-- This script is not intended to be run, only to be parsed by Script Analysis Tests r = game:service("RunService") local damage = 5 local slash_damage = 15 local lunge_damage = 20 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = .7 local LungeSound = Instance.new("Sound") LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav" LungeSound.Parent = sword LungeSound.Volume = .6 local UnsheathSound = Instance.new("Sound") UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav" UnsheathSound.Parent = sword UnsheathSound.Volume = 1 function damage22(humanoid4) x = game.Players:GetPlayerFromCharacter(humanoid4.Parent) xzc = game.Players:GetPlayerFromCharacter(script.Parent.Parent) damage2 = damage if xzc.Damage1.Value == 1 then damage2 = damage*1.1 end if x ~= nil then if x.Play1.Value ~= 0 then if xzc.Play1.Value ~= 0 then if game.ServerStorage.Team1.Value == "" then humanoid4:TakeDamage(damage2) elseif game.ServerStorage.Team1.Value ~= "" then if xzc.Team1.Value ~= x.Team1.Value then humanoid4:TakeDamage(damage2) end end end end end end function blow(hit) local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil then -- final check, make sure sword is in-hand local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then tagHumanoid(humanoid, vPlayer) damage22(humanoid) wait(1) untagHumanoid(humanoid) end end end end function tagHumanoid(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end function attack() if Tool.Parent.Name ~= "Backpack" then if Tool.Parent.Torso:FindFirstChild("Right Shoulder") then Tool.Parent.Torso["Right Shoulder"].MaxVelocity = 0.7 Tool.Parent.Torso["Right Shoulder"].DesiredAngle = 3.6 wait(.1) if Tool.Parent.Name ~= "Backpack" then if Tool.Parent.Torso:FindFirstChild("Right Shoulder") then Tool.Parent.Torso["Right Shoulder"].MaxVelocity = 1 damage = slash_damage SlashSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool end end end end end function lunge() if Tool.Parent.Name ~= "Backpack" then damage = lunge_damage LungeSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Lunge" anim.Parent = Tool force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 force.maxForce = Vector3.new(0,1000,0) force.Parent = Tool.Parent.Torso wait(.25) --swordOut() wait(.25) force.Parent = nil wait(.5) --swordUp() damage = slash_damage end end function clawOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(1,0,0) end function clawUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordAcross() -- parry end Tool.Enabled = true local last_attack = 0 function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end t = r.Stepped:wait() if (t - last_attack < .2) then lunge() else attack() end last_attack = t --wait(.5) Tool.Enabled = true end function onEquipped() UnsheathSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped) connection = sword.Touched:connect(blow)