-- UnificationServerScript.lua -- Server script that brings in each portion of avatar unification. Due to some issues we ran into with modulescripts, -- we have to instead include them here. Think of this as manual inlining of the code. local Character = script.Parent local ReplicatedStorage = game:GetService("ReplicatedStorage") local AvatarUnificationFolder = ReplicatedStorage:WaitForChild("AvatarUnification") local MoveHitboxes = require(AvatarUnificationFolder:WaitForChild("MoveAdapterPartHitboxes")) local Scale = require(AvatarUnificationFolder:WaitForChild("UnificationScale")) local SetupAdapterParts = require(AvatarUnificationFolder:WaitForChild("SetupAdapterParts")) -- AdapterReference.rbxm is set up as { AdapterReference {Left Arm {...}, Right Arm {...},...}, CollisionHead {...} } -- i.e. CollisionHead and AdapterReference are at then same level local AdapterReference = script:WaitForChild("AdapterReference") local CollisionHead = script:WaitForChild("CollisionHead") AdapterReference.Parent = nil CollisionHead.Parent = nil -- Need to wait here due to avatar loading order. If we don't wait a frame, -- rig building/scaling will be done after this script runs task.wait() local tables = SetupAdapterParts.setupCharacter(Character, AdapterReference, CollisionHead) Scale.ScaleCharacter(Character, Scale.Target) MoveHitboxes.moveHitboxes(Character)