--!nonstrict -- Creates the generic "ROBLOX" loading screen on startup -- Written by ArceusInator & Ben Tkacheff, 2014 -- Updates by 0xBAADF00D, 2017 local CoreGui = game:GetService("CoreGui") local RobloxGui = CoreGui:WaitForChild("RobloxGui") local Modules = RobloxGui:WaitForChild("Modules") local CorePackages = game:GetService("CorePackages") -- Check if engine has passed down place_id as Args or not. If yes, use the place_id for quicker start up. local PLACE_ID_FROM_ENGINE = game.PlaceId local numArgs = select("#", ...) if PLACE_ID_FROM_ENGINE <= 0 and numArgs > 0 then PLACE_ID_FROM_ENGINE = select(1, ...) end -- Currently this is only used by VR, where refresh rate in experiences is set to 90, -- so that the FRM oscillates somewhere between 72 and 90 instead of dipping below 72. -- So the actual target FPS should be anything above 72. local TARGET_EXPERIENCE_REFRESH_RATE = 72 local loadingScript = require(CorePackages.Workspace.Packages.ExperienceLoadingScript).loadingScript coroutine.wrap(loadingScript)(PLACE_ID_FROM_ENGINE, TARGET_EXPERIENCE_REFRESH_RATE)