtel
[4]Alexandra Grant
[4]Christopher Barton

[3]Motion Capture Production Manager
[4]David Voci

[3]Motion Capture Specialists 
[4]Ryan Girard
[4]Michelle Hill
[4]Jose Gutierrez  
[4]Gil Espanto  
[4]Jeremy Wages

[3]Motion Capture Pipeline Engineer
[4]Charles “Auggie” Harris III

[3]Motion Capture Media Supervisor
[4]J. Mateo Baker 

[3]Motion Capture Audio Assistant
[4]Andrew Hanson

[i]TechTree_Meter_Done

[2]2K CORE TECH

[3]VP, Technology
[4]Mark James

[3]Operations Manager
[4]Peter Driscoll

[3]Producer
[4]Jason Johnson

[3]Production Assistant
[4]Greg Vargas

[3]Technical Director
[4]Tim Haynes

[3]Online Technical Director
[4]Louis Ewens

[3]Technical Art Director
[4]Johnathan Tilden

[3]Principal Technical Artist
[4]Kris DeMartini

[3]Senior Software Engineer
[4]Mitchell Fisher

[3]Software Engineer
[4]Jason Howard

[3]Junior Software Engineer
[4]Harry Hsiao

[3]Associate Software Engineer
[4]Labhesh Deshpande

[i]TechTree_Meter_Done

[2]2k CORE TECH - ONLINE ENGINEERING

[3]Lead Software Engineer
[4]Adam Lupinacci

[3] Principal Software Engineer
[4]Alberto Covarrubias

[3]Senior Software Engineer
[4]Scott Barrett

[3]Dev Ops Engineer
[4]Tim Lynch

[3]Software Engineers
[4]Sourav Dey
[4]Taylor Owen-Millner

[3]Junior Software Engineers
[4]Alec Brownlie
[4]James Dryden

[3]QA Testers
[4]Mackenzie Hume
[4]Keith Vedol

[i]TechTree_Meter_Done

[2]2K MARKETING 

[3]VP, Marketing
[4]Matt Gorman

[3]Director of Marketing, North America
[4]Kelly Miller

[3]Director of Marketing 
[4]Matt Knoles

[3]VP of Communications
[4]Ryan Jones

[3]Sr. Communications Manager 
[4]Richie Churchill

[3]Sr.Community Content Manager 
[4]Darren Gladstone

[3]Content Manager
[4]Jason Babler

[3]Social Video Producer
[4]Anthony Snyder

[3]Community and Social Media Managers 
[4]David Hinkle
[4]Catherine Lukianov

[3]Creative Director, Marketing
[4]Gabe Abarcar

[3]Sr. Director, Marketing Production
[4]Jackie Truong

[3]Project Manager
[4]Heidi Oas

[3]Marketing Production Manager
[4]Ham Nguyen

[3]Production Designer
[4]Nelson Chao

[3]Sr. Graphic Designer
[4]Christopher Maas

[3]Graphic Designer
[4]Christ Cratty

[3]Director, Video Production
[4]Kenny Crosbie

[3]Video Editor & Motion Graphics Designers
[4]Michael Regelean
[4]Eric Neff

[3]Video Editors
[4]Peter Koeppen
[4]Dom Hassett

[3]Jr. Video Editor/Capture Specialist
[4]Evan Falco

[3]Associate Video Production Manager
[4]Nick Pylvanainen

[3]Web Director
[4]Nate Schaumberg

[3]Sr. Web Designer
[4]Keith Echevarria

[3]Sr. Web Developer
[4]Gryphon Meyers

[3]Web Developer
[4]Charles Park

[3]Web Producer
[4]Tiffany Nelson

[3]Sr. Channel Marketing Manager
[4]Anna Nguyen

[3]Channel Marketing Manager
[4]Marc McCurdy

[3]Partner Marketing Specialist
[4]Kelsie Lahti

[3]Sr. Director of Events
[4]Lesley Zinn Abarcar

[3]Events Manager
[4]David Iskra

[3]Event Tech Manager 
[4]Mario Higareda

[3]Director, Customer Service
[4]Ima Somers

[3]Customer Service Manager
[4]David Eggers

[3]Knowledge Base Coordinator
[4]Mike Thompson

[3]Customer Service Lead
[4]Crystal Pittman

[3]Senior Customer Service Associates
[4]Alicia Nielsen
[4]Ryosuke Kurosawa
[4]Dominic Hurton

[3]Sr. Director, Partnerships & Licensing
[4]Jessica Hopp

[3]Sr. Manager, Partnerships & Licensing
[4]Greg Brownstein

[3]Associate Manager Partnership & Licensing
[4]Ashley Landry

[i]TechTree_Meter_Done

[2]2K OPERATIONS

[3]SVP, Senior Counsel
[4]Peter Welch

[3]Counsels
[4]Justyn Sanderford
[4]Aaron Epstein

[3]VP, Publishing Operations
[4]Steve Lux

[3]Director of Operations
[4]Dorian Rehfield

[3]Director of Analytics
[4]Mehmet Turan

[3]Sr. Data Analyst
[4]Adam Dobrin

[3]Sr. Analysts
[4]Tuomo Nikulainen
[4]Kyle Bishop

[3]Licensing & Operations Specialist
[4]Xenia Mul

[3]Sr. Legal Assistant
[4]Nicole Hillenbrand

[i]TechTree_Meter_Done

[2]2K IT

[3]Sr. Director, 2K IT
[4]Rob Roudebush

[3]Technical Director
[4]Russell Mains

[3]Sr. IT Managers
[4]Bob Jones
[4]Lee Ryan

[3]Sr. Engineering Manager 
[4]Jon Heysek

[3]Sr. NOC Manager
[4]Vaclav Doezal

[3]Online Manager
[4]Scott Darone

[3]Network Engineer
[4]Don Claybrook

[3]Systems Engineers
[4]Joseph Davila
[4]Manish Patel
[4]Petr Fiala
[4]Peter Pribylinc
[4]Radek Trojan

[3]Systems Administrator
[4]Fernando Ramirez
[4]Tareq Abbassi
[4]Scott Alexander
[4]Davis Krieghoff
[4]Joseph Thompson

[3]IT Support Specialist
[4]Christopher Smith

[3]IT Analyst
[4]Michael Caccia

[i]TechTree_Meter_Done

[2]2K QUALITY ASSURANCE 

[3]SVP of Quality Assurance & Submissions
[4]Alex Plachowski

[3]QA Director
[4]Scott Sanford

[3]Test Manager
[4]Doug Rothman

[3]Project Lead
[4]Jason Kolesa

[3]Associate Leads
[4]Alexander Coffin
[4]Joshua Vance

[3]Support Leads
[4]Nathan Bell
[4]Timothy Erbil

[3]Senior Testers
[4]Kayla Mager
[4]Brian Reiss
[4]Jake Merryman
[4]Keith Rische
[4]Todd White

[3]Testers 
[4]Ian Bennett
[4]Kristian Garcia
[4]Kyle Kraemer
[4]Matthew Finck
[4]Michael Galo
[4]Michelle Foley
[4]Nick Bigler
[4]Sampson Brier
[4]Wenceslao Concina
[4]Wesley Bolin

[3]IT Manager 
[4]Chris Jones

[3]2K Las Vegas IT
[4]John Imig
[4]Juan Corral
[4]Cameron Steed
[4]Travis Allen
 
[3]Special Thanks
[4]Alexandria Belk
[4]Ashley Fountaine
[4]Candice Javellonar
[4]David Barksdale
[4]Dustin Carey
[4]Jeremy Ford
[4]Jeremy Richards
[4]Joe Bettis
[4]Josh Lagerson
[4]Leslie Cullum
[4]Louis Napolitano
[4]Rachel McGrew

[i]TechTree_Meter_Done

[2]2K INTERNATIONAL PUBLISHING

[3]VP Publishing, Operations
[4]Murray Pannell

[3]Senior Director, International Marketing and Communications
[4]Jon Rooke

[3]Head of International Product Marketing
[4]David Halse

[3]International Brand Manager
[4]Lottie Broomhall

[3]Jr. International Brand Manager
[4]Maria-Pia Raggio

[3]Head of International Communications
[4]Wouter van Vugt

[3]International Community & Social Manager 
[4]Melaine Brou

[3]Head of International Territory & Export Marketing
[4]Warner Guinée

[i]TechTree_Meter_Done

[2]2K INTERNATIONAL PRODUCT DEVELOPMENT

[3]International Producers 
[4]Sajjad Majid

[i]TechTree_Meter_Done

[2]2K INTERNATIONAL CREATIVE SERVICES

[3]Director, Creative Services and Localisation
[4]Nathalie Mathews

[3]Lead Project Manager
[4]Emma Lepeut

[3]Localization Project Manager
[4]Alessandro Irranca

[3]Senior Manager, Design 
[4]Tom Baker

[3]Graphic Designer
[4]James Quinlan

[3]External Localization Teams 
[4]Around the Word
[4]Effective Media GmbH
[4]Synthesis Iberia
[4]Synthesis International srl
[4]QLOC S.A.

[4]Localization tools and support provided by XLOC Inc.

[3]Localization Special Thanks
[4]Adam Rycki, Adriano Dezulian, Aleksandr Lavrenov, Aleksandr Skakovsky,
[4]Alex Rossetto, Altieres Rohr, Andrea Della Calce Maucieri, Annett Hillebrand,
[4]Chiara Caccivio, Claudia Rampiconi, Damaris Reinke, Dashima Zhigzhitova,
[4]Elías Pastoriza, Elsa Platiau, Estrella Del Campo, Floriana Grasso, 
[4]Francesca Tretto, Gabriel Perez-Ayala, Gaëlle le Gall, Gema Solís, 
[4]Jose C. Cabezas, Katja Kämper, Kira Nepochatova, Laura Bellintani,
[4]Maciej Polak, Marek Gałązka, Maria Lorbach, Marina Rossieva,
[4]Mike Bruhanov, Mike Kolbasnikov, Monique Paula Pereira, Nazar Orlov,
[4]Pablo Trenado, Paula Ianelli G. Luiz, Paulina Golanowska, Paweł Oleszczuk,
[4]Piotr Goździk, Roman Firsov, Salvador Tintore, Stefano Gaburri,
[4]Thales Ferreira, Vladislav Lebedinskiy, Yuliana Brezhneva

[i]TechTree_Meter_Done

[2]2K INTERNATIONAL TERRITORY MARKETING AND COMMUNICATIONS

[4]Aaron Cooper
[4]Agnès Rosique 
[4]Anne Speth
[4]Alison Gram
[4]Belinda Crowe
[4]Ben Seccombe 
[4]Carlo Volz 
[4]Carlos Villasante
[4]Caroline Rajcom 
[4]Charley Grafton-Chuck
[4]Dave Blank
[4]Dennis de Bruin
[4]Diana Freitag 
[4]François Bouvard
[4]Gemma Woolnough
[4]Jan Sturm
[4]Jean Paul Hardy
[4]Julien Brossat
[4]Lieke Mandemakers
[4]Margaux Duval
[4]Maria Martinez
[4]Roger Langford
[4]Sandra Mauri
[4]Sandra Melero
[4]Sean Phillips
[4]Simon Turner
[4]Stefan Eder
[4]Yoona Kim
[4]Zaida Gómez

[i]TechTree_Meter_Done

[2]TAKE-TWO INTERNATIONAL OPERATIONS
[4]Anthony Dodd
[4]Nisha Verma
[4]Phil Anderton
[4]Richard Kelly

[i]TechTree_Meter_Done

[2]2K INTERNATIONAL QUALITY ASSURANCE

[3]Localization QA Manager
[4]José Miñana

[3]Mastering Engineer
[4]Wayne Boyce

[3]Mastering Technician
[4]Alan Vincent

[3]Localization QA Senior Lead
[4]Oscar Pereira

[3]Localization QA Project Lead
[4]Jose Olivares

[3]Localization QA Leads
[4]Elmar Schubert
[4]Florian Genthon
[4]Sergio Accettura

[3]Senior Localization QA Technicians 
[4]Christopher Funke
[4]Harald Raschen
[4]Manuel Aguayo
[4]Namer Merli
[4]Pablo Menéndez

[3]Localization QA Technicians 
[4]Antoine Grelin
[4]Benny Johnson
[4]Clement Mosca
[4]Daniel Im
[4]David Sung
[4]Dimitri Gerard
[4]Dmitry Kuzmin
[4]Ernesto Rodriguez Cruz
[4]Etienne Dumont
[4]Frédéric Créhin
[4]Gian Marco Romano
[4]Javier Vidal
[4]Jean-Luc Brebant
[4]Jorge Abello Garcia
[4]Julio Calle Arpon
[4]Koso Suzuki
[4]Luca Magni
[4]Luca Rungi
[4]Martin Schücker
[4]Matteo Lanteri
[4]Nicolas Bonin
[4]Noriko Staton
[4]Patricia Ramón
[4]Samuel França
[4]Sarah Dembet
[4]Seon Hee C. Anderson
[4]Stefan Rossi
[4]Stefania L. Monaco
[4]Stefanie Schwamberger
[4]Timothy Cooper
[4]Toni López
[4]Will Vossler
[4]Yury Fesechka 

[i]TechTree_Meter_Done

[2]2K ASIA TEAM

[3]Asia General Manager 
[4]Jason Wong

[3]Asia Marketing Director
[4]Diana Tan

[3]Asia Sr. Marketing Manager
[4]Daniel Tan

[3]Korea Marketing Manager 
[4]Dina Chung

[3]Sr. Product Executive
[4]Rohan Ishwarlal

[3]Product Executive
[4]Wayne Ng

[3]Japan Marketing Assistant 
[4]Yukiko Hanzawa

[3]Sr. Localization Manager 
[4]Yosuke Yano

[3]Localization Coordinator
[4]Pierre Guijarro

[3]Localization Coordinator
[4]Mao Iwai

[3]External Localization Teams
[4]entalize co., ltd.
[4]GlobalWay Co., Ltd.
[4]Jiali Flourishing Age Cultural Communication Co., Ltd.
[4]VGLOC Localization Studios Co., Ltd.

[i]TechTree_Meter_Done

[2]TAKE-TWO ASIA OPERATIONS
[4]Eileen Chong 
[4]Veronica Khuan 
[4]Chermine Tan 
[4]Takako Davis

[i]TechTree_Meter_Done

[2]TAKE-TWO ASIA BUSINESS DEVELOPMENT
[4]Erik Ford
[4]Syn Chua
[4]Paul Adachi
[4]Hidekatsu Tani
[4]Aiki Kihara
[4]Ken Tilakaratna
[4]Anna Choi
[4]Cynthia Lee
[4]Hyun Jookyoung

[i]TechTree_Meter_Done

[2]2K CHINA QUALITY ASSURANCE	

[3]QA Director
[4]Zhang Xi Kun

[3]Localization QA Manager
[4]Du Jing

[3]Civilization VI Localization QA lead
[4]Shigekazu Tsuuchi

[3]Localization QA leads
[4]Chu Jin Dan
[4]Zhu Jian 

[3]Localization Senior QA Testers
[4]Qin Qi
[4]Kan Liang
[4]Bai Xue
[4]Tang Shu
[4]Jin Xiong Jie
[4]Hu Meng Meng
[4]Cho Hyunmin

[3]Localization QA Testers
[4]Li Ling Li
[4]Zhao Yu
[4]Wang Ce
[4]Tan Liu Yang
[4]Zhao Jin Yi

[3]Localization Junior QA Testers
[4]Chen Xue Mei
[4]Guo Xi
[4]Jia Kang
[4]Dai Fang Jie
[4]Yang Wen Zheng
[4]Fan Kai

[3]IT Engineers
[4]Zhao Hong Wei
[4]Hu Xiang
[4]Wang Peng


[i]TechTree_Meter_Done

[2]FOX SOUND STUDIOS 
[4]Rick Fox 
[4]Victoria Fox

[i]TechTree_Meter_Done

[2]SPECIAL THANKS

[4]Strauss Zelnick
[4]Karl Slatoff
[4]Lainie Goldstein
[4]Dan Emerson
[4]Jordan Katz 
[4]David Cox
[4]Steve Glickstein
[4]Take-Two Sales Team
[4]Take-Two Digital Sales Team
[4]Take-Two Channel Marketing Team
[4]Siobhan Boes
[4]Hank Diamond
[4]Alan Lewis
[4]Daniel Einzig
[4]Christopher Fiumano
[4]Pedram Rahbari
[4]Jenn Kolbe 
[4]Greg Gibson
[4]Take-Two Legal Team
[4]David Boutry
[4]Juan Chavez
[4]Rajesh Joseph
[4]Gaurav Singh
[4]Alexander Raney
[4]Barry Charleton
[4]Jon Titus
[4]Gail Hamrick
[4]Tony MacNeill
[4]Chris Bigelow
[4]Brooke Grabrian
[4]Katie Nelson
[4]Chris Burton
[4]Christina Vu
[4]Betsy Ross
[4]Pete Anderson
[4]Maria Zamaniego
[4]Nicholas Bublitz
[4]Danielle Williams 
[4]Ariel Owens-Barham
[4]Kyra Simon
[4]Ross Graber

[3]Agencies (In alphabetical order): 
[4]Access Communications
[4]Ignition Creative
[4]Liquid Advertising

[i]TechTree_Meter_Done

[2]EXTERNAL VENDORS AND CONTRACTORS

[3]Music Composition 
[4]Geoff Knorr

[3]Additional Music Composition 
[4]Christopher Tin
[4]Timothy Michael Wynn
[4]Phill Boucher

[3]Original Score Recording 
[4]FILMharmonic Orchestra of Prague 
[4]Conductor and Music Director
[4]Andy Brick

[3]Cinematic Sound Design
[4]Source Sound, Inc.
[4]Supervising Sound Designer & Mix
[4]Charles Deenen

[3]Sound Designers
[4]Matt Cavanaugh
[4]Brent Burge
[4]Braden Parkes

[2]Voiceover Cast  
[3]Narrator
[4]Sean Bean

[3]Advisor 
[4]Natasha Loring

[3]Chandragupta
[4]Sahil Vaidya

[3]Queen Wilhelmina
[4]Romy Snoeijers

[3]Genghis Khan
[4]Hu A Li Ma

[3]Robert the Bruce
[4]Donald Pine

[3]Shaka
[4]Vuli Mthethwa

[3]Lautaro
[4]Anthony Nahuelhual

[3]Seondeok
[4]Yuri Seo

[3]Tamar 
[4]Ana Makharadze

[3]Poundmaker 
[4]John Bearchild

[3]Hojo Tokimune
[4]Yoshi Ando

[3]Pedro II
[4]Renato Belschansky

[3]Tomyris
[4]Alina Irbekov Berezova

[3]Trajan
[4]Gianmarco Ceconi

[3]Frederick Barbarossa
[4]Bert Coll

[3]Peter the Great
[4]Mikhail Danilyuk

[3]Gorgo
[4]Angeliki Dimitrakopoulou

[3]Gilgamesh
[4]Jorge Badillo Galvan

[3]Saladin
[4]Alhan Gharam

[3]Cleopatra
[4]Nirvana Hisham

[3]Qin Shi Huang
[4]Junchao Huang

[3]Mvemba a Nzinga
[4]Mamengi Alfredo Lombisi

[3]Queen Victoria
[4]Lucy Briggs Owen

[3]Catherine de Medici
[4]Lara Valentina Parmiani

[3]Montezuma
[4]Irwin Daayan Rosenthal Sarli

[3]Gandhi
[4]Pawan Shukla

[3]Hardrada
[4]Atli Rafn Sigurdsson

[3]Pericles
[4]Konstantinos Stelloudis

[3]Theodore Roosevelt
[4]Richard Tatum

[3]Philip II
[4]Anton Carmano Vega

[3]Jadwiga
[4]Julia Jakubowska

[3]John Curtin
[4]Simon Burke

[3]Alexander
[4]Dimitris Papadopoulos

[3]Cyrus
[4]Arian Risbaf

[3]Amanitore
[4]Fatma Abd Elsalam

[3]Gitarja
[4]Dyah Febriani

[3]Jayavarman VII
[4]Heng Sarorn

[2]French Cast

[3]Narrator
[4]Philippe Catoire

[3]Advisor
[4]Caroline Victoria

[2]German Cast

[3]Narrator
[4]Achim Barrenstein

[3]Advisor
[4]Karoline Mask von Oppen

[2]Italian Cast

[3]Narrator
[4]Giorgio Bonino

[3]Advisor
[4]Katia Sorrentino

[2]Spanish Cast

[3]Narrator
[4]Alfonso Laguna

[3]Advisor
[4]Danai Jiménez

[2]Polish Cast

[3]Narrator
[4]Przemysław Walich

[3]Advisor
[4]Joanna Matuszak

[2]Russian Cast

[3]Narrator
[4]Andrey Lysenko 
[4]Андрей Лысенко

[3]Advisor
[4]Alina Milosh 
[4]Алина Милош

[2]Japanese Cast

[3]Narrator
[4]Kenichi Suzumura

[3]Advisor
[4]Nao Toyama

[2]Korean Cast

[3]Narrator
[4]Shin Han

[3]Advisor
[4]Yoon Seon Lim

[2]Simplified Chinese Cast

[3]Narrator
[4]Zhang Lei

[3]Advisor
[4]Yang Yi Fang

[2]Traditional Chinese Cast

[3]Narrator
[4]Fang Rong Feng

[3]Advisor
[4]Qi Qi

[2]Voiceover Recording Studios

[3]Lime Studios
[4]Dialog Recordist
[4]Tom Paolantonio
 
[3]Producer
[4]Susie Boyajan 

[3]Orchard Recording Studios, Somerset UK

[3]Engineers
[4]Mark Bowyer
[4]James Wilkes
[4]Charlotte Worthy-Jarvis

[3]Side UK 

[3]Production Manager
[4]Emily Munster

[3]Sound Engineer
[4]Ant Hales

[3]Cinematic Production Services 

[3]Plastic Wax Pty Ltd

[3]Creative Leads
[4]Nathan Maddams
[4]Dane Maddams
[4]Tyrone Maddams

[3]Executive Producer
[4]Felix Crenshaw

[3]Production Management
[4]Mick Hammell	
[4]Carly Glover	
[4]Toby Alderton	
[4]Terry Mickaiel	

[3]Lead Modeler
[4]Dean Wood

[3]Modelling
[4]Ben Mikhaiel	
[4]Josh Shahinian	
[4]Alexia Zantides	
[4]Vee Ng	

[3]Modellers
[4]Dan Horsfall	
[4]Josh Davies
[4]Josh Knorr
[4]Tristan Locke
[4]Werner Gradwell
[4]Brett Sinclair	

[3]Lead Animator 
[4]Wes Adams	

[3]Animators and Rigging	
[4]Mitch Coote
[4]Damian Paon
[4]Cam Ralph
[4]Tom Janson
[4]Gareth Rhodes
[4]Zarvan Kotwal
[4]Phil Hook 
[4]Sina Azad
	
[3]Lead Lighter 
[4]Ben Malter

[3]Lighting and Rendering
[4]Nigel Waddington	
[4]Owen Gillman	
[4]Ben Shearman

[3]Lead VFX TD 
[4]Sidney Cheng	

[3]VFX 
[4]Steven Cheah
[4]Dave Frodsham
[4]Fernando Flores Gonzales

[3]Lead Compositor 
[4]Daniel Loui	

[3]Compositors
[4]Jad Haber
[4]Ryan Trippensee
[4]Yoav Dolev

[2]Additional Cinematic Production Services

[3]Section Studios

[3]Production
[4]Justin Yun 
[4]Kami Talebi

[3]Concept
[4]Gabriel Yeganyan
[4]Cuba Lee
[4]Brian Kim
[4]Howard Pak
[4]Hyunjae Lee
[4]Lucas Helmintoller
[4]Mohammad Chowdhury

[3]Animation
[4]Cameron Mott
[4]Judson Morgan

[3]Applied Cinematics
[4]Mike O’Rourke
[4]Jason Flynn

[2]3D Art Assets
[3]Gameshastra Solutions Private Limited


Language: en_US
Tag: LOC_EXPANSION1_MOD_TEASER
Text:
An Expansion pack with Great Ages, Loyalty, Governors, Emergencies, new civilizations and leaders and much, much more!


Language: en_US
Tag: LOC_EXPANSION1_MOD_DESCRIPTION
Text:
This is a game using the Rise and Fall Expansion, which includes Great Ages, Loyalty, Governors, and Emergencies. Can you lead your people into a Golden Age of prosperity? Or will your empire face the challenges of a Dark Age?


Language: en_US
Tag: LOC_EXPANSION2_CREDITS
Text:
[3]CREDITS

[1]Firaxis Games 

[1]Sid Meier’s Civilization VI
[2]Gathering Storm


[2]TEAM LEADERSHIP

[3]Franchise/Expansion Lead Designer
[4]Ed Beach

[3]Lead Engineer
[4]Ken Grey

[3]Art Director
[4]Jason Johnson

[3]Senior Producer
[4]Dennis Shirk

[i]TechTree_Meter_Done

[2]DESIGN TEAM

[3]Franchise Lead Designer
[4]Ed Beach

[3]Lead AI Engineer
[4]Andrew Garrett

[3]AI Contributors
[4]Ed Beach
[4]Matthew Beach
[4]David Raabe

[3]Designer/Programmers
[4]Anton Strenger
[4]Matthew Beach
[4]Brian Feldges
[4]David Raabe
[4]David McDonough

[i]TechTree_Meter_Done

[2]PRODUCTION TEAM

[3]Senior Producer
[4]Dennis Shirk

[3]Associate Producer
[4]Amanda Bonacorso

[3]Additional Production
[4]Amy Pickens, Technical Animation Group

[3]Writer
[4]Peter Murray

[i]TechTree_Meter_Done

[2]PROGRAMMING TEAM

[3]Lead Engineer
[4]Ken Grey

[3]Lead Multiplayer Engineer
[4]Bradley Olson

[3]Gameplay Engineer
[4]Adam Sherburne

[3]Audio Engineer
[4]Ian Schmidt

[3]Lead Graphics Engineer
[4]John Klotzli

[3]Graphics Engineers
[4]Don Wuenschell
[4]Marek Vojtko
[4]Kevin Jones
[4]Theodore Maselko
[4]Gabriel Ortega

[3]Lead Technical Artist
[4]Arthur Gould

[3]Lead Database/Modding Engineer
[4]Shaun Seckman

[3]Lead Interface Engineer
[4]Tronster Hartley

[3]Interface Engineers
[4]Samuel Batista
[4]Tyler Berry
[4]Ian Schmidt

[3]Additional Interface Engineer
[4]Keaton Van Auken, Ghostpunch

[3]Lead Tools Engineer
[4]Brian Whitman

[3]Tools Engineer
[4]David Gurly

[3]Additional Tools Engineer
[4]Nicholai Wojtowycz

[i]TechTree_Meter_Done

[2]ART TEAM

[3]Art Director
[4]Jason Johnson

[3]Lead Interface Designer
[4]David Cory

[3]Interface Artists
[4]Rob Sugama
[4]Steve Ogden

[3]Lead Animator
[4]Rachel Schneider (Anchors)

[3]Animators
[4]Aaron Andersen
[4]Kyle Baeta-Orick
[4]Grant Chang

[3]Additional Animator
[4]Greg Marlow

[3]Technical Animation Group
[4]Brian Evans
[4]John Stewart
[4]Ryan Griffin

[3]Lead Character Modeler
[4]Stephanie Gitlin

[3]Unit Lead 
[4]John Fitzgerald

[3]Unit Modelers
[4]Brian Busatti
[4]Stephanie Gitlin

[3]Additional Character Modelers
[4]David Jones
[4]Matthew Kean
[4]Chris Sulzbach
[4]Pavel Protasov

[3]Lead Environment Artist
[4]Matthew Quickel

[3]Environment Artist
[4]Clark Coots

[3]Structure Modelers
[4]Jerome Atherholt
[4]Clark Coots
[4]Alex Llivicura
[4]Rambo Siu

[3]Additional Structure Modeler
[4]Tommy Cox

[3]Lead Visual Effects Artist
[4]Todd Bilger

[3]Additional Visual Effects
[4]Rick Menkhaus
[4]Troy Adams

[3]Lead Concept Artist
[4]Kat Berkley

[3]Concept Artists
[4]Sang Han
[4]Ryan Andrade
[4]Silvio Aebischer

[3]Additional Concept Artist
[4]Aaron Whitehead

[i]TechTree_Meter_Done

[2]AUDIO

[3]Lead Audio Designer
[4]Roland Rizzo

[3]Sound Designer
[4]Dan Costello

[3]Music Composers
[4]Geoff Knorr
[4]Roland Rizzo

[3]Additional Electronics and Arrangements
[4]Phil Boucher

[3]Additional Music
[4]Adam Schneider

[3]Audio Tools Programming
[4]Dan Price

[3]Cinematic Music
[4]Geoff Knorr

[3]Main Menu Score 
[4]Main Menu,"Sogno di Volare (The Dream of Flight)"
[4]Composed by Christopher Tin
[4]Lyrics by Leonardo da Vinci, adapted by Chiara Cortez
[4]Performed by Angel City Chorale, Cappella SF and the Macedonian Symphonic Orchestra
[4]Mixed by Jason Schweitzer
[4]Recorded at Abbey Road Studios, Skywalker Sound, The Bridge and MRTV Studio M1
[4]Recording Engineers: Andrew Dudman, Leslie Ann Jones, Milton Gutierrez and Giorgi Hristovski

[3]Audio Programmer
[4]Ian Schmidt

[i]TechTree_Meter_Done

[2]Performers

[3]The Te Tini a Maui Kapa Haka Group
[4]Mara Andrews
[4]Patrick Hape
[4]W. Te Kanawa
[4]K. Tio Hiroti
[4]Manu Cummings
[4]TeUrikore Biddle
[4]Morehu Rei
[4]Careene Andrews
[4]Wesley Paul
[4]Ben Hemana

[3]Te Rauparaha was the composer of the haka “Ka Mate” and a chief of Ngati Toa Rangatira during the first half of the 19th century
[4]For more information, please see http://www.ngatitoa.iwi.nz/ka-mate/the-origins-of-ka-mate

[4]“Tika Tonu” was composed by Waimarama Puhara, a respected chief in the Hawkes Bay area in the early 1900’s

[3]Amadou Kouyate, Kora

[3]Inkarayku
[4]Carlos Moises Ambia, Quena, Siku
[4]Andres Jimenez, Quena, Siku, Percussion
[4]www.inkarayku.com

[3]Niccolo Seligmann, Bass Viol, Vielle, Nyckelharpa

[4]Patrick McAvinue, fiddle
[4]Cris Jacobs, Guitar
[4]Eylem Basaldi, Violin
[4]Adam Good, Oud and Tanbur
[4]Kylie Hilali, Qanun
[4]Chakib Hilali, Ney

[4]Sandro Friedrich, Ney, Duduk, Pinkillo, Quena, Recorder, Tarogato, Siku, Kaval, Dvojnice, Occorsoflute

[3]Michal Horsák, Cimbalom

[3]Prague FILMharmonic Orchestra 
[4]Conducted by Andy Brick 
[4]Martinů Voices
[4]Lukas Vasilek, Martinů Voices Conductor 
[4]Jan Holzner, Orchestra and Choir Recording Engineer
[4]Vítek Král, Assistant Engineer
[4]Petr Pycha, Orchestra Contractor 
[4]Tomáš Kirschner, Orchestra Librarian
[4]Geoff Knorr, Orchestrator

[3]Te Tini a Maui recorded at CREW Studios, Vancouver, BC, Canada
[4]Geoff Knorr, Recording Engineer
[4]Andy Warren, Assistant Engineer

[3]Vielle and Bass Viol recorded at Studio A, Peabody Institute, Baltimore, MD
[4]Geoff Knorr, Recording Engineer
[4]Sunglae Park, Pro Tools Operator

[3]Inkarayku recorded at Pinch Recording, Long Island City, NY
[4]Geoff Knorr, Recording Engineer
[4]Caio Carvalho, Assistant Engineer

[3]Orchestra and choir recorded at Smecky Music Studios, Prague, Czech Republic

[3]Special Thanks
[4]Jozsef Horvath of the Életfa Hungarian Folk Band for Hungarian folk music guidance.
[4]Andrea Picard Boecker for Canadian folk music guidance

[4]Phoenicia music based on the research and translations of Professor Anne Kilmer, Marcelle Duchesne-Guillemin and M. L. West

[i]TechTree_Meter_Done

[3]VO Talent

[3]Mansa Musa
[4]Hesham Mostafa Elshazly

[3]Pachacuti
[4]Augusto Casafranca Cortez

[3]Matthias Corvinus
[4]Gabor Varga

[3]Kristina
[4]MTAG

[3]Dido
[4]Julie Fainer

[3]Suleiman
[4]Yavuz Vatansever

[3]Eleanor of Aquitaine
[4]Lucile Barbier

[3]Kupe
[4]Te Arahi Napi Maipi

[3]Sir Wilfrid Laurier
[4]Alain Cadieux

[3]Lead Character Foley provided by Studio Unknown

[3]Leader Foley Artist
[4]Matt Davies, MPSE

[4]Leader Foley Mixer
[4]Rich Bussey

[3]Leader Foley Editor
[4]Cazz Cerkez

[3]Audio Post Coordinator
[4]Jaime Horrigan

[3]Audio Post Office Manager
[4]Mandisa Henry

[i]TechTree_Meter_Done

[2]QUALITY ASSURANCE

[3]QA Supervisor
[4]Steffen Drees

[3]QA Lead
[4]Carlton Harrison

[3]Testers
[4]Albert Briggs
[4]Terrence Myers
[4]Jen Kraft
[4]Emily Walton
[4]Michael Kotey
[4]Kelsey Orem
[4]Daron Carlock

[3]Additional Testing
[4]Dylan Bates
[4]Ian Shirk
[4]Jessica Brackett
[4]Shaun Wilson

[3]Testing Interns
[4]Brad Shapiro
[4]Brad Wolinski
[4]Constantine Santos
[4]Devon Emanuel
[4]Harry Leitch
[4]Jaimie Griffin
[4]Myra Dada
[4]Robin White
[4]Sawyer West
[4]Ashlyn Hettleman
[4]Jake Hilferty

[i]TechTree_Meter_Done

[2]FIRAXISLIVE TEAM

[3]Senior Producer
[4]Clint McCaul

[3]Lead Architect
[4]Adam Sherburne

[3]Senior Engineer
[4]Brian Whooley

[3]Senior DevOps Engineer
[4]Eric Konzal

[i]TechTree_Meter_Done

[2]FIRAXIS MANAGEMENT

[3]CEO / President
[4]Steve Martin

[3]Creative Director
[4]Sid Meier

[3]Studio Art Director
[4]Arne Schmidt

[3]Directors of Software Development
[4]Steve Meyer
[4]Casey O'Toole

[3]Director of Gameplay Development
[4]Barry Caudill

[3]Executive Producer
[4]Lindsay Riehl

[3]Director of Marketing
[4]Lindsay Riehl

[3]Marketing Manager
[4]Sarah Darney

[3]Marketing Artist 
[4]Ryan Taylorton

[3]Human Resources Director
[4]Shawn Kohn

[3]Human Resources Assistant
[4]Beth Petrovitch

[3]Office Manager
[4]Donna Milesky

[3]IT Manager
[4]Josh Scanlan

[3]IT Technician
[4]Matt Baros
[4]David McFall

[3]Special Projects
[4]Susan Meier

[i]TechTree_Meter_Done

[2]Frankenstein Test Group
[4]Sam Barnett-Cormack
[4]Rob Riley
[4]Hannah Schofield
[4]Stephen Warner
[4]Frithjof Nikolai Wilborn
[4]Onno Zaal
[4]Gloria Carson
[4]Sean Hickman
[4]Adam Partridge
[4]Max Zander
[4]Daniel Quick
[4]Anthony Seekatz
[4]Sukrit Tanticharoenkiat
[4]John Den Otter
[4]Tomasz Belzowski
[4]John Koziol
[4]Jett Barton
[4]Timo Schwabe
[4]Lee Shipp
[4]Steve Daly

[i]TechTree_Meter_Done

[2]VENDOR SUPPORT

[3]AMD
[4]Cristian Cutocheras
[4]Josh Salem

[3]NVIDIA
[4]Ryan Hintze
[4]Clay Hillhouse
[4]Vladimir Shalaev
[4]Jaakko Haapasalo

[3]Intel
[4]Chris Seitz
[4]Son Ton
[4]Bret Alfieri
[4]Josh Barczak

[3]Quixel Software  

[3]WWise
[4]Martin Dufour
[4]Adrien Lavoie
[4]Guillaume Renaud

[3]Valve
[4]Justin York

[i]TechTree_Meter_Done

[3]Production Babies
[4]Edward “Teddy” Hartley

[4]To all of our families and loved ones! Thank you for your patience and support!

[4]Published by 2K
[4]2K is a publishing label of Take-Two Interactive Software, Inc.

[i]TechTree_Meter_Done

[2]2K Publishing

[3]President
[4]David Ismailer

[3]Chief Operating Officer
[4]Phil Dixon

[i]TechTree_Meter_Done

[2]2K PRODUCT DEVELOPMENT

[3]VP, Product Development
[4]John Chowanec

[3]Sr. Director of Product Development
[4]Melissa Miller

[3]Sr. Producer 
[4]Kirsten Kennedy

[3]Producer 
[4]Casey Coleman

[3]Assistant Producer
[4]Kelsey Mabbott

[3]Digital Release Manager
[4]Tom Drake

[3]Sr. Director, Business Development
[4]Tim Holman

[i]TechTree_Meter_Done

[2]2K CREATIVE DEVELOPMENT

[3]VP, Creative Development
[4]Josh Atkins

[3]Design Director 
[4]Francois Giuntini

[3]Director of Creative Services
[4]Robert Clarke

[3]Sr. Director, Creative Production 
[4]Jack Scalici

[3]Sr. Director of Story and Creative Development 
[4]Chad Rocco

[3]Sr. Manager, Creative Production
[4]Josh Orellana

[3]Creative Production Coordinator
[4]William Gale

[3]Associate Creative Production Coordinator
[4]Harasyn Sipes

[3]Outsourcing Coordinator
[4]Cathy MacPherson

[3]Associate Outsourcing Coordinator
[4]Greg Lewickyj

[3]Media Producer
[4]Mike Read

[3]Capture Team Lead
[4]Luke McCarthy

[3]Senior Capture Specialist
[4]Dana Koerlin

[3]Senior Capture Specialist
[4]David Omega

[3]User Research Manager
[4]Francesca Reyes

[3]Lead User Researcher
[4]Gina Smith

[3]Senior User Researcher 
[4]Michael DeFreest

[3]User Research Coordinator 
[4]Julian O'Neal

[3]Jr. Cinematic Scripter
[4]Haley Robinson

[i]TechTree_Meter_Done

[2]2K CORE TECH

[3]VP, Technology
[4]Mark James

[3]Operations Manager
[4]Peter Driscoll

[3]Senior Technical Product Manager
[4]Jason Johnson

[3]Associate Technical Product Manager
[4]Greg Vargas

[3]Technical Director
[4]Tim Haynes

[3]Online Technical Director
[4]Louis Ewens

[3]Technical Art Director
[4]Johnathan Tilden

[3]Principal Technical Artist
[4]Kris DeMartini

[3]Principal Software Engineer
[4]Mitchell Fisher

[3]Software Engineers
[4]Jason Howard
[4]Harry Hsiao

[3]Associate Software Engineer
[4]Labhesh Deshpande

[i]TechTree_Meter_Done

[2]2k CORE TECH - ONLINE ENGINEERING

[3]Director of Engineer
[4]Adam Lupinacci

[3]Senior Software Engineer
[4]Scott Barrett

[3]Senior Server Engineer
[4]Kritika Kaul

[3]Dev Ops Engineer
[4]Tim Lynch

[3]Software Engineer
[4]Taylor Owen-Milner

[3]Junior Software Engineers
[4]Alec Brownlie 
[4]James Dryden 

[3]Associate Software Engineers
[4]Shweta Moholkar
[4]Vivian Zou

[3]Software Engineer Intern
[4]Pengcheng Pan

[3]QA Manager
[4]Casey DeWitt

[3]QA Associate Lead
[4]William Youney

[3]QA Testers 
[4]Mackenzie Hume
[4]Keith Vedol
[4]Jordan Youney

[i]TechTree_Meter_Done

[2]2K MARKETING

[3]SVP, Head of Global Marketing
[4]Melissa Bell

[3]VP, Marketing
[4]Matt Gorman

[3]Director, Marketing
[4]Matt Knoles

[3]Brand Manager
[4]Benji Han

[3]Director of Marketing, North America
[4]Kelly Miller

[3]Marketing Manager
[4]Jonathan Goodwin

[3]Director of Digital Marketing 
[4]Adam Krause

[3]Digital Marketing Technology Manager 
[4]Brian Kim

[3]Sr. Communications Manager
[4]Richie Churchill

[3]Content Manager
[4]Jason Babler

[3]Social Video Producer
[4]Anthony Snyder

[3]Community and Social Media Manager
[4]David Hinkle

[3]Creative Director, Marketing
[4]Gabe Abarcar

[3]Sr. Director, Marketing Production
[4]Jackie Truong

[3]Project Manager
[4]Heidi Oas

[3]Marketing Production Manager
[4]Ham Nguyen

[3]Production Designer
[4]Nelson Chao

[3]Sr. Graphic Designer
[4]Christopher Maas

[3]Graphic Designer
[4]Chris Cratty

[3]Director, Video Production
[4]Kenny Crosbie

[3]Associate Video Production Manager
[4]Nick Pylvanainen

[3]Sr. Video Editor and Motion Graphics Designer
[4]Michael Regelean

[3]Video Editor and Motion Graphics Designer
[4]Camille Galejs

[3]Video Editors
[4]Dom Hassett
[4]Shane McDonald 

[3]Jr. Video Editor and Capture Specialist
[4]Evan Falco

[3]Sr. Web Designer
[4]Keith Echevarria

[3]Sr. Web Developer
[4]Gryphon Myers 

[3]Web Developer
[4]Charles Park

[3]Sr. Web Producer
[4]Tiffany Nelson

[3]Director, Channel Marketing
[4]Anna Nguyen

[3]Channel Marketing Manager
[4]Marc McCurdy

[3]Channel Project Manager
[4]Dustin Choe

[3]Partner Marketing Specialist
[4]Kelsie Lahti

[3]Events Manager
[4]David Iskra

[3]Event Tech Manager 
[4]Mario Higareda

[3]Director, Customer Service
[4]Ima Somers

[3]Sr. Manager, Customer Service
[4]David Eggers

[3]Manager, Customer Service 
[4]Crystal Pittman
 
[3]Knowledge Base Coordinator
[4]Mike Thompson

[3]Associate Supervisor, Customer Service
[4]Alicia Nielsen

[3]Sr. Customer Service Associates
[4]Dominic Hurton
[4]Ryosuke Kurosawa
 
[3]Customer Service Associates
[4]Reginald Clark
[4]Annastasia Larsen
[4]Chad Morton
[4]Liana Piedra
[4]Sierra Roberts
[4]Adam Schaefer
[4]Ciera Scott
[4]Landen Scott
[4]Leo Shaverdian

[3]Sr. Director, Partnerships and Licensing
[4]Jessica Hopp

[3]Sr. Manager, Partnerships and Licensing
[4]Greg Brownstein

[3]Manager, Music Partnerships and Licensing
[4]David Kelley

[3]Manager, First Party Partnerships
[4]Matthew Freedman

[3]Associate Manager, Partnerships and Licensing
[4]Ashley Landry

[3]Sr. Coordinator, Partnerships and Licensing
[4]Megan Reyes

[i]TechTree_Meter_Done

[2]2K OPERATIONS

[3]SVP, Senior Counsel
[4]Peter Welch

[3]Director and Counsel
[4]Justyn Sanderford
[4]Aaron Epstein

[3]Sr. Paralegal, Immigration and Employment
[4]Karla Duarte

[3]Paralegal
[4]Xenia Mul

[3]VP, Publishing Operations
[4]Steve Lux

[3]Director of Operations
[4]Dorian Rehfield

[i]TechTree_Meter_Done

[2]2K ANALYTICS

[3]Sr. Director, Analytics and Data Science
[4]Mehmet Turan

[3]Data Scientist
[4]Mo Lin

[3]Manager, Game Analytics
[4]Kyle Bishop

[3]Director of Monetization
[4]Dennis Ceccarelli

[3]Sr. User Research Analyst
[4]David Rees

[3]Data Analytics Engineer
[4]Alvin Li

[3]Data Scientist
[4]Robin Luo

[3]Strategy Analyst
[4]Benjamin Simonett

[i]TechTree_Meter_Done

[2] 2K ADMINISTRATION

[3]Administrative Services Manager
[4]Ariel Owens-Barham 

[3]Sr. Administrative Assistant
[4]Megan Grunenwald-Rohr

[3]Executive Assistant
[4]Nicole Hillenbrand

[3]Administrative Assistants
[4]Jessica Hurst
[4]Trey Mosteller

[3]Front Desk Receptionist
[4]Lindsay Knight

[i]TechTree_Meter_Done

[2]2K FINANCE

[3]Head of Finance
[4]David Boutry

[3]Sr. Director of Finance
[4]Barry Charleton

[3]Financial Planning and Analysis Manager
[4]Mary Bolanos

[3]Sr. Accountant
[4]Rajesh Joseph

[3]Finance Reporting Analyst
[4]Joshua Gong

[3]Finance Coordinator
[4]Juan Chavez

[3]Finance Analyst
[4]Gaurav Singh

[3]Finance Assistant
[4]Alexander Raney 

[i]TechTree_Meter_Done

[2]2K HUMAN RESOURCES

[3]VP, Global HR
[4]Gail Hamrick

[3]Director, Human Resources
[4]Tony MacNeill

[3]Human Resources Manager
[4]Christina Vu

[3]Human Resources Generalist
[4]Daniella Gutierrez

[3]Human Resources Coordinator
[4]Kate Stricker

[i]TechTree_Meter_Done

[2]2K IT

[3]Sr. Director, 2K IT
[4]Rob Roudebush

[3]Sr. Manager, Online Operations
[4]Scott Darone

[3]Sr. NOC Manager
[4]Vaclav Dolezal

[3]Systems Engineering Director
[4]Jon Heysek

[3]IT Director, Novato
[4]Bob Jones

[3]Technical Director
[4]Russ Mains

[3]Network Engineers
[4]Don Claybrook
[4]Fernando Ramirez

[3]Sr. Systems Engineer
[4]Petr Fiala

[3]Systems Engineers
[4]Michal Bernat
[4]Joseph Davila
[4]Manish Patel
[4]Peter Pribylinec
[4]Radek Trojan

[3]Helpdesk Supervisor
[4]Scott Alexander

[3]IT Supervisor
[4]Tareq Abbassi

[3]Systems Administrators
[4]Davis Krieghoff
[4]Filip Safar
[4]Joseph Thompson

[3]Jr. Systems Administrators
[4]Razmik Abrahamian
[4]Brandon McMurray
[4]Christopher Smith
[4]Jan Zahradnik

[3]IT Analyst
[4]Michael Caccia

[i]TechTree_Meter_Done

[2]2K QUALITY ASSURANCE

[3]SVP of Quality Assurance and Submissions
[4]Alex Plachowski

[i]TechTree_Meter_Done

[2] 2K VEGAS QUALITY ASSURANCE

[3]QA Director
[4]Scott Sanford

[3]QA Test Manager
[4]Doug Rothman

[3]QA Test Lead
[4]Joshua Vance

[3]QA Associate Lead
[4]Keith Rische

[3]QA Senior Testers
[4]Matt Finck
[4]Ian Bennett
[4]Tyler Redmann

[3]QA Testers
[4]Kristian Garcia
[4]Everett Dampier
[4]Thomas Dunbar
[4]Michael Galo
[4]Jason Garcia
[4]Maria Lacey
[4]Stephanie Lundy
[4]Christopher Zambrano
[4]Jerico Javier

[3]Support QA Leads
[4]Nathan Bell
[4]Jordan Wineinger
[4]Ashley Fountaine

[3]Support QA Associate Leads
[4]Hugo Dominguez
[4]Ezra Paredes

[3]Support Sr. QA Testers
[4]Robert Klempner
[4]Bryan Fritz
[4]David Dalie
[4]Douglas Reilly
[4]Zachary Little

[3]Support QA Testers
[4]Julian Molina
 
[3]IT Manager
[4]Chris Jones

[3]2K Las Vegas IT
[4]Travis Allen
[4]Cameron Steed
 
[3]Special Thanks
[4]Alexandria Belk
[4]David Barksdale
[4]Joe Bettis
[4]Leslie Cullum
[4]Jeremy Ford
[4]Candice Javellonar
[4]Josh Lagerson
[4]Rachel McGrew
[4]Louis Napolitano
[4]Jeremy Richards
[4]Michael Weber

[2]2K Chengdu Localization Quality Assurance 

[3]QA Director
[4]Zhang Xi Kun

[3]Localization QA Manager
[4]Du Jing

[3]Project Lead
[4]Shigekazu Tsuuchi

[3]Lead QA Tester
[4]Chu Jin Dan
[4]Zhu Jian

[3]Senior QA Testers
[4]Kan Liang
[4]Hyunmin Cho
[4]Bai Xue
[4]Tang Shu
[4]Jin Xiong Jie
[4]Hu Meng Meng
[4]Zhao Yu

[3]QA Testers
[4]Wang Ce
[4]Tan Liu Yang
[4]Li Ling Li
[4]Zhao Jin Yi
[4]Chen Xue Mei

[3]Junior QA Testers
[4]Zhang Yi Hang
[4]Tong Yi Feng
[4]Tian Qi Feng
[4]Xu Le Le
[4]Yang Pei Xi
[4]Li Zong Yu
[4]Zhuo Wei
[4]Li Jin Li
[4]Zhou Kai Ran

[3]IT Engineers
[4]Hu Xiang
[4]Wang Peng
[4]Zheng Xing


[i]TechTree_Meter_Done

[2]2K INTERNATIONAL PUBLISHING

[3]VP Publishing, Operations
[4]Murray Pannell

[3]Senior Director, International Marketing and Communications
[4]Jon Rooke

[3]Head of International Brand Marketing
[4]David Halse

[3]Jr. International Brand Manager
[4]Maria-Pia Raggio

[3]Senior International Communications Manager
[4]Roisin Doyle

[3]International Community and Social Manager
[4]Arthur Tolmie 

[i]TechTree_Meter_Done

[2]2K INTERNATIONAL PRODUCT DEVELOPMENT

[3]International Producer
[4]Sajjad Majid

[2]2K INTERNATIONAL CREATIVE SERVICES

[3]Director of Creative Services and Localisation
[4]Nathalie Mathews

[3]Localisation Project Manager
[4]Cara Lacey

[3]Localisation and Creative Services Assistant
[4]Matt Lamplugh

[3]Sr Manager, Design
[4]Tom Baker

[3]Graphic Designer
[4]James Quinlan

[3]Video Content Editor
[4]Barney Austin

[i]TechTree_Meter_Done

[2]EXTERNAL LOCALISATION TEAMS

[4]Around the Word
[4]Effective Media GmbH
[4]Synthesis Iberia
[4]Synthesis International srl
[4]QLOC S.A.

[3]Localisation tools and support provided by XLOC Inc.  

[3]Localisation Special Thanks
[4]Adam Chapman, Adam Rycki, Aleksandr Sukhanov, Alex Rossetto, Alexander Lavrenov,
[4]Alexander Radkevich, Alice Bongiorni, Almudena Segura Checa, Altieres Rohr, 
[4]Ambra Ravaglia, Andrea Baccarin, Andrea de Luna Romero, Andrea Della Calce Maucieri, 
[4]Anna Matsutskaya, Anna Wojciechowska, Annett Hillebrand, Chiara Caccivio, 
[4]Claudia Rampiconi, Damaris Reinke, Danilo Venturini Rufino da Silva,
[4]Dashima Zhigzhitova, Diogo Prado, Eduardo Nogueira de Aguiar Gomes, 
[4]Elías Pastoriza Vila, Elsa Platiau, Estrella Del Campo Martínez, Floriana Grasso,
[4]Gabriel Perez-Ayala, Gaëlle le Gall, Gema Solís, Jose C. Cabezas, 
[4]Katerina Florinskaya, Katja Kämper, Laura Bellintani, Maciej Polak, Marek Gałązka, 
[4]Maria Rosa Sanna, Marie Lorbach, Marina Rossieva, Marina Ryzhkova, 
[4]Massimiliano Chierici, Micahel Dunn, Mike Bruhanov, Mike Kolbasnikov, 
[4]Monique Paula Pereira, Pablo Trenado, Paolo Lorenzino, Paula Ianelli G. Luiz, 
[4]Paulina Golanowska, Paweł Oleszczuk, Piotr Goździk, Roman Firsov, 
[4]Salvador Tintore, Silvia Pradini Aranda, Sofia Sabbado Aveline, 
[4]Stefano Gaburri, Thales Ferreira, Yuliya Habarovskaya

[i]TechTree_Meter_Done

[2]2K INTERNATIONAL TERRITORY MARKETING AND COMMUNICATIONS

[4]Adam Perry
[4]Agnès Rosique 
[4]Alison Gram
[4]Anne Speth
[4]Belinda Crowe
[4]Ben Seccombe 
[4]Callum Cuming
[4]Carlo Volz 
[4]Carlos Villasante
[4]Caroline Rajcom 
[4]Dave Blank
[4]Dennis de Bruin
[4]François Bouvard 
[4]Gemma Woolnough
[4]Jan Sturm
[4]Javier Sastre
[4]Jean Paul Hardy
[4]Julien Brossat
[4]Margaux Duval
[4]Matt Gardner
[4]Maria Martinez
[4]Mikey Foley
[4]Roger Langford
[4]Sandra Mauri
[4]Sandra Melero
[4]Sean Phillips
[4]Shelly van Seventer
[4]Simon Turner
[4]Stefan Eder
[4]Yoona Kim
[4]Zaida Gómez

[i]TechTree_Meter_Done

[2]TAKE-TWO INTERNATIONAL OPERATIONS

[4]Kevin Smith
[4]Nisha Verma
[4]Phil Anderton
[4]Richard Kelly

[i]TechTree_Meter_Done

[2]2K INTERNATIONAL QUALITY ASSURANCE
 
[3]Localisation QA Manager
[4]José Miñana
 
[3]Mastering Engineer
[4]Wayne Boyce
 
[3]Mastering Technician
[4]Alan Vincent
 	
[3]Localisation QA Senior Lead
[4]Oscar Pereira
 	
[3]Localisation QA Project Lead
[4]Adriana Cervantes

[3]Localisation QA Leads
[4]Sergio Accettura
[4]Florian Genthon
[4]Jose Olivares
[4]Elmar Schubert

[3]Localisation QA Associate Leads
[4]Manuel Aguayo

[3]Senior Localisation QA Technicians
[4]Timothy Cooper
[4]Sarah Dembet
[4]Christopher Funke
[4]Daniel Im
[4]Pablo Menéndez
 
[3]Localisation QA Technicians
[4]Alessandra Mazzarella
[4]Alexander Onesti
[4]Antoine Grelin
[4]Benny Johnson
[4]David Sung
[4]Dimitri Gerard
[4]Dmitry Kuzmin
[4]Ernesto Rodriguez Cruz
[4]Etienne Dumont
[4]Frédéric Créhin
[4]Gabriele Cesarini
[4]Hannah Carrillo
[4]Javier Vidal
[4]Jean-Luc Brebant
[4]Julien Cohen
[4]Julio Calle Arpon
[4]Koso Suzuki
[4]Luca Panaccione
[4]Luca Rungi
[4]Marcus Focht
[4]Melissa Roth
[4]Mirko Barbesino
[4]Natsue Bun
[4]Nicolas Bonin
[4]Patricia Ramón
[4]Samuel França
[4]Seon Hee C. Anderson
[4]Stefania L. Monaco
[4]Yury Fesechka

[i]TechTree_Meter_Done

[2]2K ASIA TEAM

[3]Asia General Manager
[4]Jason Wong
 
[3]Asia Marketing Director
[4]Diana Tan
[4]Tracy Chua
 
[3]Asia Sr. Marketing Manager
[4]Daniel Tan

[3]Japan Marketing Manager
[4]Kyoko Fuke
 
[3]China Marketing Manager
[4]Leo Li
 
[3]Asia Associate Marketing Manager
[4]Rohan Ishwarlal
 
[3]Asia Product Executive
[4]Wayne Ng
 
[3]Japan Marketing Assistant
[4]David Anderson
 
[3]Korea Marketing Assistant
[4]Park Sangmin

[3]Sr. Localization Manager
[4]Yosuke Yano

[3]Localization Coordinator
[4]Pierre Guijarro

[3]Localization Coordinator
[4]Mao Iwai

[3]TAKE-TWO ASIA OPERATIONS
[4]Eileen Chong
[4]Veronica Khuan
[4]Chermine Tan
[4]Takako Davis
[4]Yuki Suhara

[i]TechTree_Meter_Done

[2]TAKE-TWO ASIA BUSINESS DEVELOPMENT

[4]Erik Ford
[4]Syn Chua
[4]Paul Adachi
[4]Hidekatsu Tani
[4]Aiki Kihara
[4]Ken Tilakaratna
[4]Anna Choi
[4]Hyun Jookyoung
[4]Felix Ng
[4]Dustin Zhao

[i]TechTree_Meter_Done

[2]2K CHINA QUALITY ASSURANCE

[3]QA Director
[4]Zhang Xi Kun

[3]QA Manager
[4]Stephen Manners

[3]QA Lead
[4]Qi Ke Lei

[3]Associate QA Lead
[4]Bai Gui Long

[3]Sr. QA Testers
[4]Hu Die
[4]Zhang Biao

[3]QA Testers
[4]Wu Di
[4]Lan Shi Bo
[4]Jiang Meng Chuan
[4]Yang Wen Jing
[4]Dai Tian Hao

[3]2K China IT
[4]Hu Xiang
[4]Zheng Xing
[4]Wang Peng

[3]Special Thanks
[4]Li Hua
[4]Xie Ya Xi
[4]Shao Bang Zhu

[i]TechTree_Meter_Done

[3]VERY SPECIAL THANKS
[4]Strauss Zelnick

[3]SPECIAL THANKS 
[4]Pete Anderson
[4]Chris Bigelow
[4]Siobhan Boes
[4]Nicholas Bublitz
[4]Chris Burton
[4]David Cox
[4]Marquis Danner
[4]Hank Diamond
[4]Daniel Einzig
[4]Dan Emerson
[4]Christopher Fiumano
[4]Greg Gibson
[4]Steve Glickstein
[4]Lainie Goldstein
[4]Ross Graber
[4]Brooke Grabrian
[4]Kristle Hill
[4]Jordan Katz
[4]Jenn Kolbe
[4]Alan Lewis
[4]Katie Nelson
[4]Pedram Rahbari
[4]Betsy Ross
[4]Karl Slatoff
[4]Take-Two Digital Sales Team
[4]Take-Two Channel Marketing Team
[4]Take-Two Legal Team
[4]Take-Two Sales Team
[4]Danielle Williams
[4]Maria Zamaniego
[4]Wouter van Vugt
[4]Clifford Lim

[3]Agencies
[4]Access Brand Communications
[4]Liquid Advertising
[4]Ignition Creative
[4]Create Advertising

[i]TechTree_Meter_Done

[2]EXTERNAL VENDORS AND CONTRACTORS

[3]Music Composition 
[4]Geoff Knorr

[3]Additional Music Composition 
[4]Christopher Tin
[4]Timothy Michael Wynn
[4]Phill Boucher

[3]Original Score Recording 
[4]FILMharmonic Orchestra of Prague 
[4]Conductor and Music Director
[4]Andy Brick

[3]Cinematic Sound Design
[4]Source Sound, Inc.
[4]Supervising Sound Designer & Mix
[4]Charles Deenen

[3]Sound Designers
[4]Matt Cavanaugh
[4]Brent Burge
[4]Braden Parkes

[i]TechTree_Meter_Done

[2]VOICEOVER CAST  

[3]Narrator
[4]Sean Bean

[3]Advisor 
[4]Natasha Loring

[3]Hojo Tokimune
[4]Yoshi Ando

[3]Pedro II
[4]Renato Belschansky

[3]Tomyris
[4]Alina Irbekov Berezova

[3]Trajan
[4]Gianmarco Ceconi

[3]Frederick Barbarossa
[4]Bert Coll

[3]Peter the Great
[4]Mikhail Danilyuk

[3]Gorgo
[4]Angeliki Dimitrakopoulou

[3]Gilgamesh
[4]Jorge Badillo Galvan

[3]Saladin
[4]Alhan Gharam

[3]Cleopatra
[4]Nirvana Hisham

[3]Qin Shi Huang
[4]Junchao Huang

[3]Mvemba a Nzinga
[4]Mamengi Alfredo Lombisi

[3]Queen Victoria
[4]Lucy Briggs Owen

[3]Catherine de Medici
[4]Lara Valentina Parmiani

[3]Montezuma
[4]Irwin Daayan Rosenthal Sarli

[3]Gandhi
[4]Pawan Shukla

[3]Hardrada
[4]Atli Rafn Sigurdsson

[3]Pericles
[4]Konstantinos Stelloudis

[3]Theodore Roosevelt
[4]Richard Tatum

[3]Philip II
[4]Anton Carmano Vega

[3]Jadwiga
[4]Julia Jakubowska

[3]John Curtin
[4]Simon Burke

[3]Alexander
[4]Dimitris Papadopoulos

[3]Cyrus
[4]Arian Risbaf

[3]Amanitore
[4]Fatma Abd Elsalam

[3]Gitarja
[4]Dyah Febriani

[3]Jayavarman VII
[4]Heng Sarorn

[3]FRENCH CAST

[3]Narrator
[4]Philippe Catoire

[3]Advisor
[4]Caroline Victoria

[3]GERMAN CAST
[3]Narrator
[4]Achim Barrenstein

[3]Advisor
[4]Karoline Mask von Oppen

[3]ITALIAN CAST

[3]Narrator
[4]Giorgio Bonino

[3]Advisor
[4]Katia Sorrentino

[3]SPANISH CAST

[3]Narrator
[4]Alfonso Laguna

[3]Advisor
[4]Danai Jiménez

[3]POLISH CAST

[2]Narrator
[4]Przemysław Walich

[3]Advisor
[4]Joanna Matuszak

[i]TechTree_Meter_Done

[2]RUSSIAN CAST

[3]Narrator
[4]Andrey Lysenko (Андрей Лысенко)

[3]Advisor
[4]Alina Milosh (Алина Милош)

[2]JAPANESE CAST

[3]Narrator
[4]Kenichi Suzumura

[3]Advisor
[4]Nao Toyama

[2]KOREAN CAST

[3]Narrator
[4]Shin Han

[3]Advisor
[4]Yoon Seon Lim

[2]SIMPLIFIED CHINESE CAST

[3]Narrator
[4]Zhang Lei

[3]Advisor
[4]Wang Tian Tian

[2]TRADITIONAL CHINESE CAST

[3]Narrator
[4]Fang Rong Feng

[3]Advisor
[4]Qi Qi

[3]VOICEOVER RECORDING STUDIOS
[3]Lime Studios
[4]Dialog Recordist
[4]Tom Paolantonio

[3]Producer
[4]Susie Boyajan 

[3]Orchard Recording Studios, Somerset UK

[3]Engineers
[4]Mark Bowyer
[4]James Wilkes
[4]Charlotte Worthy-Jarvis

[3]Side UK 

[3]Production Manager
[4]Emily Munster

[3]Sound Engineer
[4]Ant Hales

[i]TechTree_Meter_Done

[3]ADDITIONAL VOICEOVER CASTING AND RECORDING 

[3]Signal Space

[3]Creative Director 
[4]Jose Aguirre

[3]Researcher
[4]Inga Knoth

[3]Audio Editors
[4]Valentino Lercher
[4]Matthew Knutson

[3]Project Manager 
[4]Christopher Fox

[3]Voiceover Directors
[4]JB Blanc
[4]Chad Rocco

[3]Dialogue Editors
[4]Transatlantic Audio/Dante Fazio
[4]Austin Krier
[4]Garrett Montgomery, M.P.S.E.
[4]Stephen Selvaggio

[3]Additional Writing 
[4]Maurice Suckling
[4]Angelica Fuchs

[i]TechTree_Meter_Done

[2]CINEMATIC PRODUCTION SERVICES 
[3]Plastic Wax Pty Ltd

[3]Creative Leads
[4]Nathan Maddams
[4]Dane Maddams

[3]Executive Producer
[4]Felix Crenshaw

[3]Management
[4]Mick Hammell
[4]Pat Dedal
[4]Terry Mickaiel 

[3]Production Management
[4]Carly Glover
[4]Toby Alderton
[4]Abby Livermore

[3]Art Direction
[4]Tyrone Maddams

[3]Art Department
[4]Jeff Henderson
[4]Lars Holmgren

[3]Head of Modeling
[4]Dean Wood

[3]Modelers
[4]Alexia Zantides
[4]Dan Horsfall
[4]Josh Knorr
[4]Tristan Locke
[4]Werner Gradwell
[4]Ahmed Wafdy
[4]Ben Mikhaiel
[4]Brett Sinclair
[4]Bruno Camara
[4]Dan Horsfall
[4]Jacob King
[4]Josh Davies
[4]Josh Shahinian
[4]Lisa Schachner
[4]Luc Bégin
[4]Mahmoud Abdelfatah
[4]Mohamed Abdelfatah
[4]Nicole Padilha
[4]Sebastian Fletcher
[4]Sherif Amer
[4]Stephen Clark
[4]Stephen Macris
[4]Thomas Colla
[4]Vee Ng

[3]Head of Animation 
[4]Wes Adams

[3]Animators and Rigging
[4]Mitch Coote
[4]Damian Paon
[4]Cam Ralph
[4]Tom Janson
[4]Gareth Rhodes
[4]Zarvan Kotwal
[4]Phil Hook 
[4]Sina Azad
[4]Debby Albers
[4]George Varettas
[4]Huy Ngo
[4]Luke Sullivan
[4]Sina Azad
[4]Werner Gradwell

[3]Head of Lighting
[4]Ben Malter
[4]Damien Mahoney

[3]Lighting and Rendering
[4]Nigel Waddington
[4]Owen Gillman
[4]Ben Shearman
[4]Serge Kovalenko
[4]Elizabeth Poole
[4]Epona Toose
[4]Jake Robinson
[4]Johnathon Izquierdo
[4]Matt McKay

[3]Head of Visual Effects 
[4]Sidney Cheng

[3]Visual Effects
[4]David Frodsham
[4]Alejandro Garrido Portocarrero
[4]Antony Salvadorini
[4]Davide Mella
[4]Ferry Taswin
[4]Francis Andalis
[4]James Barnes
[4]Steve Cheah
[4]Fernando Flores Gonzales

[3]Head of Compositing
[4]Daniel Loui

[3]Compositors
[4]Jad Haber
[4]Ryan Trippensee
[4]Yoav Dolev
[4]Mike Holmes
[4]Grace Testa
[4]Ian Douglass
[4]Nick Bulman
[4]Stuart Spoard

[3]Pipeline and IT Systems
[4]Chris Lee
[4]Dave Sparrow
[4]Tom Mayfield

[i]TechTree_Meter_Done

[2]ADDITIONAL CINEMATIC PRODUCTION SERVICES

[3]Section Studios

[3]Production
[4]Justin Yun 
[4]Kami Talebi 

[3]Concept
[4]Gabriel Yeganyan
[4]Cuba Lee
[4]Brian Kim
[4]Howard Pak
[4]Hyunjae Lee
[4]Lucas Helmintoller
[4]Mohammad Chowdhury

[3]Animation
[4]Cameron Mott
[4]Judson Morgan

[3]Concept Art House
[3]CEO
[4]James Zhang 
[3]VP of Production
[4]Kaijing Yu 
[3]Director of Business Development
[4]Davis Kurzenski 
[3]Lead Artist
[4]Ken Chou 
[3]Project Managers
[4]Katharine Zhang, John Zhang 
[3]CAH Production Team

[3]Applied Cinematics
[4]Mike O’Rourke
[4]Jason Flynn

[3]3D ART ASSETS
[4]Gameshastra Solutions Private Limited

[3]Additional Character Modeling
[4]Pavel Protasov 

[3]Additional Animation
[4]Greg Marlow
[4]Dan Perry

[3]Additional Foley
[4]Studio Unknown

[i]TechTree_Meter_Done


Language: en_US
Tag: LOC_EXPANSION2_MOD_TEASER
Text:
An Expansion pack with World Congress, environmental effects and disasters, power, new civilizations and leaders, and much, much more!


Language: en_US
Tag: LOC_EXPANSION2_MOD_DESCRIPTION
Text:
This is a game using the Gathering Storm Expansion, which includes the World Congress, environmental effects and disasters, power, and more. Can you deal with the unpredictability of a changing world to make a civilization that will stand the test of time?


Language: en_US
Tag: LOC_BLACKDEATH_SCENARIO_DESCRIPTION
Text:
In this scenario you must guide a Medieval civilization through the infamous Black Death, keeping their cultural and scientific efforts alive as their population falls and faith collapses. The plague will sweep the landscape in waves, killing citizens and rendering tiles unworkable. Can you hold on long enough to sow the seeds of the Enlightenment, or will your nation collapse into disloyalty and despair?


Language: en_US
Tag: LOC_WARMACHINE_SCENARIO_DESCRIPTION
Text:
In this scenario you take command of the armies of France or Germany during the first month of WWI. You have a massive army poised to strike, an industrial nation ready to back it up, and only 40 turns to capture or defend Paris. Can you triumph in the greatest clash of arms the world has ever seen? Or will warfare on this scale and speed overwhelm you?


Language: en_US
Tag: LOC_FEATURE_NATURAL_WONDER_DESCRIPTION
Text:
The discovery of a natural wonder gives Scouts bonus experience. Natural wonders also give an adjacency bonus to Holy Site districts. All adjacent tiles receive +2 Appeal.


Language: en_US
Tag: LOC_FEATURE_BARRIER_REEF_DESCRIPTION
Text:
Two tile natural wonder that can be found on coastal terrain and provides +3 [ICON_Food] Food and +2 [ICON_Science] Science. Major adjacency bonus to the Campus district.


Language: en_US
Tag: LOC_FEATURE_CLIFFS_DOVER_DESCRIPTION
Text:
Two tile natural wonder. It appears with Cliffs adjacent to water and provides +3 [ICON_Culture] Culture, +3 [ICON_Gold] Gold, +2 [ICON_Food] Food. Improvements cannot be placed on it.


Language: en_US
Tag: LOC_FEATURE_CRATER_LAKE_DESCRIPTION
Text:
One tile natural wonder. It appears as a Lake and provides +5 [ICON_Faith] Faith, +1 [ICON_Science] Science, and Fresh Water.


Language: en_US
Tag: LOC_FEATURE_DEAD_SEA_DESCRIPTION
Text:
Two tile natural wonder. It appears as a Lake and provides +2 [ICON_Faith] Faith and +2 [ICON_Culture] Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea. Does not provide Fresh Water.


Language: en_US
Tag: LOC_FEATURE_EVEREST_DESCRIPTION
Text:
Three tile impassable natural wonder. Provides +1 [ICON_Faith] Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.


Language: en_US
Tag: LOC_FEATURE_GALAPAGOS_DESCRIPTION
Text:
Two tile impassable natural wonder. It appears on coastal terrain and provides +2 [ICON_Science] Science to adjacent tiles.


Language: en_US
Tag: LOC_FEATURE_PIOPIOTAHI_DESCRIPTION
Text:
Three tile impassable natural wonder. Provides +1 [ICON_Culture] Culture and +1 [ICON_Gold] Gold to adjacent tiles.


Language: en_US
Tag: LOC_FEATURE_TSINGY_DESCRIPTION
Text:
One tile impassable natural wonder. Provides +1 [ICON_Culture] Culture and +1 [ICON_Science] Science to adjacent tiles.


Language: en_US
Tag: LOC_FEATURE_YOSEMITE_DESCRIPTION
Text:
Two tile impassable natural wonder. Provides +1 [ICON_Gold] Gold and +1 [ICON_Science] Science to adjacent tiles.


Language: en_US
Tag: LOC_FRONTEND_POPUP_UNKNOWN_DEVICE
Text:
Failed to determine graphics device capabilities.[NEWLINE][NEWLINE]Please set your graphics options manually.


Language: en_US
Tag: LOC_FRONTEND_POPUP_OUTDATED_DRIVER
Text:
Your graphics driver is older than the minimum recommended version.[NEWLINE][NEWLINE]Please update your driver to the latest version.


Language: en_US
Tag: LOC_2K_CLOUD_SAVES_HELP
Text:
Multiplatform Cloud Saves - compatible with supported platforms (Requires enabling a 2K account on the Main Menu)


Language: en_US
Tag: LOC_GAME_ABANDONED_MOD_MISSING
Text:
Additional content is required but either has not been purchased or is not installed.[NEWLINE]Content:[NEWLINE]


Language: en_US
Tag: LOC_GAME_ABANDONED_MOD_MISSING_DOWNLOADS_DISABLED
Text:
This game requires additional content that is not installed.  The automatic download of additional content is currently disabled.  Automatic downloads can be enabled in Game Options.[NEWLINE]Content:[NEWLINE]


Language: en_US
Tag: LOC_GAME_CLOUD_END_TURN_FAILED
Text:
The game was unable to process your game turn due to an error. Check your internet connection and try again.[NEWLINE]Error Code: {1_ErrorCode}


Language: en_US
Tag: LOC_MULTIPLAYER_INTERNET_GAME_OFFLINE_AGE_TT
Text:
The age associated with this linked 2K Account does not meet the legal age requirements to access certain portions of the game. Please contact customer support for assistance.


Language: en_US
Tag: LOC_CHAT_HELP_COMMAND_TEXT
Text:
[COLOR:ChatMessage_Help]CHAT COMMANDS[NEWLINE]/t Send a message to a team channel[NEWLINE]/g Send a message to a global channel[NEWLINE]/w [PlayerName] Whisper a message to a player[NEWLINE]/r Reply to a whisper[NEWLINE]/help Displays this help message[ENDCOLOR]


Language: en_US
Tag: LOC_OPTIONS_AUTO_DOWNLOAD_ADDITIONAL_CONTENT_TOOLTIP
Text:
Automatically download community made additional content when it is required to join a multiplayer game.


Language: en_US
Tag: LOC_OPTIONS_STEAM_CONTROLLER_MESSAGE
Text:
Steam Controller configuration happens inside the Steam client and not within this UI.  The escape, left mouse button, and right mouse button are reserved and cannot be bound.


Language: en_US
Tag: LOC_INVALID_SLOT_MAP_SIZE_TT
Text:
This player slot is unavailable for the current map size. Have the host increase the map size or swap to an available player slot.


Language: en_US
Tag: LOC_READY_BLOCKED_PLAYER_MAP_SIZE_TT
Text:
Can not start game. A player is in an invalid player slot for the current map size. The current map only supports {1_number} players.


Language: en_US
Tag: LOC_WAITING_FOR_PLAYERS_COUNTDOWN_TT
Text:
Waiting for additional players. Game will start at the end of the countdown or once the game is full of ready players.


Language: en_US
Tag: LOC_SETUP_PLAYER_PARAMETER_ERROR_POPUP
Text:
This is usually caused by selecting duplicate leaders or civilizations when the game options are set not to allow duplicates.


Language: en_US
Tag: LOC_SETUP_PLAYER_COLOR_COLLISION
Text:
This civilization's colors may conflict with those of another civilization.  You may choose an alternate color scheme from the drop-down list if you wish.


Language: en_US
Tag: LOC_PRIVATE_GAME_DESC
Text:
Private games are not shown in the multiplayer lobby.  A private game is only accessible through a game invite or the Steam friends list.  This setting does not apply to Local Network games.


Language: en_US
Tag: LOC_CITY_STATE_PICKER_COUNT_WARNING
Text:
[COLOR_RED]A minimum of {1_Min} City-States must be selected to continue. Select {2_Remaining} more.[ENDCOLOR]


Language: en_US
Tag: LOC_SETUP_TUTORIAL_DESCRIPTION
Text:
It is here that we begin our journey of raising an empire from humble beginnings to greatness, and write your own version of history.[NEWLINE][NEWLINE]Will you conquer the world in great battles or be the first to send your people to the stars? Will you influence the world with the culture of your people, or will your beliefs spread to the ends of the earth?[NEWLINE][NEWLINE]Only time will tell...[NEWLINE][NEWLINE]All great civilizations begin with a great leader. Choose the civilization you would like to play through this tutorial below.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_DEFAULT
Text:
It is up to you to lead your people to glory by building a civilization that will stand the test of time.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_BARBAROSSA
Text:
Heroic Frederick, king of the Germans, your task is to forge the independent states that surround you into an empire. You are blessed to be a great military leader – use those skills to bring these cities under your sway so they may develop into commercial and industrial powerhouses.  Surely then the bards will sing of mighty Frederick with the red beard, the great Holy Roman Emperor.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_CATHERINE_DE_MEDICI
Text:
It falls to you, Catherine de Medici, to use your gifts of knowledge and of the arts to unite your people. Steer carefully through these troubled times, Queen Mother of France. You will build great wonders, drawing visitors from all corners of the earth. With your keen awareness of all things, both those seen and those hidden in the shadows, your empire will certainly stand the test of time.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_CLEOPATRA
Text:
There will be those who underestimate you, but you are cunning and full of tricks, Queen Cleopatra. Your charm will establish indestructible alliances with the strongest leaders of the world. Keep your friends close by your side and you will find yourself untouchable, with the glory of Egypt primed to win over the world.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_GANDHI
Text:
Be kind, Gandhi Bapu, and you will find yourself surrounded by true friends. Keep the Indian people safe, guarding them with magnificent elephant warriors. Your faith will guide you to peace and harmony. Keep your mind open, and be the change you want to see in the world.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_GILGAMESH
Text:
Much rests upon your shoulders, King Gilgamesh. Your own people, and many people of the world, look to you as leader. But you are more than a mere man, and the weight of the world will never cause you to waver. Encourage the people of Sumer to settle the fertile lands along rivers, and be sure to choose your allies carefully - for there will be many vying for a piece of your strength. Venture forth, for it is time to begin your epic tale.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_GORGO
Text:
Gorgo, Queen of Sparta; glory to you and your loyal hoplite armies! Greece savors the blessings from Ares that every victory brings. And your people applaud your thoughtful governance and cultural marvels. Stand proud, for the legacy of Greece, and of your achievements, will be told over and over again for generations.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_HARDRADA
Text:
All men fear the approach of your ships, King Harald of Norway, Thunderbolt of the North. Your longboats dominate the waves, always at the ready to unleash their berserker armies on an unsuspecting shore.  May Odin bless your kingdom and may the skalds sing tales of the victories of your mighty warriors.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_HOJO
Text:
The great wave of Buddhism follows you, Shikken of Japan, Hojo Tokimune. Your people truly understand what it is to practice balance, and even your finest samurai will be well-learned and spiritually apt. Be strong, embrace the divine wind, and you will reach enlightenment.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_MVEMBA
Text:
Mother Earth has many gifts for you, King Mvemba a Nzinga. Your people know the dense woods and rainforests as their homes, and glide through them with ease.  Great also are the gifts that come from travelers of distant lands. Keep an open mind, for the inspiration of the open world will let our people create art with power and majesty.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_PEDRO
Text:
Your people look to you, Emperor Pedro II, to lead Brazil onto the world stage. Use your reputation as a patron of artists, scientists, and engineers to draw the greatest minds to our fertile home. For it is in the lush rainforests, teeming with life, that your people thrive. Watch them in the Carnival as they dance the samba in celebration of your great feats, Pedro the Magnanimous.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_PERICLES
Text:
Your mastery of the spoken word is a gift of great value, silver-tongued Pericles, leader of the Greeks. Through it you can attract the devotion of a league of states, surrounding yourself with their glory. Establish cultural sites along the rocky shores of Greece to unite your people behind your strong governance.  If all goes well the Sirens will sing of the Age of Pericles!


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_PETER_GREAT
Text:
Embrace the chill winds of the Motherland, Tsar Peter. Your fascination with science and culture is a gift, and you will learn much from your Grand Embassies to foreign lands. Under your rule, Russia will surely flourish and spread, absorbing all that lies around it, perhaps creating the greatest land empire seen on this earth.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_PHILIP_II
Text:
All Spain stands ready to answer your prayers, devout King Philip II.  From your palace at El Escorial you can send forth your followers: missionaries, apostles, and conquistadors ready to strike out across the seas to spread the good word about your most holy empire.  May the treasures they uncover fuel your quest to unite the world under one faith and one empire, making you truly the Most Catholic king.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_QIN
Text:
In your people lies your greatest strength, Emperor Qin Shi Huang. From all over the world, others will come to gaze upon the great walls and towering wonders of your united China. May the hands of your men never blister as they work hard and fast to raise the most impressive structures that the world will ever know. Protect them well, and you will forever be immortalized.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_SALADIN
Text:
The marriage of science and religion is a delicate balancing act, but one that you have mastered, Saladin. Your quest for knowledge is noble, and your people have a deep respect for you. But you need not rush into the unknown. Given time, the answers to life’s most puzzling questions will find their way back to Arabia.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_TOMYRIS
Text:
All people will tremble with fear and respect for you, great warrior Queen Tomyris. For it is from the back of your stallion that you shall look upon and lead the Scythian people. Great epics will be told of the horse warriors that ride forth from the steppe, and at the front line of every battle - they will find you. Ride on, fierce queen, and may your friends be true just as your enemies falter.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_TRAJAN
Text:
Cast your net wide, oh Trajan, emperor of mighty Rome. Your legions stand at the ready to march out and establish the largest empire the world has ever seen. If you can truly get all roads to lead to Rome, yours will be an empire of great riches and luxuries.  Surely then our citizens will proclaim you as their best ruler, the Optimus Princeps.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_T_ROOSEVELT
Text:
And so it is upon your broad shoulders, Theodore Roosevelt, to charge forth and lead your people on their great adventure. Use your military might to give the peoples of your homeland the square deal they so desperately deserve. Surely you will raise America into the limelight and attract visitors from across the oceans just to see your lands. Bully for you, Mr. President.


Language: en_US
Tag: LOC_LOADING_INFO_LEADER_VICTORIA
Text:
Your Majesty the Queen Victoria of England, extend your reach beyond your borders and across the face of the globe.  Worry not over the possibility of defeat for your loyal redcoats and overwhelming navy will surely carry the day. With your calm and steady touch you can bring all lands under England's sway, establishing a true Pax Britannica.


Language: en_US
Tag: LOC_ERA_ANCIENT_DESCRIPTION
Text:
From the first stirrings of life beneath water… to the great beasts of the Stone Age… to man taking his first upright steps, you have come far.  Now begins your greatest quest: from this early cradle of civilization on towards the stars.


Language: en_US
Tag: LOC_ERA_CLASSICAL_DESCRIPTION
Text:
From humble beginnings, you have shown remarkable growth. Leave your bronze for iron and rule with horse and sword. The sky above begins to reveal its secrets, a collection of heaven that uplifts our hearts and guides us to foreign shores.


Language: en_US
Tag: LOC_ERA_MEDIEVAL_DESCRIPTION
Text:
You have built great cities of stone and seen early empires rise and fall.  Soon you will stand under the towering pinnacles of castles alongside your gallant knights. That is where the story of your people will be written. Just as the young apprentice learns to carry a sword, so shall you grow to understand your place in this world.


Language: en_US
Tag: LOC_ERA_RENAISSANCE_DESCRIPTION
Text:
New powers call forth, from the barrel of muskets to flowers of fire in the sky. Even the quiet words on newly printed pages hold great changes within. The world, once so vast and mysterious, has grown smaller and more familiar. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed.


Language: en_US
Tag: LOC_ERA_INDUSTRIAL_DESCRIPTION
Text:
The steady hum of machinery, the acrid smell of smoke, vision clouded by ash and soot – these are the signs of changing times. The lure of scientific and cultural advancement is the engine driving your realm forward.  Now your challenge is to maintain the delicate balance between earth and man, between peace and war.


Language: en_US
Tag: LOC_ERA_MODERN_DESCRIPTION
Text:
In the beginning, legends of flying men soared. And today, you are on the brink of transforming those legends into a reality. With flight and new forms of communication you can create a small and intimate world.  But at what cost? Our competing ideas of how to govern and how to live threaten to bring conflict on a global scale.  You must choose your own path through this rising din of ideological oratory.


Language: en_US
Tag: LOC_ERA_ATOMIC_DESCRIPTION
Text:
New frontiers of discovery expand our understanding, from the tiny atom to the majesty of outer space. Mysteries long tolerated are closer than ever to revealing their deepest secrets, beyond what we can easily see. You will choose how to use this knowledge, and push back the greatest darkness we have yet faced.


Language: en_US
Tag: LOC_ERA_INFORMATION_DESCRIPTION
Text:
A world of information rests in the palm of your hand, and networks for instantaneous communication span the globe.  Yet a unified vision of our future has never been built.  We compete in technology, culture, and politics. We have deadly weapons that could destroy our planet. Lead us carefully, but boldly, and build a global community that can stand for years to come.


Language: en_US
Tag: LOC_COPYRIGHT_TEXT
Text:
© 1991 – 2023 Take-Two Interactive Software, Inc. Developed by Firaxis Games. 2K, Firaxis Games, Sid Meier’s Civilization VI, Sid Meier’s Civilization, Civilization, Civ, and their respective logos are trademarks of Take-Two Interactive Software, Inc. Uses Bink Video. Copyright © 1997 – 2020 by RAD Game Tools, Inc. Uses Granny Animation. Copyright © 1999 – 2020 by RAD Game Tools Inc. Powered by WWise © 2006- 2020 Audiokinetic Inc. All rights reserved. Fork Copyright © 2020 Fork Particle, Inc. Sid Meier’s Civilization VI uses Havok®. © 1999 – 2020 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. Microsoft, DirectX, Visual Studio, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Lua Copyright © 1994 – 2020 Lua.org, PUC-Rio. All other marks and trademarks are property of their respective owners. All rights reserved. The content of this videogame is fictional and is not intended to represent or depict an actual record of the events, persons or entities in the game’s historical setting.


Language: en_US
Tag: LOC_VICTORY_SCORE_TT
Text:
While you were not able to achieve a grand victory, you'll take what you can get. This victory is triggered when time runs out, and there are no other victors.


Language: en_US
Tag: LOC_VICTORY_SCIENCE_TT
Text:
Be the first to colonize Mars to win a Science victory. This victory is straight-forward, but can be difficult to achieve before time runs out.


Language: en_US
Tag: LOC_VICTORY_CULTURE_TT
Text:
Your cultural greatness will attract all of the world's people to your empire. This is the most difficult victory to achieve.


Language: en_US
Tag: LOC_VICTORY_DOMINATION_TT
Text:
Through military strength and prowess, you bring the world to its knees. This is the most basic victory to achieve.


Language: en_US
Tag: LOC_VICTORY_RELIGIOUS_TT
Text:
Spread your religion to the four corners of the Earth, bringing light to a dark World. You will have to master diplomatic relationships if you hope to convert the world to the one true religion.


Language: en_US
Tag: LOC_DEMO_COMPLETE_CONTENT
Text:
Congratulations! You have taken the first steps towards building a Civilization to stand the test of time. Will you continue to test yourself against the greatest leaders of history? Can your people’s culture flourish? Your science enlighten? Your faith inspire? Your military dominate?[NEWLINE][NEWLINE]How will you lead in Sid Meier’s Civilization VI? Continue the journey now.[NEWLINE][NEWLINE]Build. Conquer. Inspire.


Language: en_US
Tag: LOC_GAME_START_ERROR_DESC
Text:
There was an error starting the game.[NEWLINE][NEWLINE]We recommend disabling any mods and trying again.


Language: en_US
Tag: LOC_MOD_SCOUT_CAT_DESCRIPTION
Text:
Sometimes a player loves "Scout" the dog so much that they cannot stand to see Scout working so hard in the wild. So the obvious solution is to send in a clowder of cats so Scout can relax back at the village. Or, if you're a huge fan of felines, then this DLC is simply righting a wrong.


Language: en_US
Tag: LOC_LEADER_POOL_TOO_FEW_WARNING
Text:
One of the Leader Pools does not have enough leaders for each player that's selected that pool. If you proceed some of those players will be assigned leaders outside of that pool. Is this okay?


Language: en_US
Tag: LOC_CHALLENGE_GAME_START_ERROR
Text:
There was an error starting the game. The Challenge of the Month for this save is no longer available.


Language: en_US
Tag: LOC_MULTIPLAYER_CLOUD_GAME_TT
Text:
Play an asynchronous multiplayer game, which will be stored on the cloud and shared with all players. Requires an active connection to Civilization servers.


Language: en_US
Tag: LOC_PLAYBYCLOUD_REMOTE_READY_POPUP_TEXT
Text:
You are ready in this game. You will be notified on the main menu and Play By Cloud lobby when it is your turn. You can safely exit this game and play additional singleplayer or multiplayer games.


Language: en_US
Tag: LOC_LOBBY_COMPLETED_GAMES_UNSEEN_TT
Text:
One of your Play By Cloud games has recently completed.[NEWLINE][NEWLINE]Display history of games you completed.


Language: en_US
Tag: LOC_JOIN_CODE_POPUP_TEXT
Text:
Join a game by using a Join Code. The Join Code can be found in the Game Summary tab of the game's Staging Room. Join Codes are case sensitive.


Language: en_US
Tag: LOC_GAME_MENU_QUIT_GAME_WARNING
Text:
Are you sure you wish to quit this multiplayer game? You will lose your progress and be removed from this game.


Language: en_US
Tag: LOC_OPTIONS_WEBHOOK_MODE_TOOLTIP
Text:
Mode A - Compatible with IFTTT[NEWLINE]JSON Payload Variables[NEWLINE][ICON_Bullet]"value1" = Game Name[NEWLINE][ICON_Bullet]"value2" = Player Name[NEWLINE][ICON_Bullet]"value3" = Game Turn[NEWLINE]Mode B - Compatible with Discord[NEWLINE]JSON Payload Variables[NEWLINE][ICON_Bullet]"content" = Notification Message


Language: en_US
Tag: LOC_PBC_OVERVIEW_DESC
Text:
Play By Cloud is an asynchronous multiplayer format where all players take their turns on a common savegame, which is stored on a hosted server. This is a more modern version of “passing the savegame,” which was the ancient practice of sharing a floppy disk with a common save file between friends (if you are unfamiliar with the concept of a “floppy disk,” please ask a respected adult of venerable age).[NEWLINE][NEWLINE]A Play By Cloud game may last a long time (on the order of days or weeks) as each player takes his or her turn at a time that is convenient to them. You will receive notifications when it is your turn to play. You may see a Steam notification if Steam is active, or you may use the webhooks. Webhooks are a generic message format that the technically-inclined can integrate into other messaging services, email, or Internet of Things devices.[NEWLINE][NEWLINE]In asynchronous multiplayer, it is considered courteous to take your turn at your earliest possible convenience to keep the game moving. In ancient times, players were morally obligated to protect the floppy disk from corruption, with unscrupulous players resorting to “losing” the savegame when in an untenable situation. Play By Cloud eliminates such rascally behavior.


Language: en_US
Tag: LOC_PBC_NOTIFY_REMINDER_DESC
Text:
We recommend you enable notifications prior to starting a Play By Cloud match.[NEWLINE][NEWLINE]You must have notifications configured to receive notifications outside of Sid Meier’s Civilization VI.


Language: en_US
Tag: LOC_GOSSIP_AGENDA_KUDOS
Text:
{LOC_GRAMMAR_LEADER << {1_LeaderName}} {1_CivName : plural 1?has; other?have;} thanked {LOC_GRAMMAR_LEADER << {2_LeaderName}} for cooperating with the agenda: {3_AgendaName}.


Language: en_US
Tag: LOC_GOSSIP_AGENDA_WARNING
Text:
{LOC_GRAMMAR_LEADER << {1_LeaderName}} {1_CivName : plural 1?has; other?have;} warned {LOC_GRAMMAR_LEADER << {2_LeaderName}} about interfering with the agenda: {3_AgendaName}.


Language: en_US
Tag: LOC_GOSSIP_ALLIED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just formed an alliance with {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_ANARCHY_BEGINS
Text:
There has been a coup d'état in {LOC_GRAMMAR_CIVNAME << {1_CivName}} removing the regime of {2_Government}. Anarchy has begun.


Language: en_US
Tag: LOC_GOSSIP_ARTIFACT_EXTRACTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} extracted a new archaeological work: {2_GreatWork}.


Language: en_US
Tag: LOC_GOSSIP_BARBARIAN_INVASION_STARTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} facing a barbarian invasion at {2_CityName}.


Language: en_US
Tag: LOC_GOSSIP_BARBARIAN_RAID_STARTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} facing a barbarian raid at {2_CityName}.


Language: en_US
Tag: LOC_GOSSIP_BEACH_RESORT_CREATED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} heard that the sunbathing is great at the new seaside resort outside {2_CityName}.


Language: en_US
Tag: LOC_GOSSIP_CHANGE_GOVERNMENT
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} switched governments to {2_Government}.


Language: en_US
Tag: LOC_GOSSIP_CITY_LIBERATED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}}} {1_CivName : plural 1?has; other?have;} just liberated {2_CityName} giving it back to {LOC_GRAMMAR_CIVNAME << {3_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_CITY_RAZED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just razed a city that they had captured from {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_CLEAR_CAMP
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} used {LOC_GRAMMAR_A_AN << {2_UnitName}} to clear {LOC_GRAMMAR_A_AN << {3_ImprovementName}}.


Language: en_US
Tag: LOC_GOSSIP_CITY_STATE_INFLUENCE
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} sent an Envoy to {2_CityState}.


Language: en_US
Tag: LOC_GOSSIP_CONQUER_CITY
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} conquered {2_CityName}.


Language: en_US
Tag: LOC_GOSSIP_CONQUER_CAPITAL_CITY
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} conquered the original {2_CivAdjective} capital of {3_CityName}.


Language: en_US
Tag: LOC_GOSSIP_CONSTRUCT_BUILDING
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} built {LOC_GRAMMAR_A_AN << {2_BuildingName}} in {3_CityName}.


Language: en_US
Tag: LOC_GOSSIP_CONSTRUCT_DISTRICT
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} built {LOC_GRAMMAR_A_AN << {2_DistrictName}} in {3_CityName}.


Language: en_US
Tag: LOC_GOSSIP_CREATE_PANTHEON
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} worshipping a Pantheon of the gods focused on the {2_BeliefName} Belief.


Language: en_US
Tag: LOC_GOSSIP_DECLARED_FRIENDSHIP
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} declared their friendship with {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_DELEGATION
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just received a foreign delegation. It appears they came from {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_DENOUNCED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} denounced the evil deeds of {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_EMBASSY
Text:
A new building has appeared in the capital of {LOC_GRAMMAR_CIVNAME << {1_CivName}}: a permanent embassy from {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_ERA_CHANGED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} progressed from the {2_OldEra} to the {3_NewEra}.


Language: en_US
Tag: LOC_GOSSIP_FIND_NATURAL_WONDER
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just stumbled on the {2_NWName} natural wonder.


Language: en_US
Tag: LOC_GOSSIP_FOUND_CITY
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} expanding, adding the new settlement: {2_CityName}.


Language: en_US
Tag: LOC_GOSSIP_FOUND_RELIGION
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} founded a new Religion: {2_ReligionName}.


Language: en_US
Tag: LOC_GOSSIP_GREATPERSON_CREATED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} earned the {2_unit} {3_GreatPerson}.


Language: en_US
Tag: LOC_GOSSIP_LAUNCHING_ATTACK
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} beginning a military assault on {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_WAR_PREPARATION
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} considering a war on {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_INQUISITION_LAUNCHED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} launched an inquisition rooting out heretics opposed to {2_ReligionName}.


Language: en_US
Tag: LOC_GOSSIP_LAND_UNIT_LEVEL
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} a {2_UnitName} that just earned the {3_PromotionName} promotion.


Language: en_US
Tag: LOC_GOSSIP_MAKE_DOW
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just declared war on {2_OtherPlayer}!


Language: en_US
Tag: LOC_GOSSIP_NATIONAL_PARK_CREATED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just created {2_NationalParkName}.


Language: en_US
Tag: LOC_GOSSIP_NEW_RELIGIOUS_MAJORITY
Text:
A majority of cities in {LOC_GRAMMAR_CIVNAME << {1_CivName}} are now following the Religion: {2_ReligionName}.


Language: en_US
Tag: LOC_GOSSIP_PILLAGE
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} pillaged an enemy {2_TargetName} with {LOC_GRAMMAR_A_AN << {3_UnitName}}.


Language: en_US
Tag: LOC_GOSSIP_RECEIVE_DOW
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} been targeted for a declaration of war by {2_OtherPlayer}!


Language: en_US
Tag: LOC_GOSSIP_RELIC_RECEIVED
Text:
Pilgrims from {LOC_GRAMMAR_CIVNAME << {1_CivName}} are now flocking to see the holy relic: {2_RelicName}.


Language: en_US
Tag: LOC_GOSSIP_RESEARCH_AGREEMENT
Text:
Scientists from {LOC_GRAMMAR_CIVNAME << {1_CivName}} and {2_CivName} have formed a scientific partnership.


Language: en_US
Tag: LOC_GOSSIP_SPY_DISRUPT_ROCKETRY_DETECTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} had their Spaceport in {2_CityName} sabotaged by a spy from {3_SpyPlayer}.


Language: en_US
Tag: LOC_GOSSIP_SPY_DISRUPT_ROCKETRY_UNDETECTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} had their Spaceport in {2_CityName} sabotaged by an unknown spy.


Language: en_US
Tag: LOC_GOSSIP_SPY_GREAT_WORK_HEIST_DETECTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} had a Great Work in {2_CityName} stolen by a spy from {3_SpyPlayer}.


Language: en_US
Tag: LOC_GOSSIP_SPY_RECRUIT_PARTISANS_DETECTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} trying to put down partisans in {2_CityName} that were recruited by {3_SpyPlayer}.


Language: en_US
Tag: LOC_GOSSIP_SPY_RECRUIT_PARTISANS_UNDETECTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} trying to put down partisans in {2_CityName} that were recruited by an unknown spy.


Language: en_US
Tag: LOC_GOSSIP_SPY_SABOTAGE_PRODUCTION_DETECTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} had their Industrial Zone in {2_CityName} sabotaged by a spy from {3_SpyPlayer}.


Language: en_US
Tag: LOC_GOSSIP_SPY_SABOTAGE_PRODUCTION_UNDETECTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} had their Industrial Zone in {2_CityName} sabotaged by an unknown spy.


Language: en_US
Tag: LOC_GOSSIP_SPY_STEAL_TECH_BOOST_DETECTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} had technology plans stolen in {2_CityName} by a spy from {3_SpyPlayer}.


Language: en_US
Tag: LOC_GOSSIP_TRADE_DEAL
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} trading with {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_TRADE_RENEGE
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} reneged on a deal with {LOC_GRAMMAR_CIVNAME << {2_CivName}}.


Language: en_US
Tag: LOC_GOSSIP_TRAIN_SETTLER
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} looking to found a city with their newly trained {2_UnitName}.


Language: en_US
Tag: LOC_GOSSIP_TRAIN_UNIT
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just finished training the world's first {2_UnitName}.


Language: en_US
Tag: LOC_GOSSIP_TRAIN_UNIQUE_UNIT
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} trained a unique unit, the {2_UnitName}.


Language: en_US
Tag: LOC_GOSSIP_PROJECT_STARTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} started {2_ProjectType}.


Language: en_US
Tag: LOC_GOSSIP_SPACE_RACE_PROJECT_COMPLETED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} completed the Space Race project {2_ProjectType}.


Language: en_US
Tag: LOC_GOSSIP_START_VICTORY_STRATEGY
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} seeking {LOC_GRAMMAR_A_AN << {2_VictoryName}}.


Language: en_US
Tag: LOC_GOSSIP_STOP_VICTORY_STRATEGY
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?is; other?are;} no longer seeking a {2_VictoryType}.


Language: en_US
Tag: LOC_GOSSIP_WMD_BUILT
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just built {2_WMDCount} WMDs.


Language: en_US
Tag: LOC_GOSSIP_WMD_STRIKE
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} just unleashed a Weapon of Mass Destruction! A {2_UnitName}! Duck and cover!


Language: en_US
Tag: LOC_GOSSIP_WONDER_STARTED
Text:
{LOC_GRAMMAR_CIVNAME << {1_CivName}} {1_CivName : plural 1?has; other?have;} cleared land in {2_CityName} for the {3_BuildingName}.


Language: en_US
Tag: LOC_GREAT_BUILDERS_MOD_DESCRIPTION
Text:
Contains 3 new alternative Leaders for existing Civilizations. Includes Sejong, Ludwig II, and Theodora.


Language: en_US
Tag: LOC_GREAT_NEGOTIATORS_MOD_TEASER
Text:
New Alternate Leaders - Abraham Lincoln of America, Nzinga Mbande of Kongo, and Saladin (Sultan) of Arabia


Language: en_US
Tag: LOC_GREAT_NEGOTIATORS_MOD_DESCRIPTION
Text:
Contains 3 new alternative Leaders for existing Civilizations. Includes Abraham Lincoln, Nzinga Mbande, and Saladin (Sultan).


Language: en_US
Tag: LOC_GREATPERSON_ACTION_USAGE_CITY_GREAT_WORK_OBJECT
Text:
Activate in a city with {LOC_GRAMMAR_A_AN_WITH_ICON << {1_GreatWorkObjectTypeName} << {2_IconString}} great work.


Language: en_US
Tag: LOC_GREATPERSON_1MODERNTECHBOOST
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Modern era.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_CLASSICAL_LAND
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Classical and Medieval era land units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_MEDIEVAL_LAND
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Medieval and Renaissance era land units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_RENAISSANCE_LAND
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Renaissance and Industrial era land units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_INDUSTRIAL_LAND
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Industrial and Modern era land units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_MODERN_LAND
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Modern and Atomic era land units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_ATOMIC_LAND
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Atomic and Information era land units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_INFORMATION_LAND
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Information era land units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_CLASSICAL_SEA
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Classical and Medieval era naval units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_MEDIEVAL_SEA
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Medieval and Renaissance era naval units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_RENAISSANCE_SEA
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Renaissance and Industrial era naval units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_INDUSTRIAL_SEA
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Industrial and Modern era naval units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_MODERN_SEA
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Modern and Atomic era naval units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_ATOMIC_SEA
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Atomic and Information era naval units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_COMBAT_STRENGTH_AOE_INFORMATION_SEA
Text:
+5 [ICON_Strength] Combat Strength and +1 [ICON_Movement] Movement to Information era naval units within 2 tiles.


Language: en_US
Tag: LOC_GREATPERSON_RAJENDRA_CHOLA_ACTIVE
Text:
Gain 50 [ICON_Gold] Gold (on Standard speed). Military units get +40% rewards for plundering sea [ICON_TradeRoute] Trade Routes.


Language: en_US
Tag: LOC_GREATPERSON_FRANCIS_DRAKE_ACTIVE
Text:
Gain 75 [ICON_Gold] Gold (on Standard speed). Military units get +50% rewards for plundering sea [ICON_TradeRoute] Trade Routes.


Language: en_US
Tag: LOC_GREATPERSON_CHING_SHIH_ACTIVE
Text:
Gain 100 [ICON_Gold] Gold (on Standard speed). Military units get +60% rewards for plundering sea [ICON_TradeRoute] Trade Routes.


Language: en_US
Tag: LOC_GREATPERSON_GRACE_HOPPER_ACTIVE
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Atomic or Information era.


Language: en_US
Tag: LOC_GREATPERSON_JAMES_WATT_ACTIVE
Text:
Instantly builds a Factory and Workshop in this district. Factories provide +2 [ICON_Production] Production.


Language: en_US
Tag: LOC_GREATPERSON_EXTRA_REGIONAL_BUILDING_ENTERTAINMENT
Text:
This district's regional buildings provide +{Amount} [ICON_Amenities] {Amount : plural 1?Amenity; other?Amenities;}.


Language: en_US
Tag: LOC_GREATPERSON_GRANT_PLOT_RESOURCE
Text:
Grants {Amount} free {Amount : plural 1?copy; other?copies;} of the Luxury resource on this tile to your [ICON_Capital] Capital city.


Language: en_US
Tag: LOC_GREATPERSON_ZHANG_QIAN_ACTIVE
Text:
Increases [ICON_TradeRoute] Trade Route capacity by 1. Foreign [ICON_TradeRoute] Trade Routes to this city provide +2 [ICON_Gold] Gold to both cities.


Language: en_US
Tag: LOC_GREATPERSON_MARCO_POLO_ACTIVE
Text:
Grants a free Trader unit in this city, and increases [ICON_TradeRoute] Trade Route capacity by 1. Foreign [ICON_TradeRoute] Trade Routes to this city provide +2 [ICON_Gold] Gold to both cities.


Language: en_US
Tag: LOC_GREATPERSON_GIOVANNI_DE_MEDICI_ACTIVE
Text:
Instantly builds a Bank and Market in this district. The Bank gets 2 Great Work slots, which can hold anything.


Language: en_US
Tag: LOC_GREATPERSON_DOMESTIC_ROUTE_GOLD_PER_SPECIALTY_DISTRICT
Text:
Your [ICON_TradeRoute] Trade Routes to your own cities gain +{Amount} [ICON_Gold] Gold for each specialty district at the destination.


Language: en_US
Tag: LOC_GREATPERSON_GRANT_JEANS
Text:
Grants {Amount} [ICON_RESOURCE_JEANS] Jeans, a uniquely manufactured Luxury resource which provides +4 [ICON_Amenities] Amenities.


Language: en_US
Tag: LOC_GREATPERSON_GRANT_PERFUME
Text:
Grants {Amount} [ICON_RESOURCE_PERFUME] Perfume, a uniquely manufactured Luxury resource which provides +6 [ICON_Amenities] Amenities.


Language: en_US
Tag: LOC_GREATPERSON_JOHN_ROCKEFELLER_ACTIVE
Text:
Grants 1 [ICON_RESOURCE_OIL] Oil, a Strategic resource. Your [ICON_TradeRoute] Trade Routes gain +2 [ICON_Gold] Gold for each Strategic resource at the destination city.


Language: en_US
Tag: LOC_GREATPERSON_DOMESTIC_ROUTE_GOLD_PER_STRATEGIC
Text:
Your [ICON_TradeRoute] Trade Routes gain +{Amount} [ICON_Gold] Gold for each Strategic resource improved by the destination city.


Language: en_US
Tag: LOC_GREATPERSON_TRADE_ROUTE_TOURISM_MODIFIER
Text:
+{Amount}% [ICON_Tourism] Tourism rate towards other civilizations you have a [ICON_TradeRoute] Trade Route to.


Language: en_US
Tag: LOC_GREATPERSON_GRANT_COSMETICS
Text:
Grants {Amount} [ICON_RESOURCE_COSMETICS] Cosmetics, a uniquely manufactured Luxury resource which provides +4 [ICON_Amenities] Amenities.


Language: en_US
Tag: LOC_GREATPERSON_DIPLO_VISIBILITY
Text:
+{Amount} {Amount : plural 1?level; other?levels;} of diplomatic visibility with all other civilizations.


Language: en_US
Tag: LOC_GREATPERSON_GRANT_TOYS
Text:
Grants {Amount} [ICON_RESOURCE_TOYS] Toys, a uniquely manufactured Luxury resource which provides +4 [ICON_Amenities] Amenities.


Language: en_US
Tag: LOC_GREATPERSON_3CLASSICALMEDIEVALTECHBOOSTS
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Classical or Medieval era.


Language: en_US
Tag: LOC_GREATPERSON_EUCLID_ACTIVE
Text:
Triggers the [ICON_TechBoosted] Eureka moment for Mathematics and 1 random technology from the Medieval era.


Language: en_US
Tag: LOC_GREATPERSON_1MEDIEVALTECHBOOST
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Medieval era.


Language: en_US
Tag: LOC_GREATPERSON_1MEDIEVALRENAISSANCETECHBOOST
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Medieval or Renaissance era.


Language: en_US
Tag: LOC_GREATPERSON_HOLY_SITE_ADJACENCY_AS_SCIENCE
Text:
This Holy Site district's [ICON_Faith] Faith adjacency bonus provides [ICON_Science] Science as well.


Language: en_US
Tag: LOC_GREATPERSON_OMAR_KHAYYAM_ACTIVE
Text:
Triggers the [ICON_TechBoosted] Eureka moment for 2 random technologies and the [ICON_CivicBoosted] Inspiration moment for 1 random civic from the Medieval or Renaissance era.


Language: en_US
Tag: LOC_GREATPERSON_1MEDIEVALRENAISSANCECIVICBOOST
Text:
Triggers the [ICON_CivicBoosted] Inspiration moment for {Amount} random {Amount : plural 1?civic; other?civics;} from the Medieval or Renaissance era.


Language: en_US
Tag: LOC_GREATPERSON_ISAAC_NEWTON_ACTIVE
Text:
Instantly builds a University and Library in this district. Universities provide +2 [ICON_Science] Science.


Language: en_US
Tag: LOC_GREATPERSON_3RENAISSANCEINDUSTRIALTECHBOOSTS
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Renaissance or Industrial era.


Language: en_US
Tag: LOC_GREATPERSON_GREAT_PERSON_FREE_POINTS
Text:
Applies {Amount} free [ICON_GreatPerson] Great People points towards recruiting all current and future Great People.


Language: en_US
Tag: LOC_GREATPERSON_DMITRI_MENDELEEV_ACTIVE
Text:
Triggers the [ICON_TechBoosted] Eureka moment for Chemistry and 1 random technology from the Industrial era.


Language: en_US
Tag: LOC_GREATPERSON_ALAN_TURING_ACTIVE
Text:
Triggers the [ICON_TechBoosted] Eureka moment for Computers and 1 random technology from the Modern era.


Language: en_US
Tag: LOC_GREATPERSON_1INDUSTRIALTECHBOOST
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Industrial era.


Language: en_US
Tag: LOC_GREATPERSON_1MODERNATOMICTECHBOOST
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Modern or Atomic era.


Language: en_US
Tag: LOC_GREATPERSON_2INDUSTRIALMODERNTECHBOOSTS
Text:
Triggers the [ICON_TechBoosted] Eureka moment for {Amount} random {Amount : plural 1?technology; other?technologies;} from the Industrial or Modern era.


Language: en_US
Tag: LOC_GREATPERSON_ARTIFACT_TOURISM_MODIFIER
Text:
[ICON_GreatWork_Artifact] Artifacts in all your cities generate {ScalingFactor}% of their normal [ICON_Tourism] Tourism.


Language: en_US
Tag: LOC_GREAT_WARLORDS_MOD_TEASER
Text:
New Alternate Leaders - Tokugawa of Japan, Nader Shah of Persia, and Suleiman (Muhteşem) of the Ottomans


Language: en_US
Tag: LOC_GREAT_WARLORDS_MOD_DESCRIPTION
Text:
Contains 3 new alternative Leaders for existing Civilizations. Includes Tokugawa, Nader Shah, and Suleiman (Muhteşem).


Language: en_US
Tag: LOC_IMPROVEMENT_BEACH_RESORT_DESCRIPTION
Text:
Unlocks the Builder ability to construct Seaside Resorts.[NEWLINE][NEWLINE]Provides [ICON_Tourism] Tourism equal to the tile's Appeal. Can only be built on Coastal Desert, Coastal Plains, or Coastal Grassland tiles. Minimum Appeal of Breathtaking.


Language: en_US
Tag: LOC_IMPROVEMENT_FARM_DESCRIPTION
Text:
Unlocks the Builder ability to construct Farms.[NEWLINE][NEWLINE]+1 [ICON_Food] Food. Can only be built on Grassland or Plains.[NEWLINE][NEWLINE]Constructing farms adjacent to other Farms provides bonuses to Housing.


Language: en_US
Tag: LOC_IMPROVEMENT_MINE_DESCRIPTION
Text:
Unlocks the Builder ability to construct Mines.[NEWLINE][NEWLINE]+1 [ICON_Production] Production. -1 Appeal. Can be built on hills or valid resources.[NEWLINE][NEWLINE]If built on Luxury or Strategic resources, the city will gain use of that resource.


Language: en_US
Tag: LOC_IMPROVEMENT_QUARRY_DESCRIPTION
Text:
Unlocks the Builder ability to construct Quarries.[NEWLINE][NEWLINE]+1 [ICON_Production] Production. -1 Appeal. Can only be built on valid resources.[NEWLINE][NEWLINE]If built on a Luxury resource, the city will gain use of that resource.


Language: en_US
Tag: LOC_IMPROVEMENT_FISHING_BOATS_DESCRIPTION
Text:
Unlocks the Builder ability to construct Fishing Boats.[NEWLINE][NEWLINE]+1 [ICON_Food] Food. Can only be built on valid resources.[NEWLINE][NEWLINE]If built on Luxury resources, the city will gain use of that resource.


Language: en_US
Tag: LOC_IMPROVEMENT_PASTURE_DESCRIPTION
Text:
Unlocks the Builder ability to construct Pastures.[NEWLINE][NEWLINE]+1 [ICON_Production] Production. Can only be built on valid resources.[NEWLINE][NEWLINE]If built on Strategic resources, the city will gain use of that resource.


Language: en_US
Tag: LOC_IMPROVEMENT_PLANTATION_DESCRIPTION
Text:
Unlocks the Builder ability to construct Plantations.[NEWLINE][NEWLINE]+2 [ICON_Gold] Gold. Can only be built on valid resources.[NEWLINE][NEWLINE]If built on Luxury resources, the city will gain use of that resource.


Language: en_US
Tag: LOC_IMPROVEMENT_CAMP_DESCRIPTION
Text:
Unlocks the Builder ability to construct Camps.[NEWLINE][NEWLINE]+1 [ICON_Gold] Gold. Can only be built on valid resources.[NEWLINE][NEWLINE]If built on Luxury resources, the city will gain use of that resource.


Language: en_US
Tag: LOC_IMPROVEMENT_LUMBER_MILL_DESCRIPTION
Text:
Unlocks the Builder ability to construct a Lumber Mill.[NEWLINE][NEWLINE]+1 [ICON_Production] Production. +1 [ICON_Production] Production if adjacent to River. Can only be built on Woods.


Language: en_US
Tag: LOC_IMPROVEMENT_OIL_WELL_DESCRIPTION
Text:
Unlocks the Builder ability to construct an Oil Well.[NEWLINE][NEWLINE]-1 Appeal. Can only be built on land tiles with[ICON_RESOURCE_OIL] Oil.


Language: en_US
Tag: LOC_IMPROVEMENT_OFFSHORE_OIL_RIG_DESCRIPTION
Text:
Unlocks the Builder ability to construct an Offshore Oil Rig.[NEWLINE][NEWLINE]-1 Appeal. Can only be built on Coast or Lake tiles with [ICON_RESOURCE_OIL] Oil.


Language: en_US
Tag: LOC_IMPROVEMENT_FORT_DESCRIPTION
Text:
Occupying unit receives +4 [ICON_Strength] Defense Strength, and automatically gains 2 turns of fortification.


Language: en_US
Tag: LOC_IMPROVEMENT_AIRSTRIP_DESCRIPTION
Text:
Unlocks the Military Engineer ability to construct an Airstrip.[NEWLINE][NEWLINE]Can support 3 air units. Can only be built on flat terrain. -1 Appeal.


Language: en_US
Tag: LOC_IMPROVEMENT_CHATEAU_DESCRIPTION
Text:
Unlocks the Builder ability to construct a Château, unique to France.[NEWLINE][NEWLINE]+2 [ICON_Culture] Culture and +1  [ICON_Gold] Gold. +1 Appeal. +1 [ICON_Culture] Culture for every adjacent wonder (becomes +2 after researching Flight). +2 [ICON_Gold] Gold if on a tile containing a River edge. Provides [ICON_TOURISM] Tourism from [ICON_CULTURE] Culture after researching Flight. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Château.


Language: en_US
Tag: LOC_IMPROVEMENT_COLOSSAL_HEAD_DESCRIPTION
Text:
Unlocks the Builder ability to construct a Colossal Head.[NEWLINE][NEWLINE]+2 [ICON_Faith] Faith. +1 [ICON_Faith] Faith for every 2 adjacent Rainforest. +1 [ICON_Faith] Faith for every 2 adjacent Woods. Cannot be built on Snow or Snow Hills.


Language: en_US
Tag: LOC_IMPROVEMENT_GREAT_WALL_DESCRIPTION
Text:
Unlocks the Builder ability to construct the Great Wall, unique to China.[NEWLINE][NEWLINE]Provides an increase to [ICON_Strength] Defense. Bonus to [ICON_Gold] Gold if adjacent to other segments. Additional [ICON_Culture] Culture and [ICON_Tourism] Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire.


Language: en_US
Tag: LOC_IMPROVEMENT_KURGAN_DESCRIPTION
Text:
Unlocks the Builder ability to construct a Kurgan, unique to Scythia.[NEWLINE][NEWLINE]+1 [ICON_Faith] Faith and +3 [ICON_Gold] Gold. +1 [ICON_Faith] Faith for each adjacent Pasture (becomes +2 after researching Stirrups). Provides [ICON_TOURISM] Tourism from [ICON_FAITH] Faith after researching Flight. Cannot be built on Hills.


Language: en_US
Tag: LOC_IMPROVEMENT_MISSION_DESCRIPTION
Text:
Unlocks the Builder ability to construct a Mission, unique to Spain.[NEWLINE][NEWLINE]+2 [ICON_Faith] Faith. Additional +2 [ICON_SCIENCE] Science once Cultural Heritage is discovered. +2 [ICON_Faith] Faith, +1 [ICON_PRODUCTION] Production, and +1 [ICON_FOod] Food if on a different continent than your [ICON_Capital] Capital. +1 [ICON_Science] Science for every adjacent Campus and Holy Site district.


Language: en_US
Tag: LOC_IMPROVEMENT_ROMAN_FORT_DESCRIPTION
Text:
Unlocks the Roman Legion ability to construct a Roman Fort, unique to Rome.[NEWLINE][NEWLINE]Occupying unit receives +4 [ICON_Strength] Defense Strength, and automatically gains 2 turns of fortification.


Language: en_US
Tag: LOC_IMPROVEMENT_SPHINX_DESCRIPTION
Text:
Unlocks the Builder ability to construct a Sphinx, unique to Egypt.[NEWLINE][NEWLINE]+1 [ICON_Faith] Faith and +1 [ICON_Culture] Culture. +1 Appeal. +2 [ICON_Faith] Faith if next to a wonder. Cannot be built next to another Sphinx. Can be built on Floodplains.


Language: en_US
Tag: LOC_IMPROVEMENT_STEPWELL_DESCRIPTION
Text:
Unlocks the Builder ability to construct a Stepwell, unique to India.[NEWLINE][NEWLINE]+1 [ICON_Food] Food and +1 [ICON_Housing] Housing. +1 [ICON_Faith] Faith if adjacent to a Holy Site district. +1 [ICON_Food] Food if adjacent to a Farm. Additional [ICON_Housing] Housing, [ICON_Faith] Faith, and [ICON_Food] Food as you advance through the Technology and Civics Tree. Cannot be built on Hills or adjacent to another Stepwell.


Language: en_US
Tag: LOC_IMPROVEMENT_ZIGGURAT_DESCRIPTION
Text:
Unlocks the Builder ability to construct a Ziggurat, unique to Sumeria.[NEWLINE][NEWLINE]+2 [ICON_Science] Science. +1 [ICON_Culture] Culture if next to River. Cannot be built on Hills.


Language: en_US
Tag: LOC_IMPROVEMENT_MISSILE_SILO_DESCRIPTION
Text:
Unlocks the Military Engineer ability to construct a Missile Silo.[NEWLINE][NEWLINE]Acts as a launch site for Nuclear and Thermonuclear Devices.


Language: en_US
Tag: LOC_ACTION_PANEL_CAN_UNREADY_TOOLTIP
Text:
Click to unready your turn if you wish to make additional changes. You can only do so before all other players have readied their turns.


Language: en_US
Tag: LOC_ACTION_PANEL_CHOOSE_ARTIFACT_PLAYER_TOOLTIP
Text:
Your Archaeologist needs to decide which civilization's [ICON_GreatWork_Artifact] Artifact he wants to return to his home Museum.


Language: en_US
Tag: LOC_UNITFLAG_LEVY_ACTIVE
Text:
Levied from {1_PlayerName} ({2_TurnsRemaining} [ICON_Turn] {2_TurnsRemaining : plural 1?Turn; other?Turns;} remaining)


Language: en_US
Tag: LOC_PLOTINFO_SWAP_TILE_OWNER_TOOLTIP
Text:
Claim this tile to be worked by this city, instead of your other city.[NEWLINE][NEWLINE]Ownership cannot be swapped if the tile has a district, a wonder, or is next to the other city's center tile.


Language: en_US
Tag: LOC_HUD_UNIT_ACTION_INDUSTRY_INVALID_RESOURCE_AMOUNT
Text:
You need to control at least {1_AmountNeeded} improved tiles of a Luxury Resource to form an Industry. You currently control {2_AmountControlled} of this resource.


Language: en_US
Tag: LOC_HUD_UNIT_ACTION_CORPORATION_INVALID_RESOURCE_AMOUNT_TO_STEAL
Text:
Another player already owns this Corporation with {1_OtherPlayerAmountControlled} of the resource. To steal it and form your own, you need more of the resource than them. You currently control {2_AmountControlled} improved tiles of this resource.


Language: en_US
Tag: LOC_HUD_UNIT_ACTION_CORPORATION_INVALID_NEED_RESOURCE_INDUSTRY
Text:
You must create an Industry for this resource, with a Builder unit, before a Corporation is possible.


Language: en_US
Tag: LOC_HUD_UNIT_ACTION_CORPORATION_INVALID_RESOURCE_AMOUNT
Text:
You need to control at least {1_AmountNeeded} improved tiles of a Luxury Resource to form a Corporation. You currently control {2_AmountControlled} of this resource.


Language: en_US
Tag: LOC_HUD_CITY_HOUSING_BREAKDOWN
Text:
Water {1_Water}, Bldg {2_Buildings}, Improvement {3_Improvements}, Neighborhoods {4_Districts}, Civics {5_Civics}


Language: en_US
Tag: LOC_BUILDING_CONSTRUCT_REQUIRES_TWO_BUILDINGS
Text:
This building requires {LOC_GRAMMAR_A_AN << {1_Building}} or  {LOC_GRAMMAR_A_AN << {2_BuildingTheSecond}} building.


Language: en_US
Tag: LOC_BUILDING_CONSTRUCT_REQUIRES_THREE_BUILDINGS
Text:
This building requires {LOC_GRAMMAR_A_AN << {1_Building}}, {2_BuildingTheSecond}, or {3_BuildingTheThird} building.


Language: en_US
Tag: LOC_DISTRICT_ZONE_ALREADY_BEING_BUILT
Text:
The partially-constructed {1_District} in {2_CityName} must be completed (or dismantled) before you can start on another {3_District}.


Language: en_US
Tag: LOC_DISTRICT_ZONE_WILL_COST_EXTRA_PRODUCTION
Text:
Will take an extra {1_ExtraTurnsUntilComplete} {1_ExtraTurnsUntilComplete : plural 1?turn; other?turns;} to complete (costs an extra {2_ExtraProductionCost} [ICON_Production] Production).


Language: en_US
Tag: LOC_DISTRICT_ZONE_NEIGHBORHOOD_TOOLTIP
Text:
Will add {1_Housing} [ICON_Housing] Housing to the city based on the tile's Appeal of: {2_AppealName}


Language: en_US
Tag: LOC_UNIT_TRAIN_REQUIRES_RESOURCE_ACCESS
Text:
Your civilization needs {2_AmountNeededWithoutDistrict} {5_ResourceIcon} {1_ResourceName} to train this type of unit. If this city has a {4_DistrictName}, you only need {3_AmountNeededWithDistrict} {5_ResourceIcon} {1_ResourceName}.


Language: en_US
Tag: LOC_UNIT_TRAIN_REQUIRES_RESOURCE_SUPPLY
Text:
Not enough {1_Resource} supply is available. Each unit alive or in production uses 1 supply, and each Owned or Imported resource in any city provides 4 supply.


Language: en_US
Tag: LOC_UNIT_CAPTURED
Text:
Allowing such a vulnerable unit to remain unprotected was not a wise choice.[NEWLINE][NEWLINE]Your unit has been captured by {1_Civ}.


Language: en_US
Tag: LOC_CAPTURE_UNIT
Text:
Another's poor decision has become your good fortune.[NEWLINE][NEWLINE]You have captured a unit from {1_civ}.


Language: en_US
Tag: LOC_TOP_PANEL_TRADE_ROUTES_TOOLTIP_ACTIVE
Text:
{1_NumOutgoingRoutes} [ICON_TradeRoute] Trade {1_NumOutgoingRoutes : plural 1?Route; other?Routes;} active


Language: en_US
Tag: LOC_TOP_PANEL_TRADE_ROUTES_TOOLTIP_SOURCES_HELP
Text:
Commercial Hub and Harbor district buildings are the primary sources of [ICON_TradeRoute] Trade Route capacity.


Language: en_US
Tag: LOC_TOP_PANEL_INFLUENCE_TOOLTIP_POINTS_RATE
Text:
+{1_InfluencePointsRate} Influence {1_InfluencePointsRate : plural 1?point; other?points;} per [ICON_Turn] Turn


Language: en_US
Tag: LOC_TOP_PANEL_INFLUENCE_TOOLTIP_POINTS_THRESHOLD
Text:
{1_EnvoysPerThreshold} [ICON_Envoy] {1_EnvoysPerThreshold : plural 1?Envoy; other?Envoys;} at {2_InfluencePointThreshold} Influence {2_InfluencePointThreshold : plural 1?point; other?points;}


Language: en_US
Tag: LOC_TECH_BOOST_WONDER
Text:
While collecting knowledge from across the world you have discovered scientific wisdom unknown to your people.


Language: en_US
Tag: LOC_TECH_BOOST_TEAMMATE
Text:
Your teammate has researched a new technology. Their scientists are anxious to share their findings.


Language: en_US
Tag: LOC_WORLD_TRACKER_EMPTY
Text:
The world tracker is not currently displaying any panels.  Toggle on panels from the menu button in the header.


Language: en_US
Tag: LOC_GOVT_CONFIRM_ANARCHY
Text:
Having tried {1_GovernmentName} before, the people are wary of a return to this government. This change will plunge your nation into Anarchy for {2_Turns} turns.[NEWLINE]Confirm the switch?


Language: en_US
Tag: LOC_GOVT_NO_LEGACY_BONUS
Text:
Legacy bonuses are the learned benefits that stay with us as we progress through different systems of government.  The learned policy symbol indicates a government bonus that will accumulate over time.


Language: en_US
Tag: LOC_OPERATION_SIMULATE_SPREAD_RELIGION
Text:
[NEWLINE]After this action, the city will have {1_NumFollowers} {1_NumFollowers: plural 1?citizen; other?citizens;} following {2_ReligionName}.[NEWLINE]{3_MajorityReligionString}


Language: en_US
Tag: LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_CITY_GREAT_WORK_OBJECT_TYPE
Text:
Must be in a city with {LOC_GRAMMAR_A_AN_WITH_ICON << {1_GreatWorkObjectTypeName} << {2_IconString}} great work.


Language: en_US
Tag: LOC_UNITCOMMAND_PLUNDER_TRADE_ROUTE_BLOCKED_BY_IMMUNITY
Text:
A [ICON_TradeRoute] Trade Route in this tile has a special ability preventing it from being plundered.


Language: en_US
Tag: LOC_UNITCOMMAND_HARVEST_WONDER_DETAILS
Text:
This World Wonder has been constructed by another civilization, so we cannot complete it. But we can reclaim its raw materials, providing the city with {1_ProductionAmont} [ICON_Production] Production.


Language: en_US
Tag: LOC_TOOLTIP_BUILDING_DISTRICT_COPY
Text:
Bonus {1_ToYieldIcon} {2_ToYieldName} equal to the adjacency {3_FromYieldIcon} {4_FromYieldName} bonus of its district.


Language: en_US
Tag: LOC_GOVERNMENT_MANAGE_GOVERNMENT_AND_POLICIES
Text:
Government[NEWLINE][NEWLINE]View or manage your civilization's government choice and policies under that government.


Language: en_US
Tag: LOC_PROJECT_YIELD_CONVERSIONS
Text:
Earn {1_YieldFontIcon} {2_YieldName} for your Civilization equal to {3_ConversionPercent}% of any [ICON_Production] Production contributed to this project.


Language: en_US
Tag: LOC_TOOLTIP_ARTIFACT_RESOURCE_DETAILS
Text:
Send an Archaeologist unit here to excavate an [ICON_GreatWork_Artifact] Artifact, which will provide [ICON_Culture] Culture and [ICON_Tourism] Tourism when brought back to your city.


Language: en_US
Tag: LOC_TYPE_TRAIT_TOURISM_BONUS_YIELD
Text:
{1_Amount: number +#,###;-#,###}% [ICON_TOURISM] Tourism from {2_YieldIcon} {3_YieldName} (requires {4_TechOrCivicName})


Language: en_US
Tag: LOC_TYPE_TRAIT_AMENITY_ENTERTAINMENT
Text:
{1_Amount: number +#,###;-#,###} [ICON_Amenities] {1_Amount : plural 1?Amenity; other?Amenities;} from entertainment


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_PERSON_POINTS
Text:
{1_Amount: number +#,###;-#,###} {2_Icon} {3_GreatPersonClassName} {1_Amount : plural 1?point; other?points;} per turn.


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_WORKS_ART_SLOTS
Text:
{1_Amount: number +#,###;-#,###} [ICON_GreatWork_Landscape] Great {1_Amount : plural 1?Work; other?Works;} of Art {1_Amount : plural 1?slot; other?slots;}


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_WORKS_WRITING_SLOTS
Text:
{1_Amount: number +#,###;-#,###} [ICON_GreatWork_Writing] Great {1_Amount : plural 1?Work; other?Works;} of Writing {1_Amount : plural 1?slot; other?slots;}


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_WORKS_MUSIC_SLOTS
Text:
{1_Amount: number +#,###;-#,###} [ICON_GreatWork_Music] Great {1_Amount : plural 1?Work; other?Works;} of Music {1_Amount : plural 1?slot; other?slots;}


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_WORKS_RELIC_SLOTS
Text:
{1_Amount: number +#,###;-#,###} [ICON_GreatWork_Relic] Relic {1_Amount : plural 1?slot; other?slots;}


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_WORKS_ARTIFACT_SLOTS
Text:
{1_Amount: number +#,###;-#,###} [ICON_GreatWork_Artifact] Artifact {1_Amount : plural 1?slot; other?slots;}


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_WORKS_CATHEDRAL_SLOTS
Text:
{1_Amount: number +#,###;-#,###} [ICON_GreatWork_Religious] Great {1_Amount : plural 1?Work; other?Works;} of Religious Art {1_Amount : plural 1?slot; other?slots;}


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_WORKS_PALACE_SLOTS
Text:
{1_Amount: number +#,###;-#,###} Great Work {1_Amount : plural 1?slot; other?slots;} (holds any type)


Language: en_US
Tag: LOC_TYPE_TRAIT_GREAT_WORKS_PRODUCT_SLOTS
Text:
{1_Amount: number +#,###;-#,###} [ICON_GreatWork_Product] Product {1_Amount : plural 1?slot; other?slots;}


Language: en_US
Tag: LOC_TYPE_TRAIT_ADJACENT_BONUS_ONCE
Text:
{1_Amount: number +#,###.#;-#,###.#} {2_YieldIcon} {3_YieldName} for having an adjacent {5_AdjacentObject} tile.


Language: en_US
Tag: LOC_TYPE_TRAIT_ADJACENT_AMENITY_BONUS_ONCE
Text:
{1_Amount: number +#,###.#;-#,###.#} [ICON_Amenities] {1_Amount : plural 1?Amenity; other?Amenities;} for having an adjacent {2_AdjacentObject} tile.


Language: en_US
Tag: LOC_TYPE_TRAIT_ADJACENT_BONUS
Text:
{1_Amount: number +#,###.#;-#,###.#} {2_YieldIcon} {3_YieldName} from each adjacent {5_AdjacentObject} tile.


Language: en_US
Tag: LOC_TYPE_TRAIT_ADJACENT_AMENITY_BONUS
Text:
{1_Amount: number +#,###.#;-#,###.#} [ICON_Amenities] {1_Amount : plural 1?Amenity; other?Amenities;} from each adjacent {2_AdjacentObject} tile.


Language: en_US
Tag: LOC_TYPE_TRAIT_ADJACENT_BONUS_PER
Text:
{1_Amount: number +#,###.#;-#,###.#} {2_YieldIcon} {3_YieldName} from every {4_Count} adjacent {5_AdjacentObject} tiles.


Language: en_US
Tag: LOC_TYPE_TRAIT_ADJACENT_AMENITY_BONUS_PER
Text:
{1_Amount: number +#,###.#;-#,###.#} [ICON_Amenities] {1_Amount : plural 1?Amenity; other?Amenities;} from every {2_Count} adjacent {3_AdjacentObject} tiles.


Language: en_US
Tag: LOC_REFUSE_PEACE
Text:
To the last, I grapple with thee; [NEWLINE]From Hell's heart, I stab at thee;[NEWLINE]For hate's sake, I spit my last breath at thee.[NEWLINE]In other words, no.


Language: en_US
Tag: LOC_CHOOSE_ARTIFACT_EXPLANATION_NO_TYPE
Text:
Your Archaeologist {1_UnitName} has uncovered signs of an ancient conflict between {2_ActingCiv} and {3_TargetCiv}.


Language: en_US
Tag: LOC_CHOOSE_ARTIFACT_EXPLANATION_GOODY_HUT
Text:
Your Archaeologist {1_UnitName} has uncovered signs of an ancient tribal village encountered by {2_ActingCiv}.


Language: en_US
Tag: LOC_CHOOSE_ARTIFACT_EXPLANATION_BARBARIAN_CAMP
Text:
Your Archaeologist {1_UnitName} has found the remains of a barbarian camp dispersed by {2_ActingCiv}.


Language: en_US
Tag: LOC_CHOOSE_ARTIFACT_EXPLANATION_BATTLE_FOUGHT
Text:
Your Archaeologist {1_UnitName} has discovered an ancient battlefield littered with items from {2_ActingCiv} and {3_TargetCiv}.


Language: en_US
Tag: LOC_CHOOSE_ARTIFACT_EXPLANATION_SHIP_SUNK
Text:
Your Archaeologist {1_UnitName} has found a wreck left by a naval battle between {2_ActingCiv} and {3_TargetCiv}.


Language: en_US
Tag: LOC_CHOOSE_ARTIFACT_NO_CHOICE
Text:
After some study, it's been determined that this [ICON_GreatWork_Artifact] Artifact is from {1_ActingCiv}.


Language: en_US
Tag: LOC_UI_RELIGION_HOW_TO_MAKE_INQUISITOR_TT
Text:
This religion must have spent an Apostle to Launch Inquisition before purchasing Inquisitors. They are then purchased in a city with a Temple.


Language: en_US
Tag: LOC_UI_RELIGION_APOSTLE_TT
Text:
Apostles may convert [ICON_Citizen] Citizens to their Religion and initiate theological combat with units of other Religions. Once per game may Launch Inquisition to allow the purchase of Inquisitors. Once per game may Evangelize Belief to add an additional Belief to their Religion. These uses consume the Apostle.


Language: en_US
Tag: LOC_UI_RELIGION_MISSIONARY_TT
Text:
Missionaries may convert [ICON_Citizen] Citizens to their Religion. May not initiate theological combat with units of other Religions (but can defend).


Language: en_US
Tag: LOC_UI_RELIGION_INQUISITOR_TT
Text:
Inquisitors may eliminate the presence of other Religions in their territory, and initiate theological combat with units of other Religions.


Language: en_US
Tag: LOC_UI_RELIGION_GURU_TT
Text:
Gurus may use a charge to heal themselves and all adjacent friendly religious units. May not initiate theological combat with units of other Religions (but can defend).


Language: en_US
Tag: LOC_TRADE_OVERVIEW_TOOLTIP_NO_TOURISM_BONUS
Text:
Establish a [ICON_TradeRoute] Trade Route to get [ICON_Tourism] Tourism bonus with this civilization.


Language: en_US
Tag: LOC_WORLD_RANKINGS_SCORE_DETAILS
Text:
A [COLOR:NeutralCS]SCORE[ENDCOLOR] victory occurs when no civilization has achieved any other victory by the end of the game. In this case, the civilization with the overall highest [COLOR:NeutralCS]SCORE[ENDCOLOR] will win!


Language: en_US
Tag: LOC_WORLD_RANKINGS_SCIENCE_DETAILS
Text:
To achieve a [COLOR:ResScienceLabelCS]SCIENCE[ENDCOLOR] victory, you must accomplish 3 major milestones:


Language: en_US
Tag: LOC_WORLD_RANKINGS_CULTURE_TOURISM_DETAILS
Text:
Your ability to attract [COLOR:ResCultureLabelCS]VISITING TOURISTS[ENDCOLOR] to your civilization is a function of the difference between your own [ICON_Culture] Culture production, and that of the civilization whose [COLOR:ResCultureLabelCS]DOMESTIC TOURIST[ENDCOLOR] you are attempting to attract.


Language: en_US
Tag: LOC_WORLD_RANKINGS_CULTURE_VICTORY_DETAILS
Text:
To achieve a [COLOR:ResCultureLabelCS]CULTURE[ENDCOLOR] victory, you must become [COLOR:ResCultureLabelCS]CULTURALLY DOMINANT[ENDCOLOR] over all other civilizations. Cultural dominance occurs when you attract more [COLOR:ResCultureLabelCS]VISITING TOURISTS[ENDCOLOR] to your civilization than the other civilization has [COLOR:ResCultureLabelCS]DOMESTIC TOURISTS[ENDCOLOR] at home.[NEWLINE][NEWLINE]Generating high amounts of [ICON_Culture] Culture and [ICON_Tourism] Tourism increases both your domestic tourists and visiting tourists from other civilizations.


Language: en_US
Tag: LOC_WORLD_RANKINGS_CULTURE_DETAILS_DOMESTIC_TOURISTS
Text:
Your [COLOR:ResCultureLabelCS]DOMESTIC TOURISTS[ENDCOLOR] represent the tourists from your civilization that are currently happy vacationing within your borders.


Language: en_US
Tag: LOC_WORLD_RANKINGS_CULTURE_DETAILS_VISITING_TOURISTS
Text:
Your [COLOR:ResCultureLabelCS]VISITING TOURISTS[ENDCOLOR] represent the number of citizens you've attracted from the [COLOR:ResCultureLabelCS]DOMESTIC TOURIST[ENDCOLOR] pools of other civilizations.


Language: en_US
Tag: LOC_WORLD_RANKINGS_CULTURE_DOMESTIC_TOURISTS_TOOLTIP
Text:
This column indicates how many of this civilization's tourists are still vacationing within their own borders.


Language: en_US
Tag: LOC_WORLD_RANKINGS_CULTURE_VISITING_TOURISTS_TOOLTIP
Text:
This column shows the total number of visiting tourists attracted to our civ out of the current total we need to achieve a Culture Victory.


Language: en_US
Tag: LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_HEADER
Text:
[ICON_Tourism] Tourism: {1_Current} (current)[NEWLINE][ICON_Tourism] Tourism: {2_LifetimeTourism} (lifetime)[NEWLINE]


Language: en_US
Tag: LOC_WORLD_RANKINGS_DOMINATION_DETAILS
Text:
To achieve a [COLOR:ResMilitaryLabelCS]DOMINATION[ENDCOLOR] victory, you must conquer the original [ICON_Capital] Capital of every other civilization.[NEWLINE][NEWLINE]A strong military is highly recommended.


Language: en_US
Tag: LOC_WORLD_RANKINGS_RELIGION_DETAILS
Text:
To achieve a [COLOR:ResFaithLabelCS]RELIGIOUS[ENDCOLOR] victory, your Religion must become the [COLOR:ResFaithLabelCS]PREDOMINANT[ENDCOLOR] Religion for every civilization in the game.[NEWLINE][NEWLINE]A Religion is [COLOR:ResFaithLabelCS]PREDOMINANT[ENDCOLOR] if it is followed by more than 50% of the cities in a civilization.


Language: en_US
Tag: LOC_WORLD_RANKINGS_CULTURAL_VICTORY_TURNS_TT
Text:
This player will achieve a Cultural Victory in {1_Turns : plural 1?{1_Turns} turn; other?{1_Turns} turns;}.


Language: en_US
Tag: LOC_CITY_STATES_DECLARE_WAR_DETAILS
Text:
A direct declaration of war will destroy all of our [ICON_Envoy] Envoys here, and prevent us from sending others until peace is made. Any active quests will be canceled.


Language: en_US
Tag: LOC_CITY_STATES_LEVY_MILITARY_DETAILS
Text:
The Suzerain of this city-state can pay {1_GoldCost} [ICON_Gold] Gold to take temporary control of all its current military units. The units will not be able to move on the turn they are levied, but will take orders from the Suzerain on the following turn. They will return to the city-state after {2_TurnLimit} [ICON_Turn] Turns, or if the Suzerain changes.


Language: en_US
Tag: LOC_CITY_STATES_DIPLO_GOOD
Text:
Your civilization has a good relationship with this city-state. It will not declare war on you, unless it has a foreign Suzerain that does so.


Language: en_US
Tag: LOC_CITY_STATES_DIPLO_SUZERAIN
Text:
Your civilization is the Suzerain of this city-state. You are receiving special bonuses, and the city-state will follow you into war and peace.


Language: en_US
Tag: LOC_CITY_STATES_DIPLO_WAR
Text:
Your civilization is at war with this city-state. You do not receive any bonuses while at war, but as long as you were not the aggressor, you can still send [ICON_Envoy] Envoys to sway its allegiance.


Language: en_US
Tag: LOC_CITY_STATES_SUZERAIN_DIPLOMATIC_BONUS
Text:
Suzerain Diplomacy Bonus:[NEWLINE][ICON_Bolt]The city-state follows you into war and peace with other players.[NEWLINE][ICON_Bolt]City-state lands become friendly territory. Your units can move there, heal there, and upgrade there.[NEWLINE][ICON_Bolt]Your Builder units may improve city-state tiles.[NEWLINE][ICON_Bolt]See 3 tiles around the city-state.[NEWLINE][ICON_Bolt]Can pay [ICON_Gold] Gold to temporarily take control of the city-state's military.[NEWLINE][ICON_Bolt]Gain ownership of all the city-state's resources.


Language: en_US
Tag: LOC_CITY_STATES_TURNS_PEACE
Text:
Recently was at war.[NEWLINE](Declaring war is possible in {1_Turns} {1_Turns:plural 1?turn; other?turns;}.)


Language: en_US
Tag: LOC_GREAT_PEOPLE_PASS_DETAILS
Text:
If you do not wish to recruit this [ICON_GreatPerson] Great Person, and would rather save your [ICON_GreatPerson] Great Person points for a future opportunity, you can choose to pass. Passing costs {1_RejectCost} [ICON_GreatPerson] Great Person points and cannot be undone. The points spent will apply as a discount to the [ICON_GreatPerson] Great Person, allowing other players to acquire it for less points.


Language: en_US
Tag: LOC_GREAT_PEOPLE_PATRONAGE_FAITH_DETAILS
Text:
You can spend {1_FaithCost} [ICON_Faith] Faith on patronage and your current [ICON_GreatPerson] Great Person points to immediately earn this [ICON_GreatPerson] Great Person. The amount of [ICON_Faith] Faith needed is based on the difference between the number of points you have and the points needed to recruit the [ICON_GreatPerson] Great Person normally.[NEWLINE][NEWLINE]You cannot perform this action if you or another player already has enough points to recruit the [ICON_GreatPerson] Great Person, or if you have previously passed over the [ICON_GreatPerson] Great Person.


Language: en_US
Tag: LOC_GREAT_PEOPLE_PATRONAGE_GOLD_DETAILS
Text:
You can spend {1_GoldCost} [ICON_Gold] Gold on patronage and your current [ICON_GreatPerson] Great Person points to immediately earn this [ICON_GreatPerson] Great Person. The amount of [ICON_Gold] Gold needed is based on the difference between the number of points you have and the points needed to recruit the [ICON_GreatPerson] Great Person normally.[NEWLINE][NEWLINE]You cannot perform this action if you or another player already has enough points to recruit the [ICON_GreatPerson] Great Person, or if you have previously passed over the [ICON_GreatPerson] Great Person.


Language: en_US
Tag: LOC_GREAT_PEOPLE_RECRUIT_DETAILS
Text:
You have accumulated enough [ICON_GreatPerson] Great Person points of this type to meet its cost, and can now spend {1_RecruitCost} points to recruit this [ICON_GreatPerson] Great Person, immediately spawning it in your [ICON_Capital] Capital, or for the Great Admiral, your nearest coastal city.


Language: en_US
Tag: LOC_GREAT_PEOPLE_POINT_DETAILS
Text:
{1_PointsPerTurn} {2_IconString} {3_GreatPersonClassName} {1_PointsPerTurn : plural 1?point; other?points;} per [ICON_Turn] Turn.[NEWLINE][NEWLINE]Points come primarily from districts and buildings, but can also come from world wonders and policies.


Language: en_US
Tag: LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_DISALLOWED_BY_CIV_TRAIT
Text:
Your civilization trait ({1_TraitName}) prevents you from earning this [ICON_GreatPerson] Great Person.


Language: en_US
Tag: LOC_KICK_VOTE_STARTED_CHAT_ENTRY
Text:
[COLOR:ChatMessage_Help]A kick vote has been initiated against {1_player}.[NEWLINE]Reason: {2_reason}.[ENDCOLOR]


Language: en_US
Tag: LOC_KICK_VOTE_SUCCEEDED_CHAT_ENTRY
Text:
[COLOR:ChatMessage_Help]Kick vote succeeded.[NEWLINE]{1_player} has been kicked from the game.[ENDCOLOR]


Language: en_US
Tag: LOC_KICK_VOTE_NOT_ENOUGH_PLAYERS_CHAT_ENTRY
Text:
[COLOR:ChatMessage_Help]Kick vote against {1_player} cancelled. Not enough players to perform kick vote.[ENDCOLOR]


Language: en_US
Tag: LOC_KEY_ESTIMATED_TIME_TIL_YOUR_TURN_TIME_TOOLTIP
Text:
Estimated time until your next turn. Game desynchronization or players with slower machines can affect this estimate.


Language: en_US
Tag: LOC_KEY_ESTIMATED_TIME_ELAPSED_TOOLTIP
Text:
Estimated time has elapsed. This can occur due to game desynchronization or players with slower machines. Please wait.


Language: en_US
Tag: LOC_GREAT_WORKS_TOOLTIP
Text:
{1_name} ({2_type})[NEWLINE]Created by {3_author}[NEWLINE]Created in {4_date}[NEWLINE]Provides {5_providing} per turn.


Language: en_US
Tag: LOC_GREAT_WORKS_TOOLTIP_THEMABLE
Text:
{1_name} ({2_type})[NEWLINE]Created by {3_author}[NEWLINE]Created in {4_date}[NEWLINE]Provides {5_providing} per turn when not themed.


Language: en_US
Tag: LOC_GREAT_WORKS_TOOLTIP_DUPLICATE
Text:
{1_name} ({2_type})[NEWLINE]Created by {3_author}[NEWLINE]Created in {4_date}[NEWLINE]Provides 1 [ICON_Culture] Culture 1 [ICON_Tourism] Tourism per turn when authored by an artist who already has art displayed here.


Language: en_US
Tag: LOC_GREAT_WORKS_ARTIFACT_TOOLTIP
Text:
{1_name} ({2_type})[NEWLINE]Created by {3_author}[NEWLINE]Found in {4_date}[NEWLINE]Provides {5_providing} per turn.


Language: en_US
Tag: LOC_GREAT_WORKS_ARTIFACT_TOOLTIP_THEMABLE
Text:
{1_name} ({2_type})[NEWLINE]Created by {3_author}[NEWLINE]Found in {4_date}[NEWLINE]Provides {5_providing} per turn when not themed.


Language: en_US
Tag: LOC_GREAT_WORKS_MISMATCHED_THEME
Text:
This {1_type} does not match the theme for this Museum. Add {2_type} from unique Great Artists to receive the bonus.


Language: en_US
Tag: LOC_GREAT_WORKS_MISMATCHED_ERA
Text:
This {1_type} does not match the era for this Museum. Add {2_type} from unique civilizations to receive the bonus.


Language: en_US
Tag: LOC_GREAT_WORKS_DUPLICATE_ARTIFACT_CIVS
Text:
This building contains two or more Great Works created by {1_player}. Add {2_type} from unique civilizations to receive the bonus.


Language: en_US
Tag: LOC_GREAT_WORKS_ART_THEME_DUAL
Text:
{1_type} matching the theme for this Museum. Add one more work of this type to receive the theming bonus.


Language: en_US
Tag: LOC_GREAT_WORKS_ART_THEME_DUPLICATE_ARTIST
Text:
This Museum already has a Great Work from this artist. Add Great Works of the same theme, but from unique artists to receive the bonus.


Language: en_US
Tag: LOC_GREAT_WORKS_ART_MATCHED_THEME
Text:
[COLOR:ResCultureLabelCS]{1_building} is now themed. +100% [ICON_Culture] Culture and [ICON_Tourism] Tourism.[ENDCOLOR]


Language: en_US
Tag: LOC_ROUTECHOOSER_BONUS_ICON_TOOLTIP
Text:
Bonus yield provided by water tiles, Railroads, Canals, Mountain Tunnels, or Trading Posts along this route.


Language: en_US
Tag: LOC_ROUTECHOOSER_YIELD_SOURCE_TRADING_POSTS
Text:
{1_YieldAmount} {2_YieldIconString} {3_YieldName} from your [ICON_TradingPost] Trading Posts along the path.


Language: en_US
Tag: LOC_ROUTECHOOSER_YIELD_SOURCE_MULTIPLIERS
Text:
{4_PercentAmount : number +#;-#}% {2_YieldIconString} {3_YieldName} ({1_YieldAmount : number +#.#;-#.#}) from overall percentage effects.


Language: en_US
Tag: LOC_ROUTECHOOSER_RELIGIOUS_PRESSURE_SOURCE_MAJORITY_RELIGION
Text:
{1_PressureAmount} {2_PressureIconString} religious pressure for {3_ReligionName} from majority religion in {4_CityName}.


Language: en_US
Tag: LOC_PARTIALSCREEN_CITYSTATES_TOOLTIP
Text:
City-States[NEWLINE][NEWLINE]View all the city-states you've met, manage your [ICON_Envoy] Envoys, and review any bonuses earned.


Language: en_US
Tag: LOC_PARTIALSCREEN_DIPLOMACY_TOOLTIP
Text:
Diplomacy[NEWLINE][NEWLINE]View information about the other civilizations you've met, manage your relationships, and make deals.


Language: en_US
Tag: LOC_PARTIALSCREEN_WORLDRANKINGS_TOOLTIP
Text:
World Rankings[NEWLINE][NEWLINE]View the World Rankings to see how well you're doing, and what you need to do to win.


Language: en_US
Tag: LOC_HUD_RELIGION_TOOLTIP
Text:
Religion[NEWLINE][NEWLINE]View your Pantheon or Religion, as well as other Religions already established.


Language: en_US
Tag: LOC_HUD_GREATPEOPLE_TOOLTIP
Text:
Great People[NEWLINE][NEWLINE]View available [ICON_GreatPerson] Great People, as well as your progress towards earning a [ICON_GreatPerson] Great Person.


Language: en_US
Tag: LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_BUILDING
Text:
{Value : number -#.#;+#.#} from {1_BuildingName} ({2_Maintenance} [ICON_Gold] * {3_Count} {3_Count: plural 1?building; other?buildings;})


Language: en_US
Tag: LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_DISTRICT
Text:
{Value : number -#.#;+#.#} from {1_DistrictName} ({2_Maintenance} [ICON_Gold] * {3_Count} {3_Count: plural 1?district; other?districts;})


Language: en_US
Tag: LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_UNIT
Text:
{Value : number -#.#;+#.#} from {1_UnitName}  (({2_Maintenance} [ICON_Gold] - {3_Discount} [ICON_Gold]) * {4_Count} {4_Count : plural 1?unit; other?units;})


Language: en_US
Tag: LOC_OPTIONS_SET_KEY_BINDING_TEXT
Text:
Press the desired keyboard or mouse button you wish to bind.  To cancel, click the Cancel button or press Escape.  To clear the binding, click the Clear button.


Language: en_US
Tag: LOC_VICTORY_SCORE_TEXT
Text:
From our humble beginnings ages ago have you forged a civilization that has withstood time itself. Though countless civilizations rise and fall around us, we do not just survive. We prosper.


Language: en_US
Tag: LOC_VICTORY_SCIENCE_TEXT
Text:
Much as our ancestors did ages ago, we thrust forward into the unknown. The first pioneers set forth on an uneasy course, and yet once again our people thrive.


Language: en_US
Tag: LOC_VICTORY_RELIGION_TEXT
Text:
We have a basic need to believe in something greater than ourselves. We crave solace in the darkness, a light unto our path. Thanks to you, we’ve found meaning amid the Cosmos.


Language: en_US
Tag: LOC_VICTORY_CULTURE_TEXT
Text:
The worth of a culture is not measured by its accomplishments, but in how those accomplishments last, and how they are remembered. The beauty that you have inspired our people to create will ensure that our culture stands for all time.


Language: en_US
Tag: LOC_VICTORY_DOMINATION_TEXT
Text:
Though its face may change throughout the ages, history is written from the hand of the victor. By your actions this day, you ensure our people are glorious tomorrow.


Language: en_US
Tag: LOC_GOVERNMENT_LEGACY_TOOLTIP
Text:
Legacy bonuses are based on how long a government was active within your empire. When you switch to a new government, the Legacy bonus earned from the previous government remains with your civilization.


Language: en_US
Tag: LOC_TOURISM_LENS_HOLY_CITY_LINE_TOOLTIP
Text:
{1_TourismInfo}Holy City for the religion of {2_ReligionName} provides +{3_DistrictTourism} [ICON_Tourism] Tourism[NEWLINE]


Language: en_US
Tag: LOC_TOURISM_LENS_GREAT_PEOPLE_LINE_TOOLTIP
Text:
{1_TourismInfo}Tourism added by buildings or Great People: +{2_DistrictTourism} [ICON_Tourism] Tourism[NEWLINE]


Language: en_US
Tag: LOC_TOURISM_LENS_DISTRICT_YIELDS_TOOLTIP
Text:
{1_TourismInfo}Tourism added by district yields: +{2_DistrictTourism} [ICON_Tourism] Tourism[NEWLINE]


Language: en_US
Tag: LOC_TOURISM_LENS_GREAT_WORK_LINE_TOOLTIP
Text:
{1_TourismInfo}Tourism from Great Works in {2_BuildingName}, +{3_GreatWorkTourism} [ICON_Tourism] Tourism[NEWLINE]


Language: en_US
Tag: LOC_TOURISM_LENS_ERA_TOOLTIP
Text:
{1_TourismInfo}[NEWLINE]+{2_Percent}% [ICON_TOURISM] Tourism against civs who reached the {3_Era}:[NEWLINE]{4_CivList}[NEWLINE]


Language: en_US
Tag: LOC_TOURISM_LENS_PARK_TOOLTIP
Text:
Visitors are making their way to the National Park to enjoy its natural beauty.[NEWLINE]Generating +{1_CurrentTourists} [ICON_Tourism] Tourism[NEWLINE]


Language: en_US
Tag: LOC_TOURISM_LENS_IMPROVEMENT_CULTURE_TOOLTIP
Text:
Travelers are arriving from afar to see your civilization's unique structures.[NEWLINE]Generating +{1_CurrentTourists} [ICON_Tourism] Tourism[NEWLINE]


Language: en_US
Tag: LOC_TOURISM_LENS_IMPROVEMENT_APPEAL_TOOLTIP
Text:
Vacationers are enjoying the recreation opportunities at your {1_Improvement}.[NEWLINE]Generating +{2_CurrentTourists} [ICON_Tourism] Tourism[NEWLINE]


Language: en_US
Tag: LOC_TOURISM_LENS_IMPROVEMENT_OTHER_TOOLTIP
Text:
Tourists are arriving to see your nation's fascinating improvements.[NEWLINE]Generating +{1_CurrentTourists} [ICON_Tourism] Tourism[NEWLINE]


Language: en_US
Tag: LOC_DEMO_DIALOG_TEXT
Text:
You have taken the first steps towards building a Civilization that will stand the test of time. Will you continue to test yourself against the greatest leaders of history? Can your people's culture flourish? Your science enlighten? Your faith inspire? Your military dominate? How will you lead in Sid Meier's Civilization VI? Continue your journey now.[NEWLINE][NEWLINE]Build.Conquer.Inspire.


Language: en_US
Tag: LOC_ACTION_PANEL_END_TURN_ASK_ME_TEXT
Text:
Your turn has been committed to the cloud. Your progress has been saved. What do you want to do now? This option is changeable in game options.


Language: en_US
Tag: LOC_PBC_NOTIFY_POPUP_YOUR_TURN_BODY
Text:
It is your turn in the Play By Cloud game:[NEWLINE]{1_gameName}[NEWLINE][NEWLINE]If you join the match now, any unsaved progress will be lost.


Language: en_US
Tag: LOC_PBC_NOTIFY_POPUP_UNSEEN_COMPLETE_BODY
Text:
Your game has ended in the Play By Cloud game:[NEWLINE]{1_gameName}[NEWLINE][NEWLINE]If you view results now, any unsaved progress will be lost.


Language: en_US
Tag: LOC_MOD_INDONESIA_KHMER_SCENARIO_DESCRIPTION
Text:
The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? Can you convince the people of Southeast Asia to follow your religion?


Language: en_US
Tag: LOC_AGENDA_ALLY_OF_ENKIDU_DESCRIPTION
Text:
Likes civilizations who are willing to form a long-term alliance. Dislikes anyone denouncing or attacking his friends and allies.


Language: en_US
Tag: LOC_AGENDA_AYYUBID_DYNASTY_DESCRIPTION
Text:
Wants to have his Worship building in many cities, and likes a civilization with it. Dislikes civilizations following other Religions, or civilizations waging war on followers of his Religion.


Language: en_US
Tag: LOC_AGENDA_BACKSTAB_AVERSE_DESCRIPTION
Text:
Likes civilizations who are their declared friend. Hates civilizations who backstab and declare surprise wars.


Language: en_US
Tag: LOC_AGENDA_BIG_STICK_POLICY_DESCRIPTION
Text:
Likes peaceful civilizations that have a city on his home continent. Hates civilizations starting wars against a city-state or civilization based on his continent.


Language: en_US
Tag: LOC_AGENDA_BLACK_QUEEN_DESCRIPTION
Text:
Gains as many Spies and as much diplomatic access as possible.  Does not like civilizations who ignore these espionage activities.


Language: en_US
Tag: LOC_AGENDA_BUSHIDO_DESCRIPTION
Text:
Likes civilizations that have a strong military and [ICON_Faith]Faith and [ICON_Culture] Culture output. Dislikes civilizations that are strong in military but weak in [ICON_Faith]Faith and [ICON_Culture] Culture output.


Language: en_US
Tag: LOC_AGENDA_CITY_STATE_ALLY_DESCRIPTION
Text:
Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.


Language: en_US
Tag: LOC_AGENDA_COUNTER_REFORMER_DESCRIPTION
Text:
Likes civilizations who follow the same Religion, and wants their cities to all follow the same Religion.  Hates anyone trying to spread their Religion into their empire.


Language: en_US
Tag: LOC_AGENDA_ENTHUSIASTIC_DISCIPLE_DESCRIPTION
Text:
Likes civilizations that bring Religion to the Kongo. Dislikes civilizations that have founded a Religion but not brought it to a Kongolese city.


Language: en_US
Tag: LOC_AGENDA_GREAT_PERSON_OBSESSED_DESCRIPTION
Text:
Likes civilizations who are not competing for [ICON_GreatPerson] Great People, and will recruit [ICON_GreatPerson] Great People whenever possible. Dislikes losing a [ICON_GreatPerson] Great Person to another civilization.


Language: en_US
Tag: LOC_AGENDA_IRON_CROWN_DESCRIPTION
Text:
Likes civilizations who do not associate with city-states. Does not like Suzerains of city-states, or civilizations who conquered city-states.


Language: en_US
Tag: LOC_AGENDA_LAST_VIKING_KING_DESCRIPTION
Text:
Builds a large navy and respects civilizations who follow their lead.  Does not like civilizations with a weak navy.


Language: en_US
Tag: LOC_AGENDA_OPTIMUS_PRINCEPS_DESCRIPTION
Text:
Tries to include as much territory as possible in their empire.  Does not like civilizations who control little territory.


Language: en_US
Tag: LOC_AGENDA_PARANOID_DESCRIPTION
Text:
Likes civilizations who pose no threat. Dislikes civilizations with strong militaries or ones with nearby cities.


Language: en_US
Tag: LOC_AGENDA_QUEEN_OF_THE_NILE_DESCRIPTION
Text:
Likes civilizations with powerful militaries, and will try to ally with them to avoid damaging military conflicts. Dislikes civilizations with weak militaries.


Language: en_US
Tag: LOC_AGENDA_PEACEKEEPER_DESCRIPTION
Text:
Never declares wars for which he can be branded a warmonger, and will try to befriend those who maintain the peace. Hates warmongers.


Language: en_US
Tag: LOC_AGENDA_SUN_NEVER_SETS_DESCRIPTION
Text:
Likes civilizations from her home continent, and wants to expand to all continents. Doesn’t like civilizations on continents where England has no city.


Language: en_US
Tag: LOC_AGENDA_TLATOANI_DESCRIPTION
Text:
Likes civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes civilizations who have a new Luxury resource he has not yet collected.


Language: en_US
Tag: LOC_AGENDA_WESTERNIZER_DESCRIPTION
Text:
Friendly to those civilizations that are ahead of him in [ICON_Science] Science and [ICON_Culture] Culture.  Dislikes backwards civilizations that are lacking in [ICON_Science] Science and [ICON_Culture] Culture.


Language: en_US
Tag: LOC_AGENDA_WITH_YOUR_SHIELD_OR_ON_IT_DESCRIPTION
Text:
Never gives up items in a peace deal, and likes civilizations who match that approach. Dislikes civilizations who have capitulated or who have never gone to war.


Language: en_US
Tag: LOC_AGENDA_WONDER_OBSESSED_DESCRIPTION
Text:
Likes civilizations not competing for wonders, and builds wonders whenever possible. Dislikes losing a wonder to another civilization.


Language: en_US
Tag: LOC_AGENDA_CIVILIZED_DESCRIPTION
Text:
Hates barbarians. Likes civilizations that clear out barbarian outposts. Does not like civilizations that ignore barbarian outposts.


Language: en_US
Tag: LOC_AGENDA_CULTURED_DESCRIPTION
Text:
Tries to build up [ICON_Culture] Culture, and likes civilizations that also focus on [ICON_Culture] Culture.


Language: en_US
Tag: LOC_AGENDA_FUN_LOVING_DESCRIPTION
Text:
Tries to make the citizens in each city as happy as possible. Likes civilizations that also develop in this fashion.


Language: en_US
Tag: LOC_AGENDA_INDUSTRIALIST_DESCRIPTION
Text:
Tries to build up industry, and likes civilizations that also focus on [ICON_Production] Production.


Language: en_US
Tag: LOC_AGENDA_MONEY_GRUBBER_DESCRIPTION
Text:
Tries to have the highest possible [ICON_Gold] Gold per turn income. Respects other high income civilizations.


Language: en_US
Tag: LOC_AGENDA_NATURALIST_DESCRIPTION
Text:
Tries to find all natural wonders.  Likes civilizations that keep Woods and Rainforest unchopped, and those that establish National Parks.


Language: en_US
Tag: LOC_AGENDA_NUKE_LOVER_DESCRIPTION
Text:
Has no hesitation to use nuclear weapons. Respects other civilizations that project strength with nuclear weapons.


Language: en_US
Tag: LOC_AGENDA_TECHNOPHILE_DESCRIPTION
Text:
Tries to build up [ICON_Science] Science, and likes civilizations that also focus on [ICON_Science] Science.


Language: en_US
Tag: LOC_AGENDA_AIRPOWER_DESCRIPTION
Text:
Tries to build up air power. Admires civilizations with greater air power. Dislikes civilizations with weaker air power.


Language: en_US
Tag: LOC_AGENDA_CITY_STATE_PROTECTOR_DESCRIPTION
Text:
Emphasizes protectorate wars. Admires civilizations that start protectorate wars. Dislikes civilizations that attack city states.


Language: en_US
Tag: LOC_AGENDA_EXPLOITATIVE_DESCRIPTION
Text:
Clears all features and improves all possible tiles. Likes civilizations with a high percentage of improved tiles. Dislikes civilizations with low percentage of improved tiles or that found National Parks.


Language: en_US
Tag: LOC_AGENDA_ENVIRONMENTALIST_DESCRIPTION
Text:
Builds National Parks, doesn't clear features, plants Woods. Likes civilizations that plant Woods or found National Parks. Dislikes civilizations that clear features.


Language: en_US
Tag: LOC_AGENDA_IDEOLOGUE_DESCRIPTION
Text:
Favors civilizations with the same type of government, dislikes civilizations that have different governments, and really dislikes civilizations with different governments of the same era as its own.


Language: en_US
Tag: LOC_AGENDA_DEVOUT_DESCRIPTION
Text:
Tries to build up [ICON_Faith] Faith, and likes civilizations that also focus on [ICON_Faith] Faith.


Language: en_US
Tag: LOC_AGENDA_EXPLORER_DESCRIPTION
Text:
Tries to explore the map, and likes civilizations that have explored less of the map than itself and dislikes civilizations that have explored more of the map than itself.


Language: en_US
Tag: LOC_MINOR_CIV_INDUSTRIAL_TRAIT_SMALL_INFLUENCE_BONUS
Text:
+2 [ICON_Production] Production in the [ICON_Capital] Capital when producing wonders, buildings, and districts.


Language: en_US
Tag: LOC_MINOR_CIV_INDUSTRIAL_TRAIT_MEDIUM_INFLUENCE_BONUS
Text:
+2 [ICON_Production] Production in every Industrial Zone district when producing wonders, buildings, and districts.


Language: en_US
Tag: LOC_MINOR_CIV_INDUSTRIAL_TRAIT_LARGE_INFLUENCE_BONUS
Text:
Additional +2 [ICON_Production] Production in every Industrial Zone district when producing wonders, buildings and districts.


Language: en_US
Tag: LOC_TRAIT_LEADER_THERMOPYLAE_DESCRIPTION
Text:
Combat victories provide [ICON_Culture] Culture equal to 50% of the [ICON_Strength] Combat Strength of the defeated unit. (on Standard Speed) +1 [ICON_Strength] Combat Strength for every Military Policy slotted.


Language: en_US
Tag: LOC_TRAIT_LEADER_ADVENTURES_ENKIDU_DESCRIPTION
Text:
May declare war on anyone at war with their allies without warmonger penalties. When at war with a common foe, they and their allies share pillage rewards and share combat experience gains if within 5 tiles.


Language: en_US
Tag: LOC_TRAIT_LEADER_MEDITERRANEAN_DESCRIPTION
Text:
Your [ICON_TradeRoute] Trade Routes to other civilizations provide +4 [ICON_Gold] Gold for Egypt. Other civilizations' [ICON_TradeRoute] Trade Routes to Egypt provide +2 [ICON_Food] Food for them and +2 [ICON_Gold] Gold for Egypt.


Language: en_US
Tag: LOC_TRAIT_LEADER_DIVINE_WIND_DESCRIPTION
Text:
Land units receive +5 [ICON_Strength] Combat Strength in land tiles adjacent to Coast; naval units receive +5 [ICON_Strength] Combat Strength in shallow water tiles. Builds Encampment, Holy Site and Theater Square districts in half the time.


Language: en_US
Tag: LOC_TRAIT_LEADER_EL_ESCORIAL_DESCRIPTION
Text:
Inquisitors can Remove Heresy one extra time. Combat and Religious units have a bonus of +5 [ICON_Strength] Combat Strength against players following other Religions.


Language: en_US
Tag: LOC_TRAIT_LEADER_GRAND_EMBASSY_DESCRIPTION
Text:
Receives [ICON_Science] Science or [ICON_Culture] Culture from [ICON_TradeRoute] Trade Routes to civilizations that are more advanced than Russia. +1 per 3 technologies or civics ahead.


Language: en_US
Tag: LOC_TRAIT_LEADER_PAX_BRITANNICA_DESCRIPTION
Text:
All cities founded on a continent other than your home continent receive a free melee unit. Constructing a Royal Navy Dockyard in that city will grant an additional free melee unit. Gain the Redcoat unique unit when the Military Science technology is researched.


Language: en_US
Tag: LOC_TRAIT_LEADER_RIGHTEOUSNESS_OF_FAITH_DESCRIPTION
Text:
The worship building for their Religion can be purchased by any player for just one-tenth of the usual  [ICON_Faith] Faith cost.  This worship building is enhanced to add 10% to the [ICON_Science] Science, [ICON_Faith] Faith, and [ICON_Culture] Culture output of Arabian cities.


Language: en_US
Tag: LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_DESCRIPTION
Text:
May not build Holy Site districts, gain Great Prophets, or found Religions. Gains all Beliefs of any Religion that has established itself in a majority of his cities. Receives an Apostle each time he finishes a M'banza or Theater Square district (of that city's majority Religion).


Language: en_US
Tag: LOC_TRAIT_LEADER_ROOSEVELT_COROLLARY_DESCRIPTION
Text:
Units receive a +5 [ICON_Strength] Combat Strength on their home continent. +1 Appeal to all tiles in a city with a National Park. Gain the Rough Rider unique unit when they research the Rifling technology.


Language: en_US
Tag: LOC_TRAIT_LEADER_SATYAGRAHA_DESCRIPTION
Text:
+5 [ICON_Faith] Faith for each civilization (including India) they have met that has founded a Religion and is not currently at war. Opposing civilizations receive double the war weariness for fighting against Gandhi.


Language: en_US
Tag: LOC_TRAIT_LEADER_THUNDERBOLT_DESCRIPTION
Text:
Allows coastal raiding for all naval melee units and +50% [ICON_PRODUCTION] Production toward all naval melee units. Gain the Viking Longship unique unit with Sailing.


Language: en_US
Tag: LOC_TRAIT_LEADER_FIRST_EMPEROR_DESCRIPTION
Text:
When building Ancient and Classical wonders you may spend Builder charges to complete 15% of the original wonder cost. Builders receive an additional charge.


Language: en_US
Tag: LOC_TRAIT_LEADER_FLYING_SQUADRON_DESCRIPTION
Text:
Has 1 level of [ICON_VisLimited] Diplomatic Visibility greater than normal with every civilization that she's met. Receives a free Spy (and extra spy capacity) with the Castles technology. All spies start as Agents with a free promotion.


Language: en_US
Tag: LOC_TRAIT_LEADER_TRAJANS_COLUMN_DESCRIPTION
Text:
All cities start with an additional City Center building. (Starts with a Monument building in the Ancient era).


Language: en_US
Tag: LOC_TRAIT_LEADER_KILLER_OF_CYRUS_DESCRIPTION
Text:
All units receive +5 [ICON_Strength] Combat Strength when attacking wounded units. When they eliminate a unit, they heal up to 30 hit points.


Language: en_US
Tag: LOC_TRAIT_LEADER_MAGNANIMOUS_DESCRIPTION
Text:
After recruiting or patronizing a [ICON_GreatPerson] Great Person, 20% of its [ICON_GreatPerson] Great Person point cost is refunded.


Language: en_US
Tag: LOC_MOD_ALEXANDER_SCENARIO_DESCRIPTION
Text:
In this timed single-player scenario, you must rush to expand your empire to truly earn the title of "Alexander the Great." This scenario emphasizes combat, territorial expansion, and calculated use of the Great Generals who will fight by your side.[NEWLINE][NEWLINE]To win, conquer every city on the map within a number of turns determined by your difficulty level:[NEWLINE][NEWLINE]Settler: 60 turns[NEWLINE]Warlord or Chieftain: 55 turns[NEWLINE]King or Prince: 50 turns[NEWLINE]Immortal or Emperor: 45 turns[NEWLINE]Deity: 37 turns


Language: en_US
Tag: LOC_LOBBY_GAME_VERSION_MISMATCH_TOOLTIP
Text:
This game is running a different version of the game.[NEWLINE]Game: {1_GameVersion} Local: {2_GameVersion}


Language: en_US
Tag: TXT_KEY_MY2K_ADDITION_CREATE_NEW_USER_MESSAGE
Text:
To sign up for a 2K Account, please enter a valid email address in the field below. A verification email will be sent to this address for sign-up confirmation.


Language: en_US
Tag: TXT_KEY_MY2K_ADDITION_FIRAXIS_LIVE_NOT_CONNECTED
Text:
A connection to Civilization VI could not be established. Civilization VI features may not be accessible.


Language: en_US
Tag: TXT_KEY_MY2K_ADDITION_UNLINK_ACCOUNT
Text:
Are you sure you want to unlink your 2K Account? You can manage your account or review the legal and privacy policies online at www.2k.com.


Language: en_US
Tag: TXT_KEY_MY2K_MODE_UNLINKED_TOOLTIP
Text:
Sign up for a 2K Account to unlock the Scout Cat and Julius Caesar rewards (requires game restart) and enable cross-platform cloud saves so you can start your game and continue it on other platforms. Additionally, you’ll receive the latest Sid Meier’s Civilization news!


Language: en_US
Tag: TXT_KEY_MY2K_MODE_LINKED_TOOLTIP
Text:
2K Account linked. Cross-platform cloud saving enabled. Scout Cat and Julius Caesar rewards unlocked (look under “Additional Content”).


Language: en_US
Tag: LOC_NAPOLEON_RULESET_TEASER
Text:
Claw territory from your enemies in this combat-focused scenario set in the Industrial Era. Lasts 50 Turns.[NEWLINE]Victory Conditions[NEWLINE][ICON_Bullet]Prove yourself the grandest strategist of the Industrial Era by possessing the most territory at the turn limit.[NEWLINE]Gameplay Changes[NEWLINE][ICON_Bullet]Greatly reduced unit maintanence costs.[NEWLINE][ICON_Bullet]Units no longer require strategic resources to be built.


Language: en_US
Tag: LOC_NAPOLEON_VICTORY_DESC
Text:
Prove yourself the grandest strategist of the Industrial Era by possessing the most territory at the turn limit.


Language: en_US
Tag: LOC_NAPOLEON_VICTORY_WIN_BLURB
Text:
"The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies." —Napoleon Bonaparte


Language: en_US
Tag: LOC_NAPOLEON_MOD_TEASER
Text:
Claw territory from your enemies in this combat-focused scenario set in the Industrial Era. Lasts 50 Turns.


Language: en_US
Tag: LOC_NAPOLEON_MOD_DESCRIPTION
Text:
Victory Conditions[NEWLINE]Prove yourself the grandest strategist of the Industrial Era by possessing the most territory at the turn limit.


Language: en_US
Tag: LOC_NOTIFICATION_CONSIDER_GOVERNMENT_CHANGE_SUMMARY
Text:
You finished a civic that unlocked a new government. You should consider switching to that form of rule.


Language: en_US
Tag: LOC_NOTIFICATION_DECLARE_WAR_SUMMARY
Text:
{LOC_GRAMMAR_LEADER_UPPER << {1_leader}} {1_leader: plural 1?has; other?have;} declared war on {LOC_GRAMMAR_LEADER << {2_leader}}.


Language: en_US
Tag: LOC_NOTIFICATION_MAKE_PEACE_SUMMARY
Text:
{LOC_GRAMMAR_LEADER_UPPER << {1_leader}} {1_leader: plural 1?has; other?have;} made peace with {LOC_GRAMMAR_LEADER << {2_leader}}.


Language: en_US
Tag: LOC_NOTIFICATION_BORDERS_NOW_ENFORCED_SUMMARY
Text:
{LOC_GRAMMAR_LEADER_UPPER << {1_leader}} {1_leader: plural 1?is; other?are;} now enforcing their borders. Your units inside their empire have been displaced to a tile just outside their lands.


Language: en_US
Tag: LOC_NOTIFICATION_DIPLO_FRIENDSHIP_EXPIRED_SUMMARY
Text:
Your friendship with {LOC_GRAMMAR_LEADER << {1_leader}} has run its course and will have to be renewed.


Language: en_US
Tag: LOC_NOTIFICATION_DIPLO_ALLIANCE_EXPIRED_SUMMARY
Text:
Your alliance with {LOC_GRAMMAR_LEADER << {1_leader}} has run its course and will have to be renewed.


Language: en_US
Tag: LOC_NOTIFICATION_SPY_SIPHONED_FUNDS_SUMMARY
Text:
Your agent {1_unitName} succeeded in siphoning {2_Amount} [ICON_Gold] Gold from the city of {3_cityName}.


Language: en_US
Tag: LOC_NOTIFICATION_SPY_RECRUITED_PARTISANS_SUMMARY
Text:
Your agent {1_unitName} in {2_CityName} succeeded in recruiting partisan forces who want to retake their city.


Language: en_US
Tag: LOC_NOTIFICATION_SPY_CITY_SOURCES_GAINED_SUMMARY
Text:
Your agent {1_unitName} has acquired sources knowledgeable of the inner workings of {2_CityName}. Your spies in that city will operate at {3_Levels} levels higher for {4_Turns} turns.


Language: en_US
Tag: LOC_NOTIFICATION_SPY_FLED_CITY_ALLIANCE_SUMMARY
Text:
Your agent {1_unitName} has exited the city of {2_CityName} to honor the terms of your new alliance with its owner.


Language: en_US
Tag: LOC_NOTIFICATION_SPY_ENEMY_KILLED_SUMMARY
Text:
A Spy from {1_civName} was killed during the {2_mission} mission in the city of {3_cityName}. {4_CounterspyAssist}


Language: en_US
Tag: LOC_NOTIFICATION_SPY_MISSION_ABORTED_TO_CAPITAL
Text:
Your spy {1_unitName} has aborted their travel since the target city changed hands. You can find them in your capital.


Language: en_US
Tag: LOC_NOTIFICATION_SPY_MISSION_ABORTED_SUMMARY
Text:
Your agent {1_unitName} aborted the {2_mission} mission in the city of {3_cityName}. The mission target is no longer valid.


Language: en_US
Tag: LOC_NOTIFICATION_SPY_COUNTERSPY_PROMOTED_SUMMARY
Text:
For the role played in stopping the enemy {1_mission} mission in the city of {2_cityName}, your spy {3_unitName} has been promoted!


Language: en_US
Tag: LOC_NOTIFICATION_SPY_ESCAPED_CAPTURE_SUMMARY
Text:
Your Spy {1_unitName} has eluded capture and will return to your [ICON_Capital] Capital in {2_turns} turns.


Language: en_US
Tag: LOC_NOTIFICATION_CITYSTATE_MET_FIRST_SUMMARY
Text:
As the first major civilization to meet the {1_CityStateName}, you have earned {2_NumEnvoys} [ICON_Envoy] {2_NumEnvoys : plural 1?Envoy; other?Envoys;} there.


Language: en_US
Tag: LOC_NOTIFICATION_TRADE_ROUTE_PLUNDERED_SUMMARY_ACTIVE_ROUTE
Text:
{1_PlayerName} {1_PlayerName: plural 1?has; other?have;} plundered your Trader unit. Your [ICON_TradeRoute] Trade Route from {2_OriginCityName} to {3_DestinationCityName} is no longer active.


Language: en_US
Tag: LOC_NOTIFICATION_TRADING_POST_CREATED_SUMMARY
Text:
Completing a [ICON_TradeRoute] Trade Route has created a [ICON_TradingPost] Trading Post for you in the city of {1_CityName}.


Language: en_US
Tag: LOC_NOTIFICATION_REBELLION_SUMMARY
Text:
The lack of [ICON_Amenities] Amenities in {1_CityName} has caused people to take up arms against us, spawning {2_NumUnits} hostile units.


Language: en_US
Tag: LOC_NOTIFICATION_CITY_LOW_AMENITIES_SUMMARY
Text:
{1_CityName} needs more [ICON_Amenities] Amenities to keep it productive. If this gets worse, people may rebel against us!


Language: en_US
Tag: LOC_NOTIFICATION_HOUSING_PREVENTING_GROWTH_SUMMARY
Text:
{1_CityName} needs more [ICON_Housing] Housing to keep growing. If this continues, we will have difficulty gaining new [ICON_Citizen] Citizens.


Language: en_US
Tag: LOC_NOTIFICATION_CITY_STARVING_SUMMARY
Text:
{1_CityName} does not provide enough [ICON_Food] Food for its people to eat. If this continues, it will lose [ICON_Citizen] Citizens!


Language: en_US
Tag: LOC_NOTIFICATION_CITY_FOOD_FOCUS_SUMMARY
Text:
{1_CityName} does not provide enough [ICON_Food] Food for its people to grow. Consider focusing your city on [ICON_Food] Food.


Language: en_US
Tag: LOC_NOTIFICATION_TREASURY_BANKRUPT_SUMMARY
Text:
We have no [ICON_Gold] Gold left, and our costs are higher than our income. If this continues, our cities will lose [ICON_Amenities] Amenities and our units will desert us!


Language: en_US
Tag: LOC_NOTIFICATION_PLAYER_MOD_STATUS_TT
Text:
{1_playerName} is downloading mods required to play in this game. ({2 : number} of {3 : number} total)


Language: en_US
Tag: LOC_NOTIFICATION_SIMULTANEOUS_TURNS_TT
Text:
Your war with a human player has ended. Your turns will be played simultaneously with all non-warring civilizations.


Language: en_US
Tag: LOC_NOTIFICATION_SEQUENTIAL_TURNS_TT
Text:
You are at war with a human player.  Your turns will be played sequentially with all warring civilizations until the conflict is over.


Language: en_US
Tag: LOC_NOTIFICATION_RELIC_CREATED_SUMMARY
Text:
The [ICON_GreatWork_Relic] Holy Relic {1_RelicName} has been placed in the {2_BuildingName} in {3_CityName}.


Language: en_US
Tag: LOC_NOTIFICATION_MY_CULTURE_VICTORY_SOON_SUMMARY
Text:
Your culture has become dominant over all but one foreign civilization. A Culture Victory is within your grasp.


Language: en_US
Tag: LOC_NOTIFICATION_OTHER_CULTURE_VICTORY_SOON_SUMMARY
Text:
{1_CivName} only needs their culture to become dominant over one more player to achieve a Culture Victory.


Language: en_US
Tag: LOC_NOTIFICATION_WONDER_FAILED_SUMMARY
Text:
You were not able to complete the world wonder {1_WonderName} in time. However {2_Production} [ICON_Production] Production has been salvaged from the attempt and awarded to the city of {3_CityName}.


Language: en_US
Tag: LOC_NOTIFICATION_DISCOVER_SHIPWRECK_SUMMARY
Text:
You have found the site of an ancient Shipwreck. Once you have achieved the Cultural Heritage civic, send an Archaeologist to raise the sunken artifact.


Language: en_US
Tag: LOC_NOTIFICATION_DIPLO_DENUNCIATION_BY_AI_EXPIRED_SUMMARY
Text:
The denunciation of you by {1_CivName} has expired. They will need to reissue it if they want to formally declare war.


Language: en_US
Tag: LOC_NOTIFICATION_DIPLO_DENUNCIATION_BY_HUMAN_EXPIRED_SUMMARY
Text:
Your denunciation of {1_CivName} has expired and will need to be reissued if you want to formally declare war.


Language: en_US
Tag: LOC_NOTIFICATION_ROADS_UPGRADED_SUMMARY
Text:
{1_RoadName} is unlocked, upgrading all Roads in your territory ({2_MovementCost} [ICON_Movement] Movement {2_MovementCost : plural 1?point; other?points;} regardless of terrain).


Language: en_US
Tag: LOC_NOTIFICATION_FREE_RELIGIOUS_UNIT_SUMMARY
Text:
Due to the fervor gripping your people at the founding of a new religion, you have received your first {1_UnitName} for free. Use [ICON_Faith] Faith to buy ones in the future.


Language: en_US
Tag: LOC_NOTIFICATION_FREE_ESPIONAGE_UNIT_SUMMARY
Text:
Due to the excitement over your new spy network, you have received your first {1_UnitName} for free. When you unlock the ability to construct more, train them in your cities.


Language: en_US
Tag: LOC_NOTIFICATION_CITY_BESIEGED_BY_OTHER_PLAYER_SUMMARY
Text:
{1_CityName} is under siege. Until opposing units do not have Zone of Control over all the hexes around your city it will not heal.


Language: en_US
Tag: LOC_MOD_NUBIA_SCENARIO_DESCRIPTION
Text:
In this 125-turn scenario, you must expand your empire up and down the Nile River valley competing to become the people most blessed by the great god Amun.  Build 7 temples to his glory and victory is yours!


Language: en_US
Tag: LOC_MULTIPLAYER_MATCHMAKE_PIRATES_TT
Text:
Automatically find and join a Pirates game.[NEWLINE][NEWLINE]Plunder the open seas during the Golden Age of Piracy.


Language: en_US
Tag: LOC_TUTORIAL_PIRATES_INTRO_BODY
Text:
Pirates is a fast paced 60 turn scenario about the Age of Piracy for 1-4 players. The goal is to accrue the most Infamy by the turn limit. The game can be played on a historical Caribbean or the randomly generated Pirate Islands.


Language: en_US
Tag: LOC_TUTORIAL_PIRATES_INTRO_DETAILS
Text:
Pirates have no need for cities. You start with a sea worthy flagship and steal additional ships over time.


Language: en_US
Tag: LOC_TUTORIAL_PIRATES_CREW_BODY
Text:
The bigger the fleet, the bigger the plunder. Use Crew to capture damaged enemy ships and add them to your burgeoning pirate empire.  Crew can also be used to deploy Shore Parties to search for and bury hidden treasure. You recruit Crew by using the Visit Tavern unit action while your ship is adjacent to a port's city center. Taverns also provide a fresh treasure map every time you visit.


Language: en_US
Tag: LOC_TUTORIAL_PIRATES_CREW_DETAILS
Text:
Beware! Your pirate cohorts demand profit and adventure. You lose gold per turn for every ship in your fleet. Your ships will mutiny if the gold coffers run dry for too long.


Language: en_US
Tag: LOC_TUTORIAL_PIRATES_TREASURE_BODY
Text:
Treasure is the keystone of a pirate's life. Treasure chests can be found floating at sea or buried on land. You can convert your gold into Infamy by burying treasure. Treasure chests contain gold and Pirate Relics. Hide your treasure well as other pirates aim to steal your gold and Infamy.[NEWLINE][NEWLINE]Pirate Relics are powerful artifacts that possess special gameplay effects and bonuses. Relics can sometimes be found in treasure chests, treasure ships, and during tavern visits. You may equip three relics at a time and change them at any time.


Language: en_US
Tag: LOC_TUTORIAL_PIRATES_TREASURE_DETAILS
Text:
Treasure Fleets will occasionally set sail for Europe. Treasure Fleets travel with a bounty of gold and relics but are well guarded.[NEWLINE][NEWLINE]Infamous Pirates from history also sail the unfriendly seas. You can sink them to boost your own Infamy.


Language: en_US
Tag: LOC_TUTORIAL_PIRATES_SCORING_BODY
Text:
Infamy is scored by three categories:[NEWLINE]Treasure; Infamous Pirate; and Fightin'.[NEWLINE][NEWLINE]Treasure[NEWLINE][ICON_Bullet]+30 - Bury a treasure chest[NEWLINE][ICON_Bullet]+20 - Sink a treasure ship[NEWLINE][ICON_Bullet]+5 - Plunder a treasure chest[NEWLINE][ICON_Bullet]+2 - Plunder a building or district[NEWLINE][ICON_Bullet]+1 - Plunder a trade route[NEWLINE][ICON_Bullet]+1 - Plunder an improvement[NEWLINE][ICON_Bullet][NEWLINE][NEWLINE]Infamous Pirate[NEWLINE][ICON_Bullet]+15 - Sack a port[NEWLINE][ICON_Bullet]+20-50 - Sink an infamous pirate[NEWLINE][ICON_Bullet]+5 - Clear a buccaneer fort[NEWLINE][NEWLINE]Fightin'[NEWLINE][ICON_Bullet]+10 - Destroy or capture a pirate player's unit[NEWLINE][ICON_Bullet]+5 - Destroy or capture a colonial unit[NEWLINE][ICON_Bullet]+5 - Destroy or capture a buccaneer unit[NEWLINE][ICON_Bullet]+1 - Survive combat


Language: en_US
Tag: LOC_MOD_POLAND_SCENARIO_DESCRIPTION
Text:
In this 60 turn scenario, you stand at the crossroads of Europe, protecting the fertile Polish homelands from a constant barraging of invaders from all directions. Rally your Winged Hussars and face off against Teutonic Knights and Ottoman Turks as you grow your civilization.[NEWLINE][NEWLINE]The player with best empire by standard scoring at end of the game is the winner.


Language: en_US
Tag: LOC_PROJECT_REPAIR_OUTER_DEFENSES_DESCRIPTION
Text:
Repair the damage to the outer defenses of this city. Only possible if this city has not been attacked for at least 3 turns.


Language: en_US
Tag: LOC_PROJECT_ENHANCE_DISTRICT_ENCAMPMENT_DESCRIPTION
Text:
District-based project which provides [ICON_Gold] Gold every turn and [ICON_GreatGeneral] Great General points once finished.


Language: en_US
Tag: LOC_PROJECT_ENHANCE_DISTRICT_HARBOR_DESCRIPTION
Text:
District-based project which provides [ICON_Gold] Gold every turn and [ICON_GreatAdmiral] Great Admiral points once finished.


Language: en_US
Tag: LOC_PROJECT_ENHANCE_DISTRICT_INDUSTRIAL_ZONE_DESCRIPTION
Text:
District-based project which provides [ICON_Gold] Gold every turn and [ICON_GreatEngineer] Great Engineer points once finished.


Language: en_US
Tag: LOC_PROJECT_ENHANCE_DISTRICT_COMMERCIAL_HUB_DESCRIPTION
Text:
District-based project which provides a large amount of [ICON_Gold] Gold every turn and [ICON_GreatMerchant] Great Merchant points once finished.


Language: en_US
Tag: LOC_PROJECT_ENHANCE_DISTRICT_HOLY_SITE_DESCRIPTION
Text:
District-based project which provides [ICON_Faith] Faith every turn and [ICON_GreatProphet] Great Prophet points once finished.


Language: en_US
Tag: LOC_PROJECT_ENHANCE_DISTRICT_CAMPUS_DESCRIPTION
Text:
District-based project which provides [ICON_Science] Science every turn and [ICON_GreatScientist] Great Scientist points once finished.


Language: en_US
Tag: LOC_PROJECT_ENHANCE_DISTRICT_THEATER_DESCRIPTION
Text:
District-based project which provides [ICON_Culture] Culture every turn and a small amount of [ICON_GreatWriter] Great Writer, [ICON_GreatArtist] Great Artist, and [ICON_GreatMusician] Great Musician points once finished.


Language: en_US
Tag: LOC_PROJECT_CARNIVAL_DESCRIPTION
Text:
Brazilian unique project which provides +1 [ICON_Amenities] Amenity when active and [ICON_GreatPerson] Great Person Points for [ICON_GreatEngineer] Great Engineers, [ICON_GreatMerchant] Great Merchants, [ICON_GreatWriter] Great Writers, [ICON_GreatArtist] Great Artists, and [ICON_GreatMusician] Great Musicians once finished.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_EARTH_SATELLITE_DESCRIPTION
Text:
Space Race project which launches a small satellite into orbit. Reveals the geography of any unexplored corner of the world, and marks the first step towards the Science Victory.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_MOON_LANDING_DESCRIPTION
Text:
Space Race project which launches a large rocket to land a human on the moon. Grants a one time [ICON_Culture] Culture bonus equal to 10 times your [ICON_Science] Science per turn, and marks the second step towards the Science Victory.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_MARS_REACTOR_DESCRIPTION
Text:
Space Race project which launches a Reactor module into orbit for the Mars Colony mission. Launching all three modules wins the Science Victory.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_MARS_HABITATION_DESCRIPTION
Text:
Space Race project which launches a Habitation module into orbit for the Mars Colony mission. Launching all three modules wins the Science Victory.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_MARS_HYDROPONICS_DESCRIPTION
Text:
Space Race project which launches a Hydroponics module into orbit for the Mars Colony mission. Launching all three modules wins the Science Victory.


Language: en_US
Tag: LOC_PROJECT_BUILD_NUCLEAR_DEVICE_DESCRIPTION
Text:
Adds one Nuclear Device to your nation's inventory. Requires [ICON_Resource_Uranium] Uranium. Maintenance is 14 [ICON_Gold] Gold.


Language: en_US
Tag: LOC_PROJECT_BUILD_THERMONUCLEAR_DEVICE_DESCRIPTION
Text:
Adds a Thermonuclear Device to your nation's inventory. Requires [ICON_Resource_Uranium] Uranium. Maintenance is 16 [ICON_Gold] Gold.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_EARTH_SATELLITE_POPUP
Text:
You've successfully launched a satellite into orbit! Reveals the geography of any unexplored corner of the world, and marks the first step towards the Science Victory.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_MOON_LANDING_POPUP
Text:
You successfully land a person on the moon! Grants a one time [ICON_Culture] Culture bonus equal to 10 times your [ICON_Science] Science per turn, and marks the second step towards the Science Victory.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_MARS_REACTOR_POPUP
Text:
You successfully launch a Reactor module, a key component in your Mars Colony spacecraft. Launching all three modules into orbit completes the spacecraft, and wins the Science Victory.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_MARS_HABITATION_POPUP
Text:
You successfully launch a Habitation module, a key component in your Mars Colony spacecraft. Launching all three modules into orbit completes the spacecraft, and wins the Science Victory.


Language: en_US
Tag: LOC_PROJECT_LAUNCH_MARS_HYDROPONICS_POPUP
Text:
You successfully launch a Hydroponics module, a key component in your Mars Colony spacecraft. Launching all three modules into orbit completes the spacecraft, and wins the Science Victory.


Language: en_US
Tag: LOC_PROMOTION_AMPHIBIOUS_DESCRIPTION
Text:
No [ICON_Strength] Combat Strength and [ICON_Movement] Movement penalty when attacking from sea or river.


Language: en_US
Tag: LOC_PROMOTION_GARRISON_DESCRIPTION
Text:
+10 [ICON_Strength] Combat Strength when occupying either an improvement that provides [ICON_Strength] Defense Strength or a district.


Language: en_US
Tag: LOC_FEATURE_BARRIER_REEF_QUOTE
Text:
“Organisms don't think of CO2 as a poison. Plants and organisms that make shells, coral, think of it as a building block.”[NEWLINE]– Janine Benyus


Language: en_US
Tag: LOC_FEATURE_CLIFFS_DOVER_QUOTE
Text:
“Under the White Cliff’s battlemented crown, Hushed to a depth of more than Sabbath peace.”[NEWLINE]– William Wordsworth


Language: en_US
Tag: LOC_FEATURE_CRATER_LAKE_QUOTE
Text:
“Never again can I gaze upon the beauty spots of the Earth and enjoy them as being the finest thing I have ever seen. Crater Lake is above them all.”[NEWLINE]– Jack London


Language: en_US
Tag: LOC_FEATURE_GALAPAGOS_QUOTE
Text:
“The natural history of this archipelago is very remarkable: it seems to be a little world within itself.”[NEWLINE]– Charles Darwin


Language: en_US
Tag: LOC_FEATURE_KILIMANJARO_QUOTE
Text:
“As it turns out, Mount Kilimanjaro is not wi-fi enabled, so I had to spend two weeks in Tanzania talking to the people on my trip.”[NEWLINE]– Nancy Bonds


Language: en_US
Tag: LOC_FEATURE_PANTANAL_QUOTE
Text:
“The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world.”[NEWLINE]– Aziz Ab’Saber


Language: en_US
Tag: LOC_FEATURE_PIOPIOTAHI_QUOTE
Text:
“But as I headed into the heart of New Zealand’s fiordland that same child-like feeling, long lost, of pure unadulterated awe came rushing back. I knew the road to Milford Sound was good – but this good?”[NEWLINE]– Darroch Donald


Language: en_US
Tag: LOC_FEATURE_TORRES_DEL_PAINE_QUOTE
Text:
“Several closely situated granite peaks resembling tiger’s teeth dramatically soar about a kilometer into the sky”[NEWLINE]– Howard Hillman


Language: en_US
Tag: LOC_FEATURE_TSINGY_QUOTE
Text:
“Tsingy is a 250-square-mile tiger trap made up on massive obelisks riddled with jagged spears. And yes, they will cut your pretty face.”[NEWLINE]– Budd Erickson


Language: en_US
Tag: LOC_FEATURE_YOSEMITE_QUOTE
Text:
“Yosemite Valley, to me, is always a sunrise, a glitter of green and golden wonder in a vast edifice of stone and space.”[NEWLINE]– Ansel Adams


Language: en_US
Tag: LOC_TECH_POTTERY_QUOTE_1
Text:
“No man ever wetted clay and then left it, as if there would be bricks by chance and fortune.” [NEWLINE]- Plutarch


Language: en_US
Tag: LOC_TECH_ANIMAL_HUSBANDRY_QUOTE_1
Text:
"If there are no dogs in Heaven, then when I die I want to go where they went." [NEWLINE]- Will Rogers


Language: en_US
Tag: LOC_TECH_ANIMAL_HUSBANDRY_QUOTE_2
Text:
“I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.” [NEWLINE]- Winston S. Churchill


Language: en_US
Tag: LOC_TECH_SAILING_QUOTE_1
Text:
"Vessels large may venture more, but little boats should keep near shore." [NEWLINE]-Benjamin Franklin


Language: en_US
Tag: LOC_TECH_SAILING_QUOTE_2
Text:
“It is not that life ashore is distasteful to me. But life at sea is better.” [NEWLINE]– Sir Francis Drake


Language: en_US
Tag: LOC_TECH_ASTROLOGY_QUOTE_2
Text:
“A physician without a knowledge of astrology has no right to call himself a physician.” [NEWLINE]- Hippocrates


Language: en_US
Tag: LOC_TECH_IRRIGATION_QUOTE_2
Text:
“The man who has grit enough to bring about the afforestation or the irrigation of a country is not less worthy of honor than its conqueror.” [NEWLINE]– Sir John Thomson


Language: en_US
Tag: LOC_TECH_ARCHERY_QUOTE_1
Text:
“I shot an arrow into the air. It fell to earth, I knew not where.” [NEWLINE]– Henry Wadsworth Longfellow


Language: en_US
Tag: LOC_TECH_ARCHERY_QUOTE_2
Text:
“May the forces of evil become confused while your arrow is on its way to the target.” [NEWLINE]– George Carlin


Language: en_US
Tag: LOC_TECH_WRITING_QUOTE_1
Text:
“Writing means sharing. It’s part of the human condition to want to share things – thoughts, ideas, opinions.” [NEWLINE]– Paulo Coelho


Language: en_US
Tag: LOC_TECH_MASONRY_QUOTE_1
Text:
“Each of us is carving a stone, erecting a column, or cutting a piece of stained glass in the construction of something much bigger than ourselves.”[NEWLINE]– Adrienne Clarkson


Language: en_US
Tag: LOC_TECH_MASONRY_QUOTE_2
Text:
“When wasteful war shall statues overturn, and broils root out the work of masonry.” [NEWLINE]– William Shakespeare


Language: en_US
Tag: LOC_TECH_BRONZE_WORKING_QUOTE_2
Text:
“I’m also interested in creating a lasting legacy … because bronze will last for thousands of years.” [NEWLINE]- Richard MacDonald


Language: en_US
Tag: LOC_TECH_CURRENCY_QUOTE_2
Text:
“Money, if it does not bring you happiness, will at least help you be miserable in comfort.”[NEWLINE] – Helen Gurley Brown


Language: en_US
Tag: LOC_TECH_HORSEBACK_RIDING_QUOTE_2
Text:
“A man on a horse is spiritually as well as physically bigger than a man on foot.” [NEWLINE]– John Steinbeck


Language: en_US
Tag: LOC_TECH_IRON_WORKING_QUOTE_1
Text:
“The Lord made us all out of iron. Then he turns up the heat to forge some of us into steel.” [NEWLINE]– Marie Osmond


Language: en_US
Tag: LOC_TECH_SHIPBUILDING_QUOTE_1
Text:
“I cannot imagine any condition which would cause a ship to founder … Modern shipbuilding has gone beyond that.” [NEWLINE]– Capt. E.J. Smith, RMS Titanic


Language: en_US
Tag: LOC_TECH_MATHEMATICS_QUOTE_1
Text:
“Without mathematics, there’s nothing you can do. Everything around you is mathematics. Everything around you is numbers.” [NEWLINE]– Shakuntala Devi


Language: en_US
Tag: LOC_TECH_MATHEMATICS_QUOTE_2
Text:
“If I were again beginning my studies, I would follow the advice of Plato and start with mathematics.” [NEWLINE]– Galileo Galilei


Language: en_US
Tag: LOC_TECH_ENGINEERING_QUOTE_2
Text:
“Normal people … believe that if it ain’t broke, don’t fix it. Engineers believe that if it ain’t broke, it doesn’t have enough features yet.” [NEWLINE]– Scott Adams


Language: en_US
Tag: LOC_TECH_APPRENTICESHIP_QUOTE_2
Text:
“There is no easy way to train an apprentice. My two tools are example and nagging.” [NEWLINE]– Lemony Snicket


Language: en_US
Tag: LOC_TECH_STIRRUPS_QUOTE_1
Text:
“Few inventions have been so simple as the stirrup, but few have had so catalytic an influence on history.” [NEWLINE]– Lynn White Jr.


Language: en_US
Tag: LOC_TECH_MACHINERY_QUOTE_1
Text:
“I’d imagine the whole world as one big machine. Machines never come with any spare parts, you know. They always come with the exact amount they need.” [NEWLINE]– Hugo Cabret


Language: en_US
Tag: LOC_TECH_EDUCATION_QUOTE_2
Text:
“It is the mark of an educated mind to be able to entertain a thought without accepting it.” [NEWLINE]- Aristotle


Language: en_US
Tag: LOC_TECH_MILITARY_ENGINEERING_QUOTE_2
Text:
“The more science intervenes in warfare, the more will be the need for engineers in the field armies; in the late war there were never enough sappers at any time.” [NEWLINE]– Bernard Montgomery


Language: en_US
Tag: LOC_TECH_CASTLES_QUOTE_2
Text:
“If you see a castle under fog, you must walk there to meet the extraordinary dreams.” [NEWLINE]– Mehmet Murat Ildan


Language: en_US
Tag: LOC_TECH_BANKING_QUOTE_1
Text:
“If you owe the bank $100 that’s your problem. If you owe the bank $100 million, that’s the bank’s problem.” [NEWLINE]– J. Paul Getty


Language: en_US
Tag: LOC_TECH_BANKING_QUOTE_2
Text:
“I saw a bank that said ’24-Hour Banking,’ but I didn’t have that much time.” [NEWLINE]– Steven Wright


Language: en_US
Tag: LOC_TECH_PRINTING_QUOTE_1
Text:
“The pen might not be mightier than the sword, but maybe the printing press is heavier than the siege weapon. Just a few words can change everything.” [NEWLINE]– Terry Pratchett


Language: en_US
Tag: LOC_TECH_SQUARE_RIGGING_QUOTE_1
Text:
“There is little man has made that approaches anything in nature, but a sailing ship does.” [NEWLINE]– Allan Villiers


Language: en_US
Tag: LOC_TECH_ASTRONOMY_QUOTE_1
Text:
“Astronomy compels the soul to look upwards and leads us from this world to another.” [NEWLINE]- Plato


Language: en_US
Tag: LOC_TECH_METAL_CASTING_QUOTE_1
Text:
“And first Hephaestus makes a great and massive shield … And he forged on the shield two noble cities.” [NEWLINE]– Homer


Language: en_US
Tag: LOC_TECH_METAL_CASTING_QUOTE_2
Text:
“Don’t judge someone until you’ve stood at his forge and worked with his hammer.” [NEWLINE]– Rick Riordan


Language: en_US
Tag: LOC_TECH_INDUSTRIALIZATION_QUOTE_1
Text:
“I think the human race made a big mistake at the beginning of the Industrial Revolution, we leaped for the mechanical things. People need the use of their hands to feel creative.” [NEWLINE]– Andre Norton


Language: en_US
Tag: LOC_TECH_INDUSTRIALIZATION_QUOTE_2
Text:
“The key words of violent economics are urbanization, industrialization, centralization, efficiency, quantity, speed.” [NEWLINE]– E.F. Schumacher


Language: en_US
Tag: LOC_TECH_SCIENTIFIC_THEORY_QUOTE_1
Text:
“Claims that cannot be tested, assertions immune to disproof are veridically worthless, whatever value they may have in inspiring us or exciting our sense of wonder.” [NEWLINE]– Carl Sagan


Language: en_US
Tag: LOC_TECH_BALLISTICS_QUOTE_1
Text:
“It’s one thing to surmise what happened, but we don’t speculate on that until ballistics confirms what happened …” [NEWLINE]– John Hansen


Language: en_US
Tag: LOC_TECH_BALLISTICS_QUOTE_2
Text:
“Let’s get on our knees and pray. I don’t know to whom. Is there a patron saint of ballistics yet?” [NEWLINE]– Adam Savage


Language: en_US
Tag: LOC_TECH_MILITARY_SCIENCE_QUOTE_1
Text:
“However beautiful the strategy, you should occasionally look at the results.” [NEWLINE]– Winston Churchill


Language: en_US
Tag: LOC_TECH_MILITARY_SCIENCE_QUOTE_2
Text:
“No one starts a war – or rather, no one in his senses ought to do so – without first being clear in his mind what he intends to achieve by that war and how he intends to conduct it.” [NEWLINE]– Karl von Clausewitz


Language: en_US
Tag: LOC_TECH_STEAM_POWER_QUOTE_1
Text:
“It is arguable whether the human race have been gainers by the march of science beyond the steam engine.” [NEWLINE]– Winston Churchill


Language: en_US
Tag: LOC_TECH_STEAM_POWER_QUOTE_2
Text:
“Science owes more to the steam engine than the steam engine owes to science.” [NEWLINE]– Lawrence Henderson


Language: en_US
Tag: LOC_TECH_SANITATION_QUOTE_1
Text:
“No innovation in the past 200 years has done more to save lives and improve health than the sanitation revolution triggered by the invention of the toilet.” [NEWLINE]– Sylvia Burwell


Language: en_US
Tag: LOC_TECH_SANITATION_QUOTE_2
Text:
“Apart from the sanitation, the medicine, education, wine, public order, roads, the fresh water system, and public health … what have the Romans ever done for us?” [NEWLINE]– John Cleese


Language: en_US
Tag: LOC_TECH_ECONOMICS_QUOTE_2
Text:
"You and I come by road or rail, but economists travel on infrastructure." [NEWLINE]- Margaret Thatcher


Language: en_US
Tag: LOC_TECH_RIFLING_QUOTE_2
Text:
“Never criticize a rifleman until you have walked a mile in his shoes. That way, he’ll be barefoot and you’ll be out of range.” [NEWLINE]– The 2nd Target Company


Language: en_US
Tag: LOC_TECH_FLIGHT_QUOTE_1
Text:
“For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return.” [NEWLINE]– Leonardo da Vinci


Language: en_US
Tag: LOC_TECH_FLIGHT_QUOTE_2
Text:
“If you can walk away from a landing, it’s a good landing. If you use the airplane the next day, it’s an outstanding landing.” [NEWLINE]– Chuck Yeager


Language: en_US
Tag: LOC_TECH_REPLACEABLE_PARTS_QUOTE_1
Text:
“For a machine to run smoothly and predictably, its parts must be standard and hence replaceable.” [NEWLINE]– Charles Eisenstein


Language: en_US
Tag: LOC_TECH_REPLACEABLE_PARTS_QUOTE_2
Text:
“Many of us take better care of our automobiles than we do of our own bodies … yet the auto has replaceable parts." [NEWLINE]– B.J. Palmer


Language: en_US
Tag: LOC_TECH_STEEL_QUOTE_2
Text:
“There are three things extremely hard: steel, a diamond, and to know one’s self.” [NEWLINE]– Benjamin Franklin


Language: en_US
Tag: LOC_TECH_ELECTRICITY_QUOTE_1
Text:
“If it weren’t for electricity, we’d all be watching television by candlelight.” [NEWLINE]– George Gobel


Language: en_US
Tag: LOC_TECH_ELECTRICITY_QUOTE_2
Text:
“Benjamin Franklin may have discovered electricity, but it was the man who invented the meter who made the money.” [NEWLINE]– Earl Wilson


Language: en_US
Tag: LOC_TECH_RADIO_QUOTE_2
Text:
“Radio is the theater of the mind; television is the theater of the mindless.” [NEWLINE]– Steve Allen


Language: en_US
Tag: LOC_TECH_CHEMISTRY_QUOTE_2
Text:
“Chemists do not usually stutter. It would be very awkward if they did, seeing that they have at times to get out such words as methylethylamylophenylium.” [NEWLINE]– Sir William Crookes


Language: en_US
Tag: LOC_TECH_COMBUSTION_QUOTE_1
Text:
“The cars haven’t advanced that much since we were kids. When you boil it down, it’s still a gas combustion engine.” [NEWLINE]– Dana Brunetti


Language: en_US
Tag: LOC_TECH_COMBUSTION_QUOTE_2
Text:
“I have always considered that the substitution of the internal combustion engine for the horse marked a very gloomy milestone in the progress of mankind.” [NEWLINE]– Winston Churchill


Language: en_US
Tag: LOC_TECH_ADVANCED_FLIGHT_QUOTE_1
Text:
“Sure, jets are fast and economical, but, oh my, what fun we’ve lost and what leisure we’ve sacrificed in the race for efficiency.” [NEWLINE]– Ginger Rogers


Language: en_US
Tag: LOC_TECH_ADVANCED_FLIGHT_QUOTE_2
Text:
“If God had really intended men to fly, He’d make it easier to get to the airport.” [NEWLINE]– George Winters


Language: en_US
Tag: LOC_TECH_ROCKETRY_QUOTE_1
Text:
“Rocket science has been mythologized all out of proportion to its true difficulty.” [NEWLINE]– John Carmack


Language: en_US
Tag: LOC_TECH_ROCKETRY_QUOTE_2
Text:
“When you launch a rocket, you’re not really flying that rocket. You’re just sort of hanging on.” [NEWLINE]– Michael P. Anderson


Language: en_US
Tag: LOC_TECH_PLASTICS_QUOTE_1
Text:
“In the hierarchy of the major poetic substances, plastic figures as a disgraced material, lost between the effusiveness of rubber and the flat hardness of metal.” [NEWLINE]– Roland Barthes


Language: en_US
Tag: LOC_TECH_COMPUTERS_QUOTE_2
Text:
“The good thing about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.” [NEWLINE]– Ted Nelson


Language: en_US
Tag: LOC_TECH_NUCLEAR_FISSION_QUOTE_1
Text:
“If you go on with this nuclear arms race, all you are going to do is make the rubble bounce.” [NEWLINE]– Winston Churchill


Language: en_US
Tag: LOC_TECH_SYNTHETIC_MATERIALS_QUOTE_1
Text:
“There’s so much plastic in this culture that vinyl leopard skin is becoming an endangered synthetic.” [NEWLINE]– Lily Tomlin


Language: en_US
Tag: LOC_TECH_SYNTHETIC_MATERIALS_QUOTE_2
Text:
"There may be no forgiveness for polyester. On this one matter, Satan and the Lord are in agreement.” [NEWLINE]– Joe Hill


Language: en_US
Tag: LOC_TECH_TELECOMMUNICATIONS_QUOTE_2
Text:
“The single biggest problem in communication is the illusion that it has taken place.” [NEWLINE]– George Bernard Shaw


Language: en_US
Tag: LOC_TECH_SATELLITES_QUOTE_2
Text:
“Right now there are thirty-one satellites zipping around the world with nothing better to do than help you find your way to the grocery store.” [NEWLINE]– Ed Burnette


Language: en_US
Tag: LOC_TECH_LASERS_QUOTE_1
Text:
“When God said, ‘Let there be light,’ he surely must have meant perfectly coherent light.” [NEWLINE]– Charles Townes


Language: en_US
Tag: LOC_TECH_LASERS_QUOTE_2
Text:
“I’m a big laser believer – I really think they are the wave of the future.” [NEWLINE]– Courteney Cox


Language: en_US
Tag: LOC_TECH_COMPOSITES_QUOTE_1
Text:
“All material things seem to have been composed of the hard and solid particles … variously associated with the first Creation by the counsel of an Intelligent Agent.” [NEWLINE]– Isaac Newton


Language: en_US
Tag: LOC_TECH_COMPOSITES_QUOTE_2
Text:
“It is obvious that while science is struggling to bring Heaven to Earth some men are using its materials in the construction of Hell.” [NEWLINE]– Herbert Hoover


Language: en_US
Tag: LOC_TECH_STEALTH_TECHNOLOGY_QUOTE_1
Text:
"I would say invisibility would be sort of a fun power to have just to see what it was like to move through the world and not be looked at." [NEWLINE]- Kevin Bacon


Language: en_US
Tag: LOC_TECH_STEALTH_TECHNOLOGY_QUOTE_2
Text:
“In art and dream may you proceed with abandon. In life may you proceed with balance and stealth.” [NEWLINE]– Patti Smith


Language: en_US
Tag: LOC_TECH_ROBOTICS_QUOTE_1
Text:
“Robotics has been around forever, and it’s been the next big thing forever, and it is so exciting and compelling that it’s easy to get carried away.” [NEWLINE]– Colin Angle


Language: en_US
Tag: LOC_TECH_NANOTECHNOLOGY_QUOTE_1
Text:
“If technology is the engine of change, then nanotechnology is the fuel for humanity’s future.” [NEWLINE]– Natasha Vita-More


Language: en_US
Tag: LOC_TECH_NANOTECHNOLOGY_QUOTE_2
Text:
“Many, many rules had begun to bend at the hand of nanotechnology … This produced a lot of good, and a lot of bad.” [NEWLINE]– Matt Spire


Language: en_US
Tag: LOC_TECH_FUTURE_TECH_QUOTE_2
Text:
“Even though the future seems far away, it is actually beginning right now.” [NEWLINE]– Mattie Stepanek


Language: en_US
Tag: LOC_TECH_NUCLEAR_FUSION_QUOTE_1
Text:
“I am a big proponent of harnessing the power of fusion – from 93 million miles away. Fusion is done by our sun really, really well and for free. Here on Earth in reactors, not so much.” [NEWLINE]– Joe Romm


Language: en_US
Tag: LOC_TECH_NUCLEAR_FUSION_QUOTE_2
Text:
“When we look up at night and view the stars, everything we see is shining because of distant nuclear fusion.” [NEWLINE]– Carl Sagan


Language: en_US
Tag: LOC_CIVIC_CODE_OF_LAWS_QUOTE_2
Text:
“At his best, man is the noblest of all animals; separated from law and justice he is the worst.” [NEWLINE]– Aristotle


Language: en_US
Tag: LOC_CIVIC_CRAFTSMANSHIP_QUOTE_2
Text:
“Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets.” [NEWLINE]– Tom Stoppard


Language: en_US
Tag: LOC_CIVIC_FOREIGN_TRADE_QUOTE_2
Text:
“That’s the positive aspect of trade I suppose. The world gets stirred up together.” [NEWLINE]– Isabel Hoving


Language: en_US
Tag: LOC_CIVIC_MILITARY_TRADITION_QUOTE_2
Text:
“I don’t underrate the value of military knowledge, but if men make war in slavish obedience to rules, they will fail.” [NEWLINE]– Ulysses S. Grant


Language: en_US
Tag: LOC_CIVIC_STATE_WORKFORCE_QUOTE_2
Text:
“It is equally important to have a happy and engaged workforce as it is to have a profitable bottom line.” [NEWLINE]– Vern Dosch


Language: en_US
Tag: LOC_CIVIC_EARLY_EMPIRE_QUOTE_1
Text:
"Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too." [NEWLINE]- Marcus Aurelius


Language: en_US
Tag: LOC_CIVIC_EARLY_EMPIRE_QUOTE_2
Text:
“It was luxuries like air conditioning that brought down the Roman Empire. With air conditioning their windows were shut; they couldn’t hear the barbarians coming.”[NEWLINE] – Garrison Keillor


Language: en_US
Tag: LOC_CIVIC_MYSTICISM_QUOTE_1
Text:
“Mysticism is the mistake of an accidental and individual symbol for a universal one.” [NEWLINE]– Ralph Waldo Emerson


Language: en_US
Tag: LOC_CIVIC_MYSTICISM_QUOTE_2
Text:
“I like to say I practice militant mysticism. I’m absolutely sure of some things that I don’t quite know.” [NEWLINE]– Rob Bell


Language: en_US
Tag: LOC_CIVIC_GAMES_RECREATION_QUOTE_2
Text:
“People who cannot find time for recreation are sooner or later to find time for illness.” [NEWLINE]– John Wanamaker


Language: en_US
Tag: LOC_CIVIC_POLITICAL_PHILOSOPHY_QUOTE_1
Text:
“Politics is the art of the possible, the attainable – the art of the next best.” [NEWLINE]– Otto von Bismarck


Language: en_US
Tag: LOC_CIVIC_POLITICAL_PHILOSOPHY_QUOTE_2
Text:
“Divide and rule, a sound motto. Unite and lead, a better one.” [NEWLINE]– Johann Wolfgang von Goethe


Language: en_US
Tag: LOC_CIVIC_RECORDED_HISTORY_QUOTE_1
Text:
"I've lived through some terrible things in my life, some of which actually happened." [NEWLINE]- Mark Twain


Language: en_US
Tag: LOC_CIVIC_RECORDED_HISTORY_QUOTE_2
Text:
“History is the version of past events that people have decided to agree upon.” [NEWLINE]– Napoleon Bonaparte


Language: en_US
Tag: LOC_CIVIC_THEOLOGY_QUOTE_1
Text:
“We can no more have exact religious thinking without theology, than exact mensuration and astronomy without mathematics, or exact iron-making without chemistry.” [NEWLINE]– John Hall


Language: en_US
Tag: LOC_CIVIC_NAVAL_TRADITION_QUOTE_1
Text:
“A good navy is not a provocation to war. It is the surest guaranty of peace.” [NEWLINE] – Theodore Roosevelt


Language: en_US
Tag: LOC_CIVIC_NAVAL_TRADITION_QUOTE_2
Text:
“The Navy has both a tradition and a future – and we look with pride and confidence in both directions.” [NEWLINE]– Arleigh Burke


Language: en_US
Tag: LOC_CIVIC_FEUDALISM_QUOTE_1
Text:
“In democracy it’s your vote that counts; in feudalism it’s your count that votes.” [NEWLINE]– Mogens Jallberg


Language: en_US
Tag: LOC_CIVIC_FEUDALISM_QUOTE_2
Text:
“With the advance of feudalism came the growth of iron armor, until, at last, a fighting-man resembled an armadillo.” [NEWLINE]– John Boyle O’Reilly


Language: en_US
Tag: LOC_CIVIC_CIVIL_SERVICE_QUOTE_1
Text:
“It’s all papers and forms, the entire civil service is like a fortress made of papers, forms and red tape.” [NEWLINE] – Alexander Ostrovsky


Language: en_US
Tag: LOC_CIVIC_CIVIL_SERVICE_QUOTE_2
Text:
"The taxpayer - that's someone who works for the federal government but doesn't have to take the civil service examination." [NEWLINE] - Ronald Reagan


Language: en_US
Tag: LOC_CIVIC_MERCENARIES_QUOTE_2
Text:
“Being a mercenary, though … Hey, we just go wherever there’s a mixture of money and trouble.” [NEWLINE]– Howard Tayler


Language: en_US
Tag: LOC_CIVIC_MEDIEVAL_FAIRES_QUOTE_2
Text:
“There are very honest people who do not think that they have had a bargain unless they have cheated a merchant.” [NEWLINE]– Anatole France


Language: en_US
Tag: LOC_CIVIC_GUILDS_QUOTE_1
Text:
“Every man should make his son learn some useful trade or profession, so that in these days of changing fortunes … they may have something tangible to fall back upon.” [NEWLINE]– Phineas T. Barnum


Language: en_US
Tag: LOC_CIVIC_GUILDS_QUOTE_2
Text:
“You can’t go around arresting the Thieves’ Guild. I mean, we’d be at it all day!” [NEWLINE]– Terry Pratchett


Language: en_US
Tag: LOC_CIVIC_DIVINE_RIGHT_QUOTE_1
Text:
“I conclude then this point touching upon the power of kings with this axiom of divinity, That as to dispute what God may do is blasphemy … so it is sedition to dispute what a king may do.” [NEWLINE]– King James I


Language: en_US
Tag: LOC_CIVIC_DIVINE_RIGHT_QUOTE_2
Text:
“Listen, strange women lying in ponds distributing swords is no basis for a system of government … You can’t expect to wield supreme power just ‘cause some watery tart threw a sword at you!” [NEWLINE]– Monty Python


Language: en_US
Tag: LOC_CIVIC_EXPLORATION_QUOTE_1
Text:
“The day we stop exploring is the day we commit ourselves to live in a stagnant world, devoid of curiosity, empty of dreams.” [NEWLINE]– Neil deGrasse Tyson


Language: en_US
Tag: LOC_CIVIC_EXPLORATION_QUOTE_2
Text:
“We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time.” [NEWLINE]– T.S. Eliot


Language: en_US
Tag: LOC_CIVIC_HUMANISM_QUOTE_1
Text:
“The four characteristics of humanism are curiosity, a free mind, belief in good taste, and belief in the human race.” [NEWLINE]– E.M. Forster


Language: en_US
Tag: LOC_CIVIC_HUMANISM_QUOTE_2
Text:
“You must not lose faith in humanity. Humanity is like an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty" [NEWLINE] - Mahatma Gandhi


Language: en_US
Tag: LOC_CIVIC_DIPLOMATIC_SERVICE_QUOTE_1
Text:
“In diplomacy there are two kinds of problems: small ones and large ones. The small ones will go away by themselves, and the large ones you will not be able to do anything about.” [NEWLINE]– Patrick McGuinness


Language: en_US
Tag: LOC_CIVIC_DIPLOMATIC_SERVICE_QUOTE_2
Text:
“A diplomat is a man who always remembers a woman’s birthday but never remembers her age.” [NEWLINE]– Robert Frost


Language: en_US
Tag: LOC_CIVIC_REFORMED_CHURCH_QUOTE_1
Text:
"I don't like to commit myself about Heaven and Hell, you see, I have friends in both places." [NEWLINE]- Mark Twain


Language: en_US
Tag: LOC_CIVIC_REFORMED_CHURCH_QUOTE_2
Text:
“The three great elements of modern civilization: gun powder, printing, and the Protestant religion.” [NEWLINE]– Thomas Carlyle


Language: en_US
Tag: LOC_CIVIC_MERCANTILISM_QUOTE_1
Text:
“In a market economy, however, the individual has some possibility of escaping from the power of the state.” [NEWLINE]– Peter Berger


Language: en_US
Tag: LOC_CIVIC_MERCANTILISM_QUOTE_2
Text:
“Having seen a non-market economy, I suddenly understood much better what I liked about a market economy.” [NEWLINE]– Esther Dyson


Language: en_US
Tag: LOC_CIVIC_THE_ENLIGHTENMENT_QUOTE_1
Text:
“New opinions are always suspected, and usually opposed, without any other reason but because they are not already common.” [NEWLINE]– John Locke


Language: en_US
Tag: LOC_CIVIC_THE_ENLIGHTENMENT_QUOTE_2
Text:
“Whatever is contrary to nature is contrary to reason, and whatsoever is contrary to reason is absurd.” [NEWLINE]– Baruch Spinoza


Language: en_US
Tag: LOC_CIVIC_COLONIALISM_QUOTE_1
Text:
“Remember that politics, colonialism, imperialism and war also originated in the human brain.” [NEWLINE]– Vilayanur Ramachandran


Language: en_US
Tag: LOC_CIVIC_COLONIALISM_QUOTE_2
Text:
“Colonialism. The enforced spread of the rule of reason. But who is going to spread it among the colonizers?” [NEWLINE]– Anthony Burgess


Language: en_US
Tag: LOC_CIVIC_CIVIL_ENGINEERING_QUOTE_1
Text:
“Improvement makes straight roads; but the crooked roads without improvement are roads of Genius.” [NEWLINE]– William Blake


Language: en_US
Tag: LOC_CIVIC_CIVIL_ENGINEERING_QUOTE_2
Text:
“A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.” [NEWLINE]– Douglas Adams


Language: en_US
Tag: LOC_CIVIC_NATIONALISM_QUOTE_2
Text:
“Human nature, as manifested in tribalism and nationalism, provides the momentum of the machinery of human evolution.” [NEWLINE]– Arthur Keith


Language: en_US
Tag: LOC_CIVIC_OPERA_BALLET_QUOTE_1
Text:
“Opera is when a guy gets stabbed in the back and, instead of bleeding, he sings.” [NEWLINE]- Robert Benchley


Language: en_US
Tag: LOC_CIVIC_OPERA_BALLET_QUOTE_2
Text:
“It [ballet] projects a fragile kind of strength and a certain inflexible precision.” [NEWLINE]– Ayn Rand


Language: en_US
Tag: LOC_CIVIC_NATURAL_HISTORY_QUOTE_1
Text:
"Had I been present at the Creation, I would have given some useful hints for the better ordering of the universe." [NEWLINE]- Nelson Algren


Language: en_US
Tag: LOC_CIVIC_NATURAL_HISTORY_QUOTE_2
Text:
“In all works on Natural History, we constantly find details of the marvelous adaptation of animals to their food, their habits, and the localities in which they are found.” [NEWLINE]– Alfred Wallace


Language: en_US
Tag: LOC_CIVIC_URBANIZATION_QUOTE_1
Text:
“It’s the Industrial Revolution and the growth of urban concentrations that led to a sense of anonymity.” [NEWLINE]– Vint Cerf


Language: en_US
Tag: LOC_CIVIC_URBANIZATION_QUOTE_2
Text:
“What I like about cities is that everything is king size, the beauty and the ugliness.” [NEWLINE]– Joseph Brodsky


Language: en_US
Tag: LOC_CIVIC_CAPITALISM_QUOTE_1
Text:
“The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries.” [NEWLINE]– Winston Churchill


Language: en_US
Tag: LOC_CIVIC_CAPITALISM_QUOTE_2
Text:
"Always try to rub up against money, for if you rub up against money long enough, some of it may rub off on you." [NEWLINE]- Damon Runyon


Language: en_US
Tag: LOC_CIVIC_CONSERVATION_QUOTE_1
Text:
“Water and air, the two essentials on which life depends, have become global garbage cans.” [NEWLINE]– Jacques Yves Cousteau


Language: en_US
Tag: LOC_CIVIC_CONSERVATION_QUOTE_2
Text:
“Destroying rainforest for economic gain is like burning a Renaissance painting to cook a meal.” [NEWLINE]– Edward Wilson


Language: en_US
Tag: LOC_CIVIC_MASS_MEDIA_QUOTE_1
Text:
“The effect of the mass media is not to elicit belief but to maintain the apparatus of addiction.” [NEWLINE]– Christopher Lasch


Language: en_US
Tag: LOC_CIVIC_MASS_MEDIA_QUOTE_2
Text:
"If you don't read the newspaper, you're uninformed. If you read the newspaper, you're mis-informed." [NEWLINE]-Mark Twain


Language: en_US
Tag: LOC_CIVIC_MOBILIZATION_QUOTE_1
Text:
“When they are preparing for war, those who rule by force speak most copiously about peace until they have completed the mobilization process.” [NEWLINE]– Stefan Zweig


Language: en_US
Tag: LOC_CIVIC_MOBILIZATION_QUOTE_2
Text:
“In order to rally people, governments need enemies … if they do not have a real enemy, they will invent one in order to mobilize us.” [NEWLINE]– Nhat Hanh


Language: en_US
Tag: LOC_CIVIC_NUCLEAR_PROGRAM_QUOTE_1
Text:
“The release of atom power has changed everything except our way of thinking…the solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker.” [NEWLINE]– Albert Einstein


Language: en_US
Tag: LOC_CIVIC_NUCLEAR_PROGRAM_QUOTE_2
Text:
”The children of the nuclear age, I think, were weakened in their capacity to love. Hard to love, when you’re bracing yourself for impact.” [NEWLINE]– Martin Amis


Language: en_US
Tag: LOC_CIVIC_IDEOLOGY_QUOTE_1
Text:
“It has been demonstrated that no system, not even the most inhuman, can continue to exist without an ideology.” [NEWLINE]– Joe Slovo


Language: en_US
Tag: LOC_CIVIC_SUFFRAGE_QUOTE_1
Text:
“Why is a woman to be treated differently? Woman suffrage will succeed, despite this miserable guerrilla opposition.” [NEWLINE]– Victoria Woodhull


Language: en_US
Tag: LOC_CIVIC_SUFFRAGE_QUOTE_2
Text:
“Men, their rights, and nothing more; women, their rights, and nothing less.” [NEWLINE]– Susan B. Anthony


Language: en_US
Tag: LOC_CIVIC_TOTALITARIANISM_QUOTE_1
Text:
“Only the mob and the elite can be attracted by the momentum of totalitarianism itself. The masses have to be won by propaganda.” [NEWLINE]– Hannah Arendt


Language: en_US
Tag: LOC_CIVIC_CLASS_STRUGGLE_QUOTE_1
Text:
“There’s class warfare, all right, but it’s my class, the rich class, that’s making war … and we’re winning.”[NEWLINE] – Warren Buffett


Language: en_US
Tag: LOC_CIVIC_COLD_WAR_QUOTE_1
Text:
“From Stettin in the Baltic to Trieste in the Adriatic, an iron curtain has descended across the continent.” [NEWLINE]– Winston Churchill


Language: en_US
Tag: LOC_CIVIC_CULTURAL_HERITAGE_QUOTE_1
Text:
“A people without the knowledge of their past history, origin and culture is like a tree without roots.” [NEWLINE]– Marcus Garvey


Language: en_US
Tag: LOC_CIVIC_CULTURAL_HERITAGE_QUOTE_2
Text:
“You don’t stumble upon your heritage. It’s there, just waiting to be explored and shared.” [NEWLINE]– Robbie Robertson


Language: en_US
Tag: LOC_CIVIC_RAPID_DEPLOYMENT_QUOTE_1
Text:
“A good plan violently executed right now is far better than a perfect plan executed next week.” [NEWLINE]- George S. Patton


Language: en_US
Tag: LOC_CIVIC_SPACE_RACE_QUOTE_1
Text:
“We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard.” [NEWLINE]– John F. Kennedy


Language: en_US
Tag: LOC_CIVIC_SPACE_RACE_QUOTE_2
Text:
“NASA spent millions of dollars inventing the ball-point pen so they could write in space. The Russians took a pencil.” [NEWLINE]– Will Chabot


Language: en_US
Tag: LOC_CIVIC_GLOBALIZATION_QUOTE_1
Text:
“It has been said that arguing against globalization is like arguing against the laws of gravity.”[NEWLINE] – Kofi Annan


Language: en_US
Tag: LOC_CIVIC_GLOBALIZATION_QUOTE_2
Text:
“One day there will be no borders, no boundaries, no flags and no countries and the only passport will be the heart.” [NEWLINE]– Carlos Santana


Language: en_US
Tag: LOC_GREATWORK_BHASA_1_QUOTE
Text:
He is as the fall of a thunderbolt to the lordly mountains,[NEWLINE]the eagle to all the birds, the lion to the assemblies of wild beasts,[NEWLINE]Death, in human form.


Language: en_US
Tag: LOC_GREATWORK_BHASA_2_QUOTE
Text:
Oh, my heart, be thou content with the truth of thy suspicions. Learn now of my sire's decease and for a moment be thou calm.


Language: en_US
Tag: LOC_GREATWORK_HOMER_1_QUOTE
Text:
Let me not then die ingloriously and without a struggle, but let me first do some great thing that shall be told among men hereafter.


Language: en_US
Tag: LOC_GREATWORK_OVID_1_QUOTE
Text:
I held up a fistful of sand and showed it to him, asking for as many years as grains in that pile. Foolish me! I forgot to ask they be years of youth.


Language: en_US
Tag: LOC_GREATWORK_OVID_2_QUOTE
Text:
Chance is all-powerful. Always cast your fishing hook; in the pond where you least expect it, you'll find a fish.


Language: en_US
Tag: LOC_GREATWORK_QU_YUAN_1_QUOTE
Text:
From the light came light, and from the dark came darkness, but from whence did they appear? Yin and yang combine to create all things, but which is the source, and which was born from it?


Language: en_US
Tag: LOC_GREATWORK_QU_YUAN_2_QUOTE
Text:
Time rolls ever forward without a pause,[NEWLINE]The seasons cycle through spring and autumn.[NEWLINE]As I watch the green fade all around me,[NEWLINE]I fear the sun setting on my youth.


Language: en_US
Tag: LOC_GREATWORK_CHAUCER_1_QUOTE
Text:
A KNYGHT ther was, and that a worthy man,[NEWLINE]That fro the tyme that he first bigan[NEWLINE]To riden out, he loved chivalrie,[NEWLINE]Trouthe and honour, fredom and curteisie.


Language: en_US
Tag: LOC_GREATWORK_CHAUCER_2_QUOTE
Text:
If I be she that may yow do gladnesse,[NEWLINE]For every wo ye shal recovere a blisse';[NEWLINE]And him in armes took, and gan him kisse.


Language: en_US
Tag: LOC_GREATWORK_LI_BAI_1_QUOTE
Text:
Flowers surround me, alone with my drink,[NEWLINE]I pour for myself, no companion to join me.[NEWLINE]I raise my glass and toast the full moon,[NEWLINE]Who shall with my shadow make us three.


Language: en_US
Tag: LOC_GREATWORK_LI_BAI_2_QUOTE
Text:
I fan myself in this most languid heat,[NEWLINE]The forest invites one to lay all bare.[NEWLINE]I hang my hood upon a rocky crag,[NEWLINE]My head exposed I bathe in fragrant air.


Language: en_US
Tag: LOC_GREATWORK_MURASAKI_1_QUOTE
Text:
As a young boy my brother Nobunori studied the Chinese classics, and I liked to sit in and listen to his lessons. I found that even when he struggled to understand or memorize passages, I would find them remarkably easy. My father, a well-read man himself, often used to lament this fact, saying, 'Such a shame. Would that you were born a man!'


Language: en_US
Tag: LOC_GREATWORK_MURASAKI_2_QUOTE
Text:
New grass, you don’t even know where to sprout and grow. How can I, a drop of dew, vanish away in the air leaving you alone?


Language: en_US
Tag: LOC_GREATWORK_CAVENDISH_1_QUOTE
Text:
Out of this Room there was a passage into the Emperor's Bed-Chamber, the Walls whereof were of Jet, and the Floor of black Marble; the Roof was of Mother of Pearl, where the Moon and Blazing-Stars were represented by white Diamonds, and his Bed was made of Diamonds and Carbuncles.


Language: en_US
Tag: LOC_GREATWORK_CAVENDISH_2_QUOTE
Text:
It is known that man has five Exterior Senses, and every sense is ignorant of each other; for the Nose knows not what the Eyes see, nor the Eyes what the Ears hear, neither do the Ears know what the Tongue tastes...


Language: en_US
Tag: LOC_GREATWORK_CERVANTES_1_QUOTE
Text:
Doubt if you will, but the truth is that which I have told, and forever rests upon lies like oil over water.


Language: en_US
Tag: LOC_GREATWORK_CERVANTES_2_QUOTE
Text:
And, being merry and young, they did not miss any chances of hearing about the beautiful maids of the city.


Language: en_US
Tag: LOC_GREATWORK_MACHIAVELLI_1_QUOTE
Text:
Thus it is necessary to note, men must be either enticed or snuffed out. For light offenses they avenge, grievous ones they cannot; therefore the offense done to a man must be such as to remove any fear of revenge.


Language: en_US
Tag: LOC_GREATWORK_MACHIAVELLI_2_QUOTE
Text:
It is necessary for the one who founds a republic, and sets laws in it, to presuppose all men evil, and always ready to put the maliciousness in their soul to use, every time they have a chance...


Language: en_US
Tag: LOC_GREATWORK_SHAKESPEARE_1_QUOTE
Text:
O, swear not by the moon, the inconstant moon,[NEWLINE]That monthly changes in her circled orb,[NEWLINE]Lest that thy love prove likewise variable.


Language: en_US
Tag: LOC_GREATWORK_SHAKESPEARE_2_QUOTE
Text:
To be, or not to be? That is the question—[NEWLINE]Whether ’tis nobler in the mind to suffer[NEWLINE]The slings and arrows of outrageous fortune,[NEWLINE]Or to take arms against a sea of troubles,[NEWLINE]And, by opposing, end them?


Language: en_US
Tag: LOC_GREATWORK_D_AULNOY_1_QUOTE
Text:
And because she was so beautiful they called her Princess Goldilocks; for her hair was finer than gold, wonderfully fair, and it fell in ringlets to her feet.


Language: en_US
Tag: LOC_GREATWORK_D_AULNOY_2_QUOTE
Text:
"If you will be so good and generous as to let me free," the dolphin went on, "I shall render you such real services in the course of my life that you will never need to repent of your kindness."


Language: en_US
Tag: LOC_GREATWORK_PUSHKIN_2_QUOTE
Text:
Like some magistrate grown gray in office,[NEWLINE]Calmly he contemplates alike the just[NEWLINE]And unjust, with indifference he notes[NEWLINE]Evil and good, and knows not wrath nor pity.


Language: en_US
Tag: LOC_GREATWORK_POE_1_QUOTE
Text:
"Villains!" I shrieked, "dissemble no more! I admit the deed! --tear up the planks! here, here! --It is the beating of his hideous heart!"


Language: en_US
Tag: LOC_GREATWORK_POE_2_QUOTE
Text:
While I nodded, nearly napping, suddenly there came a tapping,[NEWLINE]As of some one gently rapping, rapping at my chamber door.[NEWLINE]“’Tis some visitor,” I muttered, “tapping at my chamber door—[NEWLINE]Only this and nothing more.”


Language: en_US
Tag: LOC_GREATWORK_AUSTEN_1_QUOTE
Text:
“A lady's imagination is very rapid; it jumps from admiration to love, from love to matrimony in a moment.”


Language: en_US
Tag: LOC_GREATWORK_AUSTEN_2_QUOTE
Text:
Know your own happiness. You want nothing but patience- or give it a more fascinating name, call it hope.


Language: en_US
Tag: LOC_GREATWORK_GOETHE_2_QUOTE
Text:
“The human race is a monotonous affair. Most people spend the greatest part of their time working in order to live, and what little freedom remains so fills them with fear that they seek out any and every means to be rid of it.”


Language: en_US
Tag: LOC_GREATWORK_SHELLEY_2_QUOTE
Text:
This intelligence brought us back from the prospect of paradise, held out after the lapse of an hundred thousand years, to the pain and misery at present existent upon earth.


Language: en_US
Tag: LOC_GREATWORK_JOYCE_1_QUOTE
Text:
Every life is many days, day after day. We walk through ourselves, meeting robbers, ghosts, giants, old men, young men, wives, widows, brothers-in-love. But always meeting ourselves.


Language: en_US
Tag: LOC_GREATWORK_JOYCE_2_QUOTE
Text:
One by one they were all becoming shades. Better pass boldly into that other world, in the full glory of some passion, than fade and wither dismally with age.


Language: en_US
Tag: LOC_GREATWORK_DICKINSON_1_QUOTE
Text:
A Bird came down the Walk—[NEWLINE]He did not know I saw—[NEWLINE]He bit an Angleworm in halves[NEWLINE]And ate the fellow, raw.


Language: en_US
Tag: LOC_GREATWORK_DICKINSON_2_QUOTE
Text:
Success is counted sweetest[NEWLINE]By those who ne'er succeed.[NEWLINE]To comprehend a nectar[NEWLINE]Requires sorest need.


Language: en_US
Tag: LOC_GREATWORK_TOLSTOY_1_QUOTE
Text:
“Pierre was right when he said that one must believe in the possibility of happiness in order to be happy, and I now believe in it. Let the dead bury the dead, but while I'm alive, I must live and be happy.”


Language: en_US
Tag: LOC_GREATWORK_TOLSTOY_2_QUOTE
Text:
All the girls in the world were divided into two classes: one class included all the girls in the world except her, and they had all the usual human feelings and were very ordinary girls; while the other class -herself alone- had no weaknesses and was superior to all humanity.


Language: en_US
Tag: LOC_GREATWORK_TWAIN_1_QUOTE
Text:
"Jim said that bees won't sting idiots, but I didn't believe that, because I tried them lots of times myself and they wouldn't sting me.”


Language: en_US
Tag: LOC_GREATWORK_TWAIN_2_QUOTE
Text:
He had discovered a great law of human action, without knowing it--namely, that in order to make a man or a boy covet a thing, it is only necessary to make the thing difficult to attain.


Language: en_US
Tag: LOC_GREATWORK_FITZGERALD_1_QUOTE
Text:
Amory Blaine inherited from his mother every trait, except the stray inexpressible few, that made him worth while.


Language: en_US
Tag: LOC_GREATWORK_WELLS_1_QUOTE
Text:
No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own...


Language: en_US
Tag: LOC_GREATWORK_TAGORE_1_QUOTE
Text:
I am willing to serve my country, but my worship I reserve for Right which is far greater than my country. To worship my country as a god is to bring a curse upon it.


Language: en_US
Tag: LOC_GREATWORK_TAGORE_2_QUOTE
Text:
If some wanderer, leaving home, come here to watch the night and with bowed head listen to the murmur of the darkness, who is there to whisper the secrets of life into his ears if I, shutting my doors, should try to free myself from mortal bonds?


Language: en_US
Tag: LOC_GREATWORK_CAPEK_1_QUOTE
Text:
My dear Miss Glory, Robots are not human. Mechanically, they are more perfect than us, they possess an amazing rational intelligence, but they do not have any soul.


Language: en_US
Tag: LOC_GREATWORK_SUN_TZU_QUOTE
Text:
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.


Language: en_US
Tag: LOC_BUILDING_PETRA_QUOTE
Text:
“Petra is a brilliant display of man’s artistry in turning barren rock into majestic wonder.”[NEWLINE]– Edward Dawson


Language: en_US
Tag: LOC_BUILDING_MONT_ST_MICHEL_QUOTE
Text:
“Church and State, Soul and Body, God and Man, are all one at Mont Saint Michel, and the business of all is to fight, each in his own way, or to stand guard for each other.”[NEWLINE]– Henry Adams


Language: en_US
Tag: LOC_BUILDING_CHICHEN_ITZA_QUOTE
Text:
“The Great Ball Court is also very impressive. I would like to have seen them play a game, although it sounds like the end was pretty violent. I think it was safer to be a spectator.”[NEWLINE]– IslaDeb


Language: en_US
Tag: LOC_BUILDING_STONEHENGE_QUOTE
Text:
“Can you imagine trying to talk six hundred people into helping you drag a fifty-ton stone eighteen miles across the countryside and muscle it into an upright position, and then saying, ‘Right, lads! Another twenty like that … and then we can party!”[NEWLINE]– Bill Bryson


Language: en_US
Tag: LOC_BUILDING_ORACLE_QUOTE
Text:
“I sprang upon the swift ship in the form of a dolphin, pray to me as Apollo Delphinius; also the altar itself shall be called Delphinius and overlooked forever.”[NEWLINE]– Homer


Language: en_US
Tag: LOC_BUILDING_TERRACOTTA_ARMY_QUOTE
Text:
“There were seven wonders in the world, and the discovery of the Terracotta Army, we may say, is the eighth miracle of the world.”[NEWLINE]– Jacques Chirac


Language: en_US
Tag: LOC_BUILDING_ALHAMBRA_QUOTE
Text:
“Everything here appears calculated to inspire kind and happy feelings, for everything is delicate and beautiful.”[NEWLINE]– Washington Irving


Language: en_US
Tag: LOC_BUILDING_CRISTO_REDENTOR_QUOTE
Text:
“Thus, the sculpture serves to give people one thought – ‘Everything is in God’s hands.’”[NEWLINE]– Sergey Semenov


Language: en_US
Tag: LOC_BUILDING_POTALA_PALACE_QUOTE
Text:
“The first time I stepped onto the rooftop of the Potala Palace, I felt, as never before or since, as if I were stepping onto the rooftop of my being: onto some dimension of consciousness that I’d never visited before.”[NEWLINE]– Pico Iyer


Language: en_US
Tag: LOC_BUILDING_HANGING_GARDENS_QUOTE
Text:
“The ascent to the highest story is by stairs, and at their side are water engines, by means of which persons, appointed expressly for the purpose, are continually employed in raising water from the Euphrates into the garden.”[NEWLINE]– Strabo


Language: en_US
Tag: LOC_BUILDING_FORBIDDEN_CITY_QUOTE
Text:
“The whole palace complex is built along a central axis, the axis of the world, everything in the four directions suspend from this central point represented by these palaces.”[NEWLINE]– Jeffrey Riegel


Language: en_US
Tag: LOC_BUILDING_HERMITAGE_QUOTE
Text:
“Museums are on the front lines of the fight for culture, of good with evil – in any case, of the fight against platitudes and primitiveness.”[NEWLINE]– Mikhail Piotrovsky, Director of the State Hermitage


Language: en_US
Tag: LOC_BUILDING_COLOSSUS_QUOTE
Text:
“At Rhodes was set up a Colossus of seventy cubits high, representing the Sun … the artist expended as much bronze on it as seemed likely to create a dearth in the mines.”[NEWLINE]– Philo of Byzantium


Language: en_US
Tag: LOC_BUILDING_SYDNEY_OPERA_HOUSE_QUOTE
Text:
“An opera begins long before the curtain goes up and ends long after it has come down. It starts in my imagination, it becomes my life, and it stays part of my life long after I've left the opera house.”[NEWLINE]– Maria Callas


Language: en_US
Tag: LOC_BUILDING_GREAT_ZIMBABWE_QUOTE
Text:
“King Solomon gave the Queen of Sheba all she desired and asked for; besides what he had given her out of his royal bounty. So she turned and went to her own country, she and her servants.”[NEWLINE]– 1 Kings, 10:13


Language: en_US
Tag: LOC_BUILDING_COLOSSEUM_QUOTE
Text:
“While the Colosseum stands, Rome shall stand; when the Colosseum falls, Rome shall fall; when Rome falls, the world shall fall.”[NEWLINE]– Saint Bede


Language: en_US
Tag: LOC_BUILDING_ESTADIO_DO_MARACANA_QUOTE
Text:
“Down through its history, only three people have managed to silence the Maracana: the Pope, Frank Sinatra, and me.”[NEWLINE]– Alcides Ghiggia, Uruguayan soccer player


Language: en_US
Tag: LOC_BUILDING_VENETIAN_ARSENAL_QUOTE
Text:
“The commonwealth of Venice in their armory have this inscription: ‘Happy is that city which in time of peace thinks of war.’”[NEWLINE]– Robert Burton


Language: en_US
Tag: LOC_BUILDING_RUHR_VALLEY_QUOTE
Text:
“The industrial heart of Germany practically stopped beating. Hardly anyone worked; hardly anything ran. The population of the Ruhr area … had to be supported by the rest of the country.”[NEWLINE]– Adam Fergusson


Language: en_US
Tag: LOC_BUILDING_MAHABODHI_TEMPLE_QUOTE
Text:
“In a dusty, bustling corner of the Indian state of Bihar, there is a magical place that one might think of as the hub of Buddhism.”[NEWLINE]– Visitor’s Guide, Bodh Gaya


Language: en_US
Tag: LOC_BUILDING_HAGIA_SOPHIA_QUOTE
Text:
“It is a beautiful and important monument and an international, inter-cultural treasure … Unless and until it can be shared by both religions in harmony – which would be a grand idea – it should remain a secular building honoring both religions who have made it beautiful.”[NEWLINE]– Ljubo Vujovic


Language: en_US
Tag: LOC_BUILDING_GREAT_LIBRARY_QUOTE
Text:
“We can roam the bloated stacks of the Library of Alexandria, where all imagination and knowledge are assembled; we can recognize in its destruction the warning that all we gather will be lost.”[NEWLINE]– Alberto Manguel


Language: en_US
Tag: LOC_BUILDING_OXFORD_UNIVERSITY_QUOTE
Text:
“The clever men at Oxford... Know all that there is to be knowed. But they none of them know one half as much... As intelligent Mr. Toad!”[NEWLINE]– Kenneth Grahame


Language: en_US
Tag: LOC_BUILDING_BOLSHOI_THEATER_QUOTE
Text:
“Bolshoi Ballet is a universe of the imagination, a place of magic and enchantment, beauty and romance. Its many worlds vibrate with graceful dancers, glorious music, and sumptuous costumes.”[NEWLINE]– Trudy Garfunkel


Language: en_US
Tag: LOC_BELIEF_DIVINE_SPARK_DESCRIPTION
Text:
+1 [ICON_GreatPerson] Great Person point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts.


Language: en_US
Tag: LOC_BELIEF_GODDESS_OF_FESTIVALS_DESCRIPTION
Text:
+1 [ICON_Food] Food from [ICON_RESOURCE_WINE] Wine, [ICON_RESOURCE_INCENSE] Incense, [ICON_RESOURCE_COCOA] Cocoa, [ICON_RESOURCE_TOBACCO] Tobacco, [ICON_RESOURCE_COFFEE] Coffee, and [ICON_RESOURCE_TEA] Tea Plantations.


Language: en_US
Tag: LOC_BELIEF_ORAL_TRADITION_DESCRIPTION
Text:
+1 [ICON_Culture] Culture from [ICON_RESOURCE_BANANAS] Banana, [ICON_RESOURCE_CITRUS] Citrus, [ICON_RESOURCE_COTTON] Cotton, [ICON_RESOURCE_DYES] Dyes, [ICON_RESOURCE_SILK] Silk, [ICON_RESOURCE_SPICES] Spices, and [ICON_RESOURCE_SUGAR] Sugar Plantations.


Language: en_US
Tag: LOC_BELIEF_GOD_OF_WAR_DESCRIPTION
Text:
Bonus [ICON_Faith] Faith equal to 50% of the strength of each combat unit killed within 8 tiles of a Holy Site district. (on Standard Speed)


Language: en_US
Tag: LOC_BELIEF_GODDESS_OF_THE_HARVEST_DESCRIPTION
Text:
Harvesting a resource or removing a feature receives [ICON_Faith] Faith equal to the other yield's quantity.


Language: en_US
Tag: LOC_BELIEF_DAR_E_MEHR_DESCRIPTION
Text:
Allows construction of Dar-e Mehrs (+3 [ICON_Faith] Faith, +1 additional [ICON_FAITH] for each era since constructed or last repaired).


Language: en_US
Tag: LOC_BELIEF_CHORAL_MUSIC_DESCRIPTION
Text:
Shrines and Temples provide [ICON_Culture] Culture equal to their intrinsic [ICON_Faith] Faith output.


Language: en_US
Tag: LOC_BELIEF_RELIQUARIES_DESCRIPTION
Text:
[ICON_GreatWork_Relic] Relics have triple yield of both [ICON_Faith] Faith and [ICON_Tourism] Tourism.


Language: en_US
Tag: LOC_BELIEF_WARRIOR_MONKS_DESCRIPTION
Text:
Allows spending [ICON_Faith] Faith to train Warrior Monks, medieval land combat units with a unique promotion tree. May only be purchased in a city with a Temple in its Holy Site.


Language: en_US
Tag: LOC_BELIEF_LAY_MINISTRY_DESCRIPTION
Text:
Each Holy Site or Theater Square district in a city following this Religion provides +1 [ICON_Faith] Faith or +1 [ICON_Culture] Culture respectively.


Language: en_US
Tag: LOC_BELIEF_PILGRIMAGE_DESCRIPTION
Text:
+2 [ICON_Faith] Faith for every city following this Religion in other civilizations and City-States.


Language: en_US
Tag: LOC_BELIEF_RELIGIOUS_UNITY_DESCRIPTION
Text:
+1 [ICON_Envoy] Envoy at each City-State when it first adopts this Religion, in addition to any envoy from a City-State quest.


Language: en_US
Tag: LOC_BELIEF_STEWARDSHIP_DESCRIPTION
Text:
Each Campus or Commercial Hub district in a city following this Religion provides +1 [ICON_Science] Science or +1 [ICON_Gold] Gold respectively.


Language: en_US
Tag: LOC_BELIEF_DEFENDER_OF_FAITH_DESCRIPTION
Text:
Combat units gain +5 [ICON_Strength] Combat Strength when within the borders of friendly cities that follow this Religion.


Language: en_US
Tag: LOC_BELIEF_JUST_WAR_DESCRIPTION
Text:
Combat units gain +10 [ICON_Strength] Combat Strength when within the borders of foreign cities that follow this Religion.


Language: en_US
Tag: LOC_BELIEF_RELIGIOUS_COLONIZATION_DESCRIPTION
Text:
Cities start with this Religion in place if founded by a player who has this as their majority Religion.


Language: en_US
Tag: LOC_BELIEF_SCRIPTURE_DESCRIPTION
Text:
Religious spread from adjacent city pressure is 25% stronger. Boosted to 50% once Printing is researched.


Language: en_US
Tag: LOC_RELIGIOUS_COMBAT_RULESET_TEASER
Text:
Battle for holy domination in this religion-focused scenario set in the Medieval Era. Lasts until the Industrial Era.[NEWLINE]Victory Conditions[NEWLINE][ICON_Bullet]Holy Victory - Have the most religious followers at the dawn of the Industrial Era (first Industrial technology or civic)[NEWLINE]Gameplay Changes[NEWLINE][ICON_Bullet]First Holy Site grants a free Great Prophet.


Language: en_US
Tag: LOC_RELIGIOUS_COMBAT_VICTORY_DESC
Text:
Have the most religious followers at the dawn of the Industrial Era (first Industrial technology or civic)


Language: en_US
Tag: LOC_RELIGIOUS_COMBAT_MOD_TEASER
Text:
Battle for holy domination in this religion-focused scenario set in the Medieval Era.  Lasts until the Industrial Era.


Language: en_US
Tag: LOC_RELIGIOUS_COMBAT_MOD_DESCRIPTION
Text:
Victory Conditions[NEWLINE]Holy Victory - Have the most religious followers at the dawn of the Industrial Era (first Industrial technology or civic)


Language: en_US
Tag: LOC_ROUTE_ANCIENT_ROAD_DESCRIPTION
Text:
Can be constructed through [ICON_TradeRoute] Trade Routes or by Military Engineers. Improves [ICON_Movement] Movement speed of any unit moving from one road tile to another.


Language: en_US
Tag: LOC_RULERS_OF_CHINA_MOD_DESCRIPTION
Text:
Contains 3 new alternative Leaders for existing Civilizations. Includes Yongle, Wu Zetian, and Qin (Unifier).


Language: en_US
Tag: LOC_RULERS_OF_ENGLAND_MOD_TEASER
Text:
New Alternate Leaders - Elizabeth I of England, Harald Hardrada (Varangian) of Norway, and Victoria (Age of Steam) of England


Language: en_US
Tag: LOC_RULERS_OF_ENGLAND_MOD_DESCRIPTION
Text:
Contains 3 new alternative Leaders for existing Civilizations. Includes Elizabeth I, Harald Hardrada (Varangian), and Victoria (Age of Steam).


Language: en_US
Tag: LOC_RULERS_OF_THE_SAHARA_MOD_TEASER
Text:
New Alternate Leaders - Ramses II of Egypt, Sundiata Keita of Mali, and Cleopatra (Ptolemaic) of Egpyt


Language: en_US
Tag: LOC_RULERS_OF_THE_SAHARA_MOD_DESCRIPTION
Text:
Contains 3 new alternative Leaders for existing Civilizations. Includes Ramses II, Sundiata Keita, and Cleopatra (Ptolemaic).


Language: en_US
Tag: LOC_TECH_ANIMAL_HUSBANDRY_DESCRIPTION
Text:
Allows harvesting of [ICON_RESOURCE_CATTLE] Cattle, [ICON_RESOURCE_SHEEP] Sheep, and [ICON_RESOURCE_DEER] Deer.


Language: en_US
Tag: LOC_TECH_CELESTIAL_NAVIGATION_DESCRIPTION
Text:
Allows Traders to embark, and allows harvesting of [ICON_RESOURCE_FISH] Fish and [ICON_RESOURCE_CRABS] Crabs.


Language: en_US
Tag: LOC_TECH_CASTLES_DESCRIPTION
Text:
Bonus [ICON_Culture] Culture for the Great Wall improvement for adjacency. Gain a free Spy if playing as Catherine de Medici (Black Queen).


Language: en_US
Tag: LOC_TECH_CARTOGRAPHY_DESCRIPTION
Text:
+2 [ICON_Gold] Gold from the Fishing Boat improvement. All naval and embarked units can navigate Ocean tiles.


Language: en_US
Tag: LOC_TECH_PRINTING_DESCRIPTION
Text:
Provides one more level of diplomatic visibility on all other civilizations. All [ICON_Tourism] Tourism yields from [ICON_GreatWork_Writing] Great Works of Writing are doubled.


Language: en_US
Tag: LOC_TECH_FLIGHT_DESCRIPTION
Text:
Receive [ICON_Tourism] Tourism on all improvements that provide [ICON_Culture] Culture.  Amount of [ICON_Tourism] Tourism generated is equivalent to the improvement's [ICON_Culture] Culture output.


Language: en_US
Tag: LOC_TECH_REPLACEABLE_PARTS_DESCRIPTION
Text:
Upgrades Farm improvements to Mechanized Agriculture. +1 [ICON_Food] Food Adjacency bonus for every Farm improvement they are adjacent to.


Language: en_US
Tag: LOC_TECH_STEEL_DESCRIPTION
Text:
+1 [ICON_Production] Production from the Lumber Mill improvement. Unlocks Urban Defenses, giving all of your cities an automatic 400 Fortification Strength and the ability to perform a ranged attack. All previous wall improvements become obsolete and siege support units are no longer effective.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_CURRENCY
Text:
Your [ICON_TradeRoute] Trade Route directly exchanges goods, but a medium of exchange would make trade more flexible.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_MATHEMATICS
Text:
Your district planners have worked out the basics of geometry. Maybe a full mathematical system will follow soon?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_ENGINEERING
Text:
Completing walls around your city demonstrated the principles of engineering needed for Aqueducts and Catapults.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_MILITARY_TACTICS
Text:
Your spearmen are proving effective, but now your opponents are stronger and faster. Perhaps a longer weapon is needed?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_APPRENTICESHIP
Text:
With raw materials now coming in from a wide variety of mines, the need to better teach new craftsmen to use them is essential.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_STIRRUPS
Text:
The feudal lords in your realm want a champion to defend their lands. Perhaps mounting an armored warrior will do the trick?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_MILITARY_ENGINEERING
Text:
Your military leaders carefully followed the progress on your aqueduct. They see new ways to use these engineering skills.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_CASTLES
Text:
Our new government’s defense minister suggests that we might want to build impressive defenses to protect our bustling capital.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_BANKING
Text:
Your emerging guilds have plans that require a large influx of gold. Perhaps we can find a way to let them take out a loan?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_SQUARE_RIGGING
Text:
The success of your Musketmen on land has spurred a new idea: what if we upgrade to gunpowder weaponry at sea?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_ASTRONOMY
Text:
Your scientists are hiking into the mountains for a sharper view of the heavens. Maybe a permanent facility would help?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_SIEGE_TACTICS
Text:
After creating bombards you realize that castles are not impregnable – you need a stauncher defense!.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_INDUSTRIALIZATION
Text:
The busy workshops of your empire hint at greatness to come. Is an Industrial Revolution about to commence?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_SCIENTIFIC_THEORY
Text:
The dawning of an age of enlightenment in our realm has sparked a serious discourse on our scientific methods.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_BALLISTICS
Text:
Your cities have been protected by multiple fortifications, what if they could be defended by cannons?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_MILITARY_SCIENCE
Text:
Your valiant Knight has vanquished his foe. Let us learn from this victory and become students of military affairs.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_STEAM_POWER
Text:
Let us apply our industrial acumen to your newly-constructed shipyards. Steam-powered naval vessels could rule the seas.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_SANITATION
Text:
With the introduction of neighborhoods, our cities are growing larger than ever before.  Developing a sanitation plan is crucial.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_ECONOMICS
Text:
The power of your banks in on the rise.  It is time to formally study the forces that are shaping your national economy.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_RIFLING
Text:
With a source of niter, your firearms industry is switching into top gear. The next step will be to improve our accuracy.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_FLIGHT
Text:
Having completed a modern wonder, our engineers are sure they can tackle anything. What, are they thinking of flying next?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_REPLACEABLE_PARTS
Text:
Your armament makers are tired of having to hand craft so many muskets.  Perhaps some standardization would help?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_STEEL
Text:
Your coal-powered blast furnaces and test runs with an Ironclad should soon allow us to produce the finest-grade steel.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_ELECTRICITY
Text:
Your crafty privateers are intrigued by the discovery of electric current. Could they use this to create stealthy propulsion?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_CHEMISTRY
Text:
Joining forces with other nations has started a chain reaction of scientific advances.  Will the next push be in chemistry?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_COMBUSTION
Text:
Your archaeologist has noticed petroleum seeping out of the rocks. Perhaps your geologists would like to take a look?


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_ADVANCED_BALLISTICS
Text:
Development of new power plants has spurred on industrial advances that could help your armament production.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_PLASTICS
Text:
Having a source of petrochemicals should lead to many advances. Its plasticity is of particular interest.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_COMPUTERS
Text:
A modern government comes with a lot of bureaucracy. Developing ways to efficiently track data will be a huge help.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_TELECOMMUNICATIONS
Text:
With your pioneers in radio and television leading the way, you’ve grown adept at transmitting data quickly.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_GUIDANCE_SYSTEMS
Text:
Your military has defeated an enemy plane. Now it is time to have the best defense against enemy aircraft.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_COMPOSITES
Text:
Tanks have been the backbone of your army so your scientists are striving for a more advanced model.


Language: en_US
Tag: LOC_BOOST_TRIGGER_LONGDESC_TEAM_MEMBER_OWNS_TECH
Text:
A team member has shared their research notes for a recently acquired technology. Their innovation will improve our own progress dramatically.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_4_QUOTE
Text:
Where there is great power there is great responsibility; where there is less power there is less responsibility; and where there is no power there can, I think, be no responsibility.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_7_QUOTE
Text:
It is forbidden to decry other sects; the true believer gives honor to whatever in them is worthy of honor.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_8_QUOTE
Text:
The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_10_QUOTE
Text:
Hear ye, all persons! Ye people as many as ye are! I have done things according to the design of my heart.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_11_QUOTE
Text:
Let us be firm, pure and faithful; at the end of our sorrow, there is the greatest glory of the world, that of the men who did not give in.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_12_QUOTE
Text:
Pitiful and pitied by no one, why have I come to the ignominy of this detestable old age, who was ruler of two kingdoms, mother of two kings? My guts are torn from me, my family is carried off and removed from me.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_13_QUOTE
Text:
To shave the beard is a sin that the blood of all martyrs cannot cleanse. It is to deface the image of God.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_14_QUOTE
Text:
What the country needs is a good big laugh … if someone could get off a good joke every ten days, I think our troubles would be over.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_18_QUOTE
Text:
Our most dangerous tendency is to expect too much of government, and at the same time do for it too little.


Language: en_US
Tag: LOC_UI_ENDGAME_RANKING_LEADER_19_QUOTE
Text:
In the name of the Holy Trinity, three things do I promise to this Christian people, my subjects: first, that I will hold God's Church and all the Christian people of my realm in true peace; secondly, that I will forbid all rapine and injustice to men of all conditions; thirdly, that I promise and enjoin justice and mercy in all judgments.


Language: en_US
Tag: LOC_GAMESUMMARY_DELETE_GAME_TOOLTIP
Text:
This will remove the game from the Hall of Fame and will adjust any relevent statistics and leader/victory progress.


Language: en_US
Tag: LOC_MODS_GROUP_DELETE_DESCRIPTION
Text:
Delete the currently selected group of Mods.  This will not delete the mods, only the group.  The default group may not be deleted.


Language: en_US
Tag: LOC_MODS_ENABLE_WARNING_NOT_COMPATIBLE_MANY
Text:
One or more mods have not been marked as compatible with this game version. Would you like to continue?


Language: en_US
Tag: LOC_OPTIONS_RESET_OPTIONS_POPUP_TEXT
Text:
This will reset ALL options to their default values.[NEWLINE][NEWLINE][COLOR_RED]Some changes may not take effect until you restart the application.[ENDCOLOR][NEWLINE][NEWLINE]Reset options?


Language: en_US
Tag: LOC_OPTIONS_VIDEO_ADAPTER_TOOLTIP
Text:
Tells the game which graphics card to use.[NEWLINE][NEWLINE][COLOR_RED]Requires application restart![ENDCOLOR]


Language: en_US
Tag: LOC_OPTIONS_VIDEO_MULTI_GPU_TOOLTIP
Text:
Only available on DX12 multi-GPU setups.[NEWLINE][NEWLINE][COLOR_RED]Requires application restart![ENDCOLOR]


Language: en_US
Tag: LOC_OPTIONS_VIDEO_RESOLUTION_TOOLTIP
Text:
Sets the resolution the game renders at.[NEWLINE][NEWLINE]Lower values [COLOR_Civ6DarkRed]increase performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_VIDEO_PERFORMANCE_TOOLTIP
Text:
Changes advanced settings to match the desired performance impact.[NEWLINE][NEWLINE]Lower values decrease visual fidelity, but [COLOR_Civ6DarkRed]increase performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_VIDEO_MEMORY_TOOLTIP
Text:
Changes advanced settings to match the desired memory impact.[NEWLINE][NEWLINE]Lower values decrease visual fidelity, but [COLOR_Blue]decrease memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_PERFORMANCE_TICK_INTERVAL_TOOLTIP
Text:
Limits the rate at which the game renders.[NEWLINE][NEWLINE]Might increase battery life on portable devices when enabled.


Language: en_US
Tag: LOC_OPTIONS_VIDEO_MSAA_TOOLTIP
Text:
Smooths out jagged edges.[NEWLINE][NEWLINE]Lower values [COLOR_Civ6DarkRed]increase performance[ENDCOLOR] and [COLOR_Blue]decrease memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_VIDEO_HIGH_RESOLUTION_ASSET_TEXTURES_TOOLTIP
Text:
Uses high-detail textures for game assets.[NEWLINE][NEWLINE]Disabling [COLOR_Blue]decreases memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_VIDEO_VFX_DETAIL_LEVEL_TOOLTIP
Text:
Spawns more particle effects.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_LIGHTING_AO_ENABLED_TOOLTIP
Text:
Darkens areas of objects that are less exposed to ambient light.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_LIGHTING_AO_DEPTH_RESOLUTION_TOOLTIP
Text:
Changes the ambient occlusion detail.[NEWLINE][NEWLINE]Lower values [COLOR_Blue]decrease memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_LIGHTING_AO_RENDER_RESOLUTION_TOOLTIP
Text:
Changes the ambient occlusion quality.[NEWLINE][NEWLINE]Lower values [COLOR_Blue]decrease memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_LIGHTING_BLOOM_ENABLED_TOOLTIP
Text:
Adds glow to bright lights and reflections.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_LIGHTING_DYNAMIC_LIGHTING_ENABLED_TOOLTIP
Text:
Adds light sources other than the sun.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_SHADOWS_ENABLED_TOOLTIP
Text:
Add dark areas where light is blocked by an object.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_SHADOWS_RESOLUTION_TOOLTIP
Text:
Changes the sharpness and detail of shadows.[NEWLINE][NEWLINE]Lower values [COLOR_Blue]decrease memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_CLOUD_SHADOWS_ENABLED_TOOLTIP
Text:
Add dark areas where light is blocked by clouds.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_SSOVERLAY_ENABLED_TOOLTIP
Text:
Draws the overlays on top of everything, not just on top of the terrain.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_TERRAIN_QUALITY_TOOLTIP
Text:
Changes the terrain detail.[NEWLINE][NEWLINE]Lower values [COLOR_Civ6DarkRed]increase performance[ENDCOLOR] and/or [COLOR_Blue]decrease memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_TERRAIN_HIGH_RESOLUTION_TOOLTIP
Text:
Terrain geometry becomes sharper and more detailed.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_TERRAIN_HIGH_RESOLUTION_TEXTURES_TOOLTIP
Text:
Terrain textures become sharper and more detailed.[NEWLINE][NEWLINE]Disabling [COLOR_Blue]decreases memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_TERRAIN_HIGH_QUALITY_SHADER_TOOLTIP
Text:
Changes the terrain lighting.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR] and [COLOR_Blue]decreases memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_TERRAIN_HIGH_DETAIL_CLUTTER_TOOLTIP
Text:
Increases the amount of trees and ice chunks.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_WATER_HIGH_RESOLUTION_TOOLTIP
Text:
Water waves and highlights become sharper and more detailed.[NEWLINE][NEWLINE]Disabling [COLOR_Blue]decreases memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_WATER_HIGH_QUALITY_SHADER_TOOLTIP
Text:
Changes the water lighting.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_WATER_REFLECTION_PASSES_TOOLTIP
Text:
Control the quality of water reflections.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_REFLECTIONS_ENABLED_TOOLTIP
Text:
Add reflections to terrain and water.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_REFLECTION_PASSES_TOOLTIP
Text:
Control the quality of reflections.[NEWLINE][NEWLINE]Using fewer passes or disabling will [COLOR_Civ6DarkRed]increase performance[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_LEADER_QUALITY_TOOLTIP
Text:
Changes the audiovisual quality of leaders.[NEWLINE][NEWLINE]Disabling [COLOR_Civ6DarkRed]increases performance[ENDCOLOR] and lower values [COLOR_Blue]decrease memory usage[ENDCOLOR].


Language: en_US
Tag: LOC_OPTIONS_INTERFACE_FORCE_CLICK_TO_DRAG_TT
Text:
This option replaces the Hold-to-Drag behavior of draggable UI elements with simple clicks to pick up and drop them.


Language: en_US
Tag: LOC_OPTIONS_INTERFACE_LIGHTING_TOOLTIP
Text:
Allows Civilization VI to control lighting on computers and peripherals that are compatible with Logitech Gaming Software or Alienware AlienFX.


Language: en_US
Tag: LOC_UI_CIVIC_PROGRESS_COMPLETE_BLURB
Text:
With your people enthused to try {1_CivicName}, government and social policy changes are FREE this turn.


Language: en_US
Tag: LOC_ABILITY_BYPASS_WALLS_DESCRIPTION
Text:
When adjacent to an enemy city, friendly melee units can bypass the city walls and attack the city directly.


Language: en_US
Tag: LOC_ABILITY_TRADE_ROUTE_PLUNDER_IMMUNITY_SEA_DESCRIPTION
Text:
While on a water tile, its [ICON_TradeRoute] Trade Route cannot be plundered by enemy units. Obtained when Suzerain of Lisbon city-state.


Language: en_US
Tag: LOC_ABILITY_BERSERKER_RAGE_DESCRIPTION
Text:
+10 [ICON_Strength]Combat Strength when attacking.[NEWLINE][ICON_Bullet]-5 [ICON_Strength] Combat Strength when defending.


Language: en_US
Tag: LOC_ABILITY_BALKAN_CAVALRY_DESCRIPTION
Text:
+5 [ICON_Strength] Combat Strength to heavy and light cavalry on Hills when Suzerain of Preslav city-state.


Language: en_US
Tag: LOC_ABILITY_ALTITUDE_TRAINING_DESCRIPTION
Text:
Missionaries, Inquisitors, and Apostles can move over Hills faster after moving adjacent to the Mount Everest natural wonder.


Language: en_US
Tag: LOC_ABILITY_COSSACK_DESCRIPTION
Text:
Can move after attacking.[NEWLINE][ICON_Bullet]+5 [ICON_Strength] Combat Strength in or adjacent to your territory.


Language: en_US
Tag: LOC_ABILITY_REDCOAT_DESCRIPTION
Text:
+10 [ICON_Strength] Combat Strength when fighting on a continent other than that of your [ICON_Capital] Capital's.[NEWLINE][ICON_Bullet]No [ICON_Movement] Movement cost to disembark


Language: en_US
Tag: LOC_ABILITY_NAGAO_DESCRIPTION
Text:
+10 [ICON_Strength] Combat Strength when defending against ranged units.[NEWLINE][ICON_Bullet]Can see through features[NEWLINE][ICON_Bullet]Can move through Woods and Rainforest without [ICON_Movement] Movement penalty.


Language: en_US
Tag: LOC_ABILITY_CONQUISTADOR_DESCRIPTION
Text:
+10 [ICON_Strength] Combat Strength when there is a religious unit within one hex.[NEWLINE][ICON_Bullet]If this unit captures a city or is adjacent to a city when it's captured, the city will automatically convert to the Conquistador player's majority Religion.


Language: en_US
Tag: LOC_ABILITY_GARDE_DESCRIPTION
Text:
+10 [ICON_Strength] Combat Strength when on the same continent as the [ICON_Capital] Capital.[NEWLINE][ICON_Bullet]+10 [ICON_GreatGeneral] Great General points for kills.


Language: en_US
Tag: LOC_ABILITY_ROUGH_RIDER_DESCRIPTION
Text:
When defeating an enemy unit on your [ICON_Capital] Capital's continent, gain [ICON_Culture] Culture equal to 50% that unit's base [ICON_Strength] Combat Strength (on Standard Speed)[NEWLINE][ICON_Bullet]+10 [ICON_Strength] Combat Strength when fighting on Hills.


Language: en_US
Tag: LOC_ABILITY_MUSTANG_DESCRIPTION
Text:
+5 [ICON_Strength] Combat Strength bonus vs. Fighters[NEWLINE][ICON_Bullet]+50% experience from combat.


Language: en_US
Tag: LOC_ABILITY_REDCOAT_FOREIGN_COMBAT_MODIFIER_DESCRIPTION
Text:
+{1_Amount} [ICON_Strength] Combat Strength when fighting on a continent other than that of your capital's


Language: en_US
Tag: LOC_UNIT_BUILDER_DESCRIPTION
Text:
May create tile improvements, remove features like Woods or Rainforest, or Harvest some resources. Builders can be used 3 times. This can be increased through policies or wonders like the Pyramids.


Language: en_US
Tag: LOC_UNIT_TRADER_DESCRIPTION
Text:
May make and maintain a single [ICON_TradeRoute] Trade Route. Automatically creates Roads as it travels.


Language: en_US
Tag: LOC_UNIT_MISSIONARY_DESCRIPTION
Text:
May convert [ICON_Citizen] Citizens to their Religion. May not initiate theological combat with units of other Religions (but can defend).


Language: en_US
Tag: LOC_UNIT_APOSTLE_DESCRIPTION
Text:
May convert [ICON_Citizen] Citizens to their Religion and initiate theological combat with units of other Religions. Once per game may Launch Inquisition to allow the purchase of Inquisitors. Once per game may Evangelize Belief to add an additional Belief to their Religion. These uses consume the Apostle.


Language: en_US
Tag: LOC_UNIT_INQUISITOR_DESCRIPTION
Text:
May eliminate the presence of other Religions in their territory, and initiate theological combat with units of other Religions.


Language: en_US
Tag: LOC_UNIT_GURU_DESCRIPTION
Text:
May use a charge to heal itself and all adjacent friendly religious units. May not initiate theological combat with units of other Religions (but can defend).


Language: en_US
Tag: LOC_UNIT_ARCHAEOLOGIST_DESCRIPTION
Text:
Find and extract [ICON_GreatWork_Artifact] Artifacts from [ICON_RESOURCE_ANTIQUITY_SITE] Antiquity Sites to be displayed in their home city's Museum.


Language: en_US
Tag: LOC_UNIT_NATURALIST_DESCRIPTION
Text:
A late-game civilian who can create a single National Park to attract [ICON_Tourism] Tourists. Must be purchased with [ICON_Faith] Faith.


Language: en_US
Tag: LOC_UNIT_GREAT_GENERAL_DESCRIPTION
Text:
Each [ICON_GreatGeneral] Great General has unique abilities, including a passive effect, and a Retire effect. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_GREAT_ADMIRAL_DESCRIPTION
Text:
Each [ICON_GreatAdmiral] Great Admiral has unique abilities, including a passive effect, and a Retire effect. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_GREAT_ENGINEER_DESCRIPTION
Text:
Each [ICON_GreatEngineer] Great Engineer has unique abilities when activated. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_GREAT_MERCHANT_DESCRIPTION
Text:
Each [ICON_GreatMerchant] Great Merchant has unique abilities when activated. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_GREAT_PROPHET_DESCRIPTION
Text:
Great [ICON_GreatProphet] Prophets can found a Religion when activated. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_GREAT_SCIENTIST_DESCRIPTION
Text:
Each [ICON_GreatScientist] Great Scientist has unique abilities when activated. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_GREAT_WRITER_DESCRIPTION
Text:
Each [ICON_GreatWriter] Great Writer generates a [ICON_GreatWork_Writing] Great Work of Writing when activated. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_GREAT_ARTIST_DESCRIPTION
Text:
Each [ICON_GreatArtist] Great Artist generates a [ICON_GreatWork_Landscape] Great Work of Art when activated. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_GREAT_MUSICIAN_DESCRIPTION
Text:
Each [ICON_GreatMusician] Great Musician generates a [ICON_GreatWork_Music] Great Work of Music when activated. Visit the Great People panel to learn more, and track your progress.


Language: en_US
Tag: LOC_UNIT_CATAPULT_DESCRIPTION
Text:
Classical era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.


Language: en_US
Tag: LOC_UNIT_BOMBARD_DESCRIPTION
Text:
Renaissance era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.


Language: en_US
Tag: LOC_UNIT_ARTILLERY_DESCRIPTION
Text:
Modern era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.


Language: en_US
Tag: LOC_UNIT_ROCKET_ARTILLERY_DESCRIPTION
Text:
Information era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.


Language: en_US
Tag: LOC_UNIT_BATTERING_RAM_DESCRIPTION
Text:
Ancient era support unit. When adjacent to a city, attacking melee units do full damage to the city's Walls.


Language: en_US
Tag: LOC_UNIT_SIEGE_TOWER_DESCRIPTION
Text:
Classical era support unit. When adjacent to a city, attacking melee units ignore Walls and immediately assault the city.


Language: en_US
Tag: LOC_UNIT_MILITARY_ENGINEER_DESCRIPTION
Text:
Medieval era support unit. Requires an Armory to produce. Can construct Roads, Forts, Airstrips, and Missile Silo improvements.


Language: en_US
Tag: LOC_UNIT_MOBILE_SAM_DESCRIPTION
Text:
Information era anti-air support unit. Provides cover from air and nuclear attacks up to 1 hex away from the weapon.


Language: en_US
Tag: LOC_UNIT_HEAVY_CHARIOT_DESCRIPTION
Text:
Hard-hitting, Ancient era heavy cavalry unit. Gains 1 bonus [ICON_Movement] Movement if it begins a turn on a flat tile with no Woods, Rainforest, or Hills.


Language: en_US
Tag: LOC_UNIT_GALLEY_DESCRIPTION
Text:
Ancient era melee naval combat unit. Can only operate on Coastal waters until Cartography is researched.


Language: en_US
Tag: LOC_UNIT_QUADRIREME_DESCRIPTION
Text:
Classical era ranged naval unit. Can only operate on Coastal waters until Cartography is researched.


Language: en_US
Tag: LOC_UNIT_NUCLEAR_SUBMARINE_DESCRIPTION
Text:
Highly advanced Information era ranged raiding naval unit that can be armed with nuclear weapons. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range.


Language: en_US
Tag: LOC_UNIT_SUBMARINE_DESCRIPTION
Text:
Modern era ranged raiding naval unit. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range.


Language: en_US
Tag: LOC_UNIT_PRIVATEER_DESCRIPTION
Text:
Renaissance era ranged naval unit with the ability to coastal raid.Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range.


Language: en_US
Tag: LOC_UNIT_TREBUCHET_DESCRIPTION
Text:
Medieval era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.


Language: en_US
Tag: LOC_UNIT_EGYPTIAN_CHARIOT_ARCHER_DESCRIPTION
Text:
Egyptian unique Ancient era ranged unit that replaces the Heavy Chariot. 4 [ICON_Movement] Movement when starting in open terrain.


Language: en_US
Tag: LOC_UNIT_GREEK_HOPLITE_DESCRIPTION
Text:
Greek unique Ancient era anti-cavalry unit that replaces the Spearman. +10 [ICON_Strength] Combat Strength if there is at least one adjacent Hoplite unit.


Language: en_US
Tag: LOC_UNIT_SCYTHIAN_HORSE_ARCHER_DESCRIPTION
Text:
Scythian unique Classical era unit. Ranged unit with 4 [ICON_Movement] Movement with a [ICON_Range] Range of 1.


Language: en_US
Tag: LOC_UNIT_SUMERIAN_WAR_CART_DESCRIPTION
Text:
Sumerian unique Ancient era unit. Stronger than all other starting units. No penalties against anti-cavalry units. 4 [ICON_Movement] Movement if this unit starts in open terrain.


Language: en_US
Tag: LOC_UNIT_ENGLISH_REDCOAT_DESCRIPTION
Text:
English unique Industrial era unit when Victoria is their leader that replaces the Line Infantry. +10 [ICON_Strength] Combat Strength when fighting on a continent other than that of your capital's. No disembark cost.


Language: en_US
Tag: LOC_UNIT_AMERICAN_ROUGH_RIDER_DESCRIPTION
Text:
American unique Industrial era unit when Teddy Roosevelt is their leader. [ICON_Culture] Culture is earned from kills on their [ICON_Capital] Capital's continent. +10 [ICON_Strength] Combat Strength when fighting on Hills. Lower maintenance cost.


Language: en_US
Tag: LOC_UNIT_JAPANESE_SAMURAI_DESCRIPTION
Text:
Japanese unique Medieval era melee unit that replaces the Man-At-Arms. Does not suffer combat penalties when damaged.


Language: en_US
Tag: LOC_UNIT_NORWEGIAN_BERSERKER_DESCRIPTION
Text:
Norwegian unique Medieval era melee unit that replaces the Man-At-Arms. 4 [ICON_Movement] Movement if this unit starts in enemy territory. +10 [ICON_Strength] Combat Strength when attacking and -5 [ICON_Strength] Combat Strength when defending against melee attacks.


Language: en_US
Tag: LOC_UNIT_NORWEGIAN_LONGSHIP_DESCRIPTION
Text:
Norwegian unique Ancient era naval unit that replaces the Galley. Can pillage enemy coastal lands and capture civilians if adjacent using its coastal raiding ability. 4 [ICON_Movement] Movement while in coastal waters.


Language: en_US
Tag: LOC_UNIT_CHINESE_CROUCHING_TIGER_DESCRIPTION
Text:
Chinese unique Medieval era unit. Ranged unit with a [ICON_Range] Range of 1 and high combat strength.


Language: en_US
Tag: LOC_UNIT_SPANISH_CONQUISTADOR_DESCRIPTION
Text:
Spanish unique Renaissance era unit that replaces the Musketman. +10 [ICON_Strength] Combat Strength when there is a religious unit within one hex. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player's Religion as the dominant Religion.


Language: en_US
Tag: LOC_UNIT_RUSSIAN_COSSACK_DESCRIPTION
Text:
Russian unique Industrial era unit that replaces Cavalry. Stronger than Cavalry, and gains +5 [ICON_Strength] Combat Strength when fighting in or adjacent to its home territory. Can move after attacking if [ICON_Movement] Movement points remain.


Language: en_US
Tag: LOC_UNIT_INDIAN_VARU_DESCRIPTION
Text:
Indian unique Classical era heavy cavalry unit.  Adjacent enemy units receive -5 [ICON_STRENGTH] Combat Strength.


Language: en_US
Tag: LOC_UNIT_KONGO_SHIELD_BEARER_DESCRIPTION
Text:
Kongo unique Classical era unit that replaces the Swordsman. +10 [ICON_Strength] Combat Strength when defending against ranged attacks. Can move and see through Woods and Rainforest.


Language: en_US
Tag: LOC_UNIT_ARABIAN_MAMLUK_DESCRIPTION
Text:
Arabian unique Medieval era unit that replaces the Knight. Heals at the end of every turn, even after moving or attacking.


Language: en_US
Tag: LOC_UNIT_ENGLISH_SEADOG_DESCRIPTION
Text:
English unique Renaissance era naval unit that replaces the Privateer. Has a chance to capture defeated enemy ships. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range.


Language: en_US
Tag: LOC_UNIT_FRENCH_GARDE_IMPERIALE_DESCRIPTION
Text:
French unique Industrial era melee unit that replaces the Line Infantry. +10 [ICON_Strength] Combat Strength when fighting on your capital's continent. [ICON_GreatGeneral] Great General points for killing units.


Language: en_US
Tag: LOC_UNIT_GERMAN_UBOAT_DESCRIPTION
Text:
German unique Modern era naval unit that replaces the Submarine. Cheaper to produce, +1 Sight, and +10 [ICON_Strength] Combat Strength when fighting on Ocean tiles. Able to reveal other stealthed units.


Language: en_US
Tag: LOC_UNIT_AMERICAN_P51_DESCRIPTION
Text:
American unique Atomic era air unit that replaces the Fighter.  Gains +5 [ICON_Strength] Combat Strength against fighter aircraft, has +2 flight range, and gains +50% experience.


Language: en_US
Tag: LOC_UNIT_BRAZILIAN_MINAS_GERAES_DESCRIPTION
Text:
Brazilian unique Industrial era unit that replaces the Battleship. Stronger than the Battleship. Unlocked by Nationalism.


Language: en_US
Tag: LOC_KNOWN_GRAPHICS_CARD_ISSUES
Text:
There are known issues that may occur when running the DirectX 12 version of Civilization VI with your current hardware configuration. The DirectX 12 version currently requires a compatible graphics card, either AMD or NVidia (Maxwell series or later).


Language: en_US
Tag: LOC_MOD_VIKINGS_SCENARIO_DESCRIPTION
Text:
Bring Europe under your rule as the mightiest Viking lord in this 60 turn scenario. Play as one of three unique Viking rulers from Denmark, Norway, or Sweden and pillage and raid your way through Europe. Launch a naval invasion of England, conquer Paris, or sail around Gibraltar and raid the Mediterranean Sea. [NEWLINE][NEWLINE] Back home, build a merchant empire as you accumulate trade routes with the most profitable cities that you can. And if you find yourself following a religion, spread the good word and generate [ICON_Faith] Faith for your people.


Language: en_US
Tag: LOC_WORLD_BUILDER_PLACEMENT_HELP
Text:
Left click to place, right click to remove, right click drag to paint. Press CTRL-Z to undo a placement, CTRL-Y to redo.


Language: en_US
Tag: LOC_WORLDBUILDER_ATTRIBUTE_IS_MOD_TT
Text:
If checked, the World Builder map is a self-contained Mod and can be used as a Map Type when starting a game.  If not checked, the map is assumed to be used as part of a larger Mod.


Language: en_US
Tag: LOC_WORLDBUILDER_REFERENCE_ALPHA_TT
Text:
Sets how much you see of the overlay vs. the map.[NEWLINE]0.0 shows all map and no overlay, and 1.0 shows all overlay and no map.[NEWLINE]0.5 is the starting value.


Language: en_US
Tag: LOC_WORLDBUILDER_SWITCH_ADV_POPUP_TEXT
Text:
Advanced Mode is still in development, and is completely unsupported. We've made this available for advanced modders who would like to experiment with advanced scenario features. Mods created within this mode and loaded into the game could cause Civilization VI to become unstable.


Language: en_US
Tag: LOC_WORLDBUILDER_IMPORT_UNSUPPORTED_TEXT
Text:
Warning! Importing a map created in an external editor is not officially supported, and could potentially cause issues within WorldBuilder.


Language: en_US
Tag: LOC_WORLDBUILDER_SWITCH_BASIC_TOOLTIP
Text:
Switches World Builder back to Basic Mode.  This map will still be saved as Advanced Mode, and edits made in Advanced Mode will remain intact.


