;Altering this number will cause the app to overwrite this file with defaults Version 1 [Gameplay] ;Number of autosaves to keep AutoSaveKeepCount 10 ;Number of turns between autosaves AutoSaveFrequency 1 ;Whether or not to automatically end a turn when no more actions are available. (0 = off) AutoEndTurn 1 ;Whether or not to treat city range attacks as a turn blocking notification. (0 = not turn blocking) CityRangeAttackTurnBlocking 1 ;Game history logging level, 0 = off GameHistoryLogLevel 0 ;Sequential Game history logging level, 0 = off GameHistorySequentialLogLevel 0 ;Skips movement animations, 0 = off QuickMovement 1 ;Skips combat animations, 0 = off QuickCombat 1 ;Enables always-on screen edge scrolling, 0 = off EdgePan 0 ;Forces the Production Panel to open in queue mode, 0 = off AutoProdQueue 0 ;Log all AI systems, 0 = off AI_MasterLogging 1 ;AI city build plot analysis logging level, 0 = off AICityBuildPlotLog 0 ;AI settlement analysis logging level (very large), 0 = off AISettlementEvaluationLog 0 ;AI diplomatic action logging level, 0 = off AiDiplomaticActionLog 0 ;AI operation evaluation logging level, 0 = off AIOperationEvalLog 0 ;Game Era Moments Log, 0=Top moments only, 1=All moments GameEraMomentsLog 0 ;Game Effects logging level, 0 = off, 1 = Minimal, 2 = Normal, Detailed = 3, Diagnostic = 4 GameEffectsLogLevel 0 ;Profile logging enabled, 0 = off, 1 = on ProfileEnabled 0 ;Depth of profiling, -1 = all ProfileDepth -1 ;If an AI player's processing time exceeds the time in seconds, keep the turn's autosave, 0 = off ProfileSaveIfPlayerTimeExceeds 0.000000 ;Removes the 'One More Turn' option after achieving a victory. DisableOneMoreTurn 0 ;if the plot tooltip follows the mouse cursor (0 = off) PlotToolTipFollowsMouse 1 ;Look at the local player's combat on their turn. (0 = off, 1 = move camera, 2 = move and zoom camera LookAtPlayerTurnCombat 2 ;Look at the local player's combat when not their turn. (0 = off, 1 = move camera, 2 = move and zoom camera LookAtPlayerOffTurnCombat 1 ;The zoom level to use for player turn combat, 0.0 to 1.0 LookAtPlayerTurnCombatZoomLevel 0.230000 ;The zoom level to use for player turn combat, 0.0 to 1.0 LookAtPlayerOffTurnCombatZoomLevel 0.500000 ;Does the selection auto cycle to the next available unit? (0 = no, 1 = yes) AutoUnitCycle 1 ;How the unit cycle determines the next closest unit to cycle to. 0 = Last closest, 1 = Closest of last two. UnitCycleProximityType 0 [Tutorial] ;Experience level of player for tutorial prompts. TutorialLevel 1 ;Set to 1 if the user has chosen a tutorial level HasChosenTutorialLevel 1 ;Automatically set to 1 after the user has seen the XP1 features screen at least once. HasSeenXP1FeaturesScreen 1 ;Automatically set to 1 after the user has seen the XP2 features screen at least once. HasSeenXP2FeaturesScreen 1 ;Set to 1 after the user has opted to no longer show the screen. HideXP1FeaturesScreen 0 ;Set to 1 after the user has opted to no longer show the screen. HideXP2FeaturesScreen 1 ;Automatically set to 1 after the user has seen the CivRoyale How to Play screen at least once. HasSeenCivRoyaleIntro 0 ;Automatically set to 1 after the user has seen the Pirates How to Play screen at least once. HasSeenPiratesIntro 0 [Multiplayer] ;Player name used during local network games. LANPlayerName ;Automatically download community made additional content when it is required to join a multiplayer game. AutoModDownload 0 ;URL to send a simple, no-payload WebHook for Play By Cloud turn changes. See TurnWebHookFrequency for frequency setting. TurnWebHookURL ; LobbyZone ;Frequency of Play By Cloud turn change WebHooks. (0 = Send on local player's turn, 1 = Send on every player's turn.) TurnWebHookFrequency 0 [Logging] ;Enable network message logging NetMessageLogs 1 [Gameplay] ; Difficulty 0 ; Era 0 ; Attack 1 ; MiniMapZoom 0 ;Set to 1 to see the path a unit will traverse. MovementPathOn 1 ; AllPathsOn 0 ; ClipCursor 1 ; AutoDeselect 0 ; PlayVignettes 1 ; ShowMapGrid 0 ; ShowMapResources 0 ; ShowMapYields 0 ; ShowMapLabelsDeserts 0 ; ShowMapLabelsMountainRanges 0 ; ShowMapLabelsNationalParks 1 ; ShowMapLabelsNaturalWonders 1 ; ShowMapLabelsRivers 1 ; ShowMapLabelsVolcanoes 1 ; ShowMapLabelsLakes 0 ; ShowMapLabelsOceans 1 ; ShowMapLabelsSeas 1 ;Set to 1 to start games in strategic view. StartInStrategicView 0 ;Modifies how fast the camera moves to the target location during 'look-at' events. CameraLookAtTimeScale 1.000000 [Interface] ;In-Game Clock format (0 for 12-hour, 1 for 24-hour) ClockFormat 0 ;If stats should be shown below the leaders' portraits in the HUD ribbon. RibbonStats 0 ;The amount of time, in seconds, before displaying the plot tooltip. PlotTooltipDelay 1.100000 ;The size of the text in the chat box. ChatTextValue 12 ;Sort type for Save Game list, 1 = By Last Modified, 2 = Alphabetical SaveGameBrowseSortDefault 1 ;Sort type for World Builder Map list, 1 = By Last Modified, 2 = Alphabetical WorldBuilderMapBrowseSortDefault 1 ;Play reveal animation whenever a pride moment is unlocked. PlayHistoricMomentAnimation 1 ;Has the user seen the PlayByCloud lobby? Displays new-game-mode indicator if they have not looked at it yet. SeenPlayByCloudLobby 0 ;List of PlayByCloud games that we have seen completed. Used by the UI. Do not alter! PlayByCloudSeenCompleted ;Display unset PlayByCloud notifications reminder popup. PlayByCloudNotifyRemind 1 ;What happens after a PlayByCloud turn is committed? 0 = Ask Me, 1 = Do Nothing, 2 = Exit to Main Menu PlayByCloudEndTurnBehavior 0 ;What happens after a client has readied up in a PlayByCloud game? 0 = Ask Me, 1 = Stay in Staging Room, 2 = Exit to Lobby PlayByCloudClientReadyBehavior 0 ;Determine the speed multiplier for mouse wheel scrolling. ScrollSpeed 0.500000 ;Determine the auto scrolling speed for scrolling text. ScrollTextSpeed 0.250000 ;EXPERIMENTAL! Force font rendering at a point size beyond what was authored. FontSizeIncrease 0 ;Last version the user accepted the copyright notice. CopyrightAccept 1.0.12.68 (1023995) ;Replaces the drag functionality of DragControls with click to drag behavior, 0 = off ReplaceDragWithClick 0 ;Has the user seen the Unified PC Play lobby? Displays new-game-mode indicator if they have not seen it yet. SeenCrossPlayMultiplayer 0